Fungrades 2024 - FAQ
How do upgrade?
Type !rpg or !upgrade - Upgrades are now unique Per Team.
How do I Downgrade?
Type !downgrade
What upgrades are available?
Each Team will have their own Upgrades.
Survivor Upgrades |
Zombie Upgrades |
Damage Increases damage from all sources, countered by Zombie Toughness. |
Damage Increases Damage from Zombie Hands. |
Speed Increases Speed per level. Slightly reduces stamina regen per level. |
Speed Increases speed per level.
|
Health Increases health per level |
Health Increases health per level. Slightly reduces Speed Per Level.
|
Armour Increases starting armour per level. Provides 2x (Infection Upgrade) Protection. Prevents Bleeding. |
Toughness Reduces damage taken from all Survivor Damage & Explosive Damage. Max Toughness: 60% (After Player v Player calculations) |
Infection Protection Increases infection protection chance per level. Protects against all infection sources ( Plague, Mutation, Zombie Attacks ). |
Infection Increases infection chance per level. Infection chance from this upgrade also affects Unlocked Perks. |
Bleed Chance Increases the chance of inflicting bleed per level. Bleed prevents Zombie Health Regen. Bleed reduces your targets life steal effectiveness Bleed can stack up to 4 times. More stacks = More Damage Per Tick. |
Bleed Chance Increases the chance of inflicting bleed per level. Bleed prevents Medic passive healing. Bleed reduces your targets life steal effectiveness Bleed can stack up to 4 times. More stacks = More Damage Per Tick
|
Ammo Regen Increases ammo regen per level (including barricades). *Team Balance & Map Win Rates affect this upgrade. |
Attack Speed Increases attack speed per level. |
Stamina Regen Increases the rate in which your stamina regenerated per level. |
Health Regen Provides constant health regen, multiplied when out of Combat. Reduced by Bleed but also provides a chance to remove Bleed Stacks Automatically. |
Cripple/Pushback Reduces zombies speed based on damage dealt per level Max Slow inflicted upon a zombie: 40% (After Player v Player calculations) |
Endurance Reduces the effectiveness against all Movement and Attack speed reductions. |
How do I level up & gain experience?
To level up, you must earn experience. Experience is gained from kills, damage and other teamwork related tasks.
Experience can also be gained from Completing Challenges, Achievements & Daily Tasks.
Each level provides a single upgrade point to use with !rpg or !upgrade
The Max upgrade level for each stat is set to 25, however, this can be increased with Prestige Upgrades.
What is, and how do I Prestige?
The Prestige option provides long-term balancing whilst also providing additional bonuses for those that level up their prestige rank. Once you reach level 100, you will have the ability to use !prestige.
What happens when I Prestige?
When you prestige, you will lose 100 player levels. However, when you prestige for the first time, you will unlock Prestige Upgrades, Perks and Yin Yang's. You will also receive VIP Days & Premium Points
You are never forced to prestige and can continue to level over 100 if desired.
You will also gain +1 Max Level for each prestige you obtain.
To clarify the prestige de-levelling system;
If you are level 160 and wish to prestige, you will become level 60.
If you are level 250, you would then become level 150 after a single prestige.
What happens if I Prestige Twice, Three times etc?
Every other prestige will provide 1 Prestige Upgrade Point, 3 Perk Points & 3 Yin Yang Points. After your first Prestige Rank, you will also gain 1 Prestige Point for Every 25 player level obtained. In Total, you will still gain 5 Prestige Upgrade Points per Prestige Level.
What are Prestige Upgrades?
Prestige Upgrades are brand new upgrades introduced into Fungrades 2024. They offer the option to Unlock Perks & Yin Yang's and also the ability to increase your Max Upgrade Level ( Along with Other Upgrades such as Headshot Damage, Crit Chance ).
Each Team will also have their own Unique Prestige Upgrades.
Important: Prestige Upgrades are used to Unlock the amount of Perks and Yin Yang's you can use!
Survivor Prestige Upgrades |
Zombie Prestige Upgrades |
[ Trigger - Melee & Ranged ] Headshot Increases headshot damage |
Backstab Increases the damage you do from behind a survivor. |
Armour Regen Regenerates armour to your Upgraded Armour value. |
Lunge Regen Increases the rate in which lunge is restored. |
[ Trigger - Melee ] Thorns [ Damage - Explosive ] Damage Reflection. Deals back a % of damage dealt to you as Melee Damage |
Critical Chance Increases the chance of dealing critical damage ( 100% ) more damage.
|
[ Trigger - All ] Piercing Damage The Anti-Tank Upgrade.
|
Cade/Prop Damage Damage dealt to non-player entities. ( Cades, Props, Doors, Windows etc ) |
Bleed Damage [ Damage - Raw/None ] Increases the damage bleed deals each tick. |
Bleed Damage [ Damage - Raw/None ] Increases the damage bleed deals each tick.
|
Weapon Fire Rate Increases the rate in which ranged weapons fire. |
Lunge Speed Increases lunge speed.
|
[Upgrades] Extra Points Provides you with additional upgrade points to spend on your base ( !rpg ) upgrades. |
[Upgrades] Extra Points Provides you with additional upgrade points to spend on your base ( !rpg ) upgrades. |
[Upgrades] Max Level Increases the maximum level ( 25 ) of your base upgrades |
[Upgrades] Max Level Increases the maximum level ( 25 ) of your base upgrades |
[Perks] Max Amount Unlocks & increases the amount of Survivor Perks you can simultaneously use. |
[Perks] Max Amount Unlocks & increases the amount of Zombie Perks you can simultaneously use. |
[Yin Yang's] Max Amount Unlocks & increases the amount of Survivor Yin Yang's you can simultaneously use. |
[Yin Yang's] Max Amount Unlocks & increases the amount of Zombie Yin Yang's you can simultaneously use. |
*Raw/None will not trigger any other Perks.
What is a Yin Yang, and how do I unlock/use one?
Yin Yang's ( Unlocked via !prpg or !pupgrade -> Option 2 ) are unique team stat for stat buffs/de-buffs. They provide an increase in a single stat, at the cost of another. A Yin Yang can be fully upgraded with 6 Yin Yang Points. You can also use multiple Yin Yang's at the same time if unlocked and upgraded.
Below is a list of all Yin Yang's available for both teams;
Survivor Yin Yang's |
Zombie Yin Yang's |
Loris +Damage / -Health |
Brute +Damage / -Health |
Scout +Speed / -Damage |
Hunter +Speed / -Damage |
Bulwark +Health & Armour / -Speed |
Tank +Toughness / -Speed |
Contagion +Infection Protection / -Bleed Chance |
Toxin +Infection Chance / -Bleed Chance |
Lacerate +Bleed Chance / -Infection Protection |
Mangle +Bleed Chance / -Infection Chance |
Bullet +Ammo Regen / -Stamina Regen |
Slash +Attack Speed / -Toughness |
Thor +Melee Damage / -Ranged Damage |
Reckless +Endurance / -Attack Speed |
Trueshot +Headshot Damage / -Damage |
Wound +Bleed Damage / -Bleed Chance |
Guard +Armour per Tick / -Max Armour |
Blight +Infection Time / -Infection |
Zeus +Ranged Damage / -Ammo Regen |
Charger +Lunge Speed / -Lunge Regen |
Fitness +Stamina / -Speed |
Inferno +Explosive & Fire Resistance / -Damage |
Bludgeon +Melee Bleed Chance / -Ranged Bleed Chance |
Shell +Increased Toughness from Behind / -Reduced Toughness from in front |
Spike +Thorn Damage / -Melee Damage |
Helm +Increased Headshot Toughness / -Reduced Overall Toughness |
Overclock +Max Level / -Upgrade Points |
Overclock ++Max Level / -Upgrade Points |
Expert +Single Upgrade Max Level / -Max Level |
Expert +Single Upgrade Max Level / -Max Level |
What is a Perk, and how do I unlock/use one?
Perks ( Unlocked via !prpg or !pupgrade -> Option 3 ) are unique team abilities that can be used to suit your playstyle. Perks can also be upgraded to increase their strength. A Perk can be fully upgraded with 6 Perk Points. You can also use multiple Perks at the same time if unlocked and upgraded.
Below is a list of all Perks available for both teams;
Survivor Perks |
Zombie Perks |
[ Trigger - Melee ] Revitaliser A percentage of your damage (Melee) is restored to your health |
[ Trigger - Melee ] Bloodthirster A percentage of your damage dealt is restored to your health |
[ Trigger - Kills ] Vantage Kills restore Stamina & Flashlight charge |
[ Trigger - Melee ] Berserker Your 3rd attack deals additional damage |
[ Trigger - Fire/Explosive & Melee ] Barbarian Reduces the amount of damage you take |
[ Trigger - Death ] Gravedigger Deaths grant additional health each spawn, stackable |
[ Trigger - Melee & Ranged ] Haemorrhage Deal additional damage to targets with stacks of bleed. More stacks of bleed = more damage dealt. |
[ Trigger - Melee ] Bloodhound Deal additional damage to targets with stacks of bleed. More stacks of bleed = more damage dealt. |
[ Trigger - Melee & Ranged ] Pyro [ Damage - Fire ] Chance to ignite zombies & deal additional damage to targets on fire |
[ Trigger - Death ] Blaze [ Damage - Fire ] Your death has a chance to transform into a martyrdom of fire |
Technician Increases the size of your weapons magazine |
[ Trigger - Death ] Plague Your death has a chance to transform into a martyrdom of infection |
Specialist Increase the rarity of your starting weapons and provide them with additional piercing damage |
Enrage Roar provides you and nearby zombies with a health boost. This also activates when taking damage for non-whitey zombies. |
Electric Cherry Chance to stun nearby zombies when reloading your primary weapon |
[ Trigger - Melee ] Claw Attacks deal additional damage to armoured survivors |
Engineer Grenades generate a zone which reduces movement speed |
[ Trigger - Melee ] Saboteur Attacks have a chance to both Jam and Break weapons (guns only) |
Trapper [ Damage - Explosive ] The destruction of barricades create an explosion dealing damage
|
Hive Activates the Hive ability, granting the capability for zombies to spawn |
[ Trigger - All ] Dr Boom [ Damage - Explosive ] Kills create an explosion dealing damage |
[ Trigger - All ] Vampire Kills also restore a percentage of max health |
[ Trigger - Melee ] Exhaust Reduce your targets attack speed |
Mutator Infecting players also applies mutation that adds additional de-buffs to the survivor |
[ Trigger - Ranged ] Ammosmith Specific weapon types deal 5% additional damage per level. Previous guns included per level. ( Pistol / Shotguns / Rifles ) |
Zombie Master Provides an additional chance to spawn as a carrier Also provides passive berserk regen.
|
[ Trigger - Ranged ] Penetrator Specific weapon types deal 5% additional piercing damage per level. Previous guns included per level. ( Pistol / Shotguns / Rifles ) |
[ Trigger - Melee ] Maniac [ Damage - Explosive ] Chance to trigger explosives held by survivors |
[ Trigger - Melee ] Lightning Fist [ Damage - Ranged ] Fists provides the chance to stun ( 0.5s ) and Damage ( Damage Upgrade Level ) your target and nearby zombies |
[ Trigger - Death ] Smoke Creates a smoke bomb to reduce vision, Damage & Speed |
[ Trigger - Melee & Ranged ] Fortitude Dealing Damage awards a stack of resistance ( Bleed & Damage ) (1 Stack for Ranged / 2 Stacks for Melee)
|
Stomp Berserking also creates a ground stomp, Inflicting damage to nearby props and instantly triggering any bleeding effects on nearby players |
[ Trigger - Ranged ] Buck Kills with shotguns provide a timed shotgun-only damage boost. Each kill provides 5 seconds of boosted damage ( up to 25 Seconds ).
|
[ Trigger - Melee ] Ignite Dealing damage to props and players creates a chance to create a pool of fire ( Blaze ) upon the ground. |
[ Trigger - Ranged ] Commando Kills with rifles provides ammo directly your your weapons magazine. Ammo % based on your current max weapon clip. |
[ Trigger - Death ] Resurrect Provides a chance to respawn on your corpse with 50% reduced health. Chance accumulates until a resurrection has occurred. |
[ Trigger - All ] Buster A % of the damage you deal is then used to inflict additional % damage based on the target's Missing health. |
Reflect A % of melee damage you receive will provide a chance to inflict bleed back at your attacker |
*Raw/None will not trigger any other Perks.
What is a Evo, and how do I unlock/use one?
Evolutions ( Unlocked via !prpg or !pupgrade -> Option 1 ) are an extension to Perks which allow you to alternate and evolve your perks into.. something else.
Evolutions become available once you have enabled a perk to at least level 1. ( !evo )
Below is a list of all Evolutions available for both teams;
| Evolution | Change |
Revitaliser
|
Evo 1
| You can over-heal by 50% Max Health
| Bleed stacks are 50% stronger
|
Evo 2
| 20% Damage Chance to remove a bleed stack (20% Max) | Bleed damage is 100% stronger against you
|
Vantage
|
Evo 1
| You now weigh 25% less from Weapons & Ammo
| -25% Perk Power
|
Evo 2
| Minimum Stamina set to +15% per level. | x0.5 Perk Power
|
Barbarian
|
Evo 1
| Gain 2.5% Resistance
| -1 Perk Level |
Evo 2
| +1 Perk Level | Lose 5% Resistance |
Haemorrhage
|
Evo 1
| Double perk level damage
| -25% Total Bleed Chance
|
Evo 2
| Heal from bleed ticks applied to Zombies
| -25% Overall Bleed Chance
|
Pyro
|
Evo 1
| Deal double perk level damage to targets on fire
| Fire spread range & duration reduced by 50%
|
Evo 2
| Fire spread range & duration increased by 50%
| -1 Perk Level
|
Technician
|
Evo 1
| Kills replenish 25% mag size from reserves
| -25% Perk Power
|
Evo 2
| +1 Perk Level
| -10% Ammo Regen
|
Specialist
|
Evo 1
| Double Passive Strength
| -1 Perk Level
|
Evo 2
| +1 Perk Level
| Passive Disabled
|
Electric Cherry
|
Evo 1
| +50% Stun Range
| -50% Stun Duration
|
Evo 2
| Stun deals double <Damage upgrade> level damage
| -50% Stun Duration
|
Engineer
|
Evo 1
| Converted to Reduce Toughness
| No longer slows
|
Evo 2
| +50% Smoke Duration
| -1 Perk Level
|
Trapper
|
Evo 1
| +25% Damage
| -25% Barricade regen speed
|
Evo 2
| +25% Barricade regen speed
| -50% Board Health
|
Dr Boom
|
Evo 1
| +25% Damage
| -25% Explosion Range
|
Evo 2
| +50% Range
| -25% Perk Damage
|
Exhaust
|
Evo 1
| Also reduces Damage
| -60% De-buff Duration
|
Evo 2
| +50% Duration
| -1 Perk Level
|
Ammosmith
|
Evo 1
| Convert to Piercing Damage
| No longer deals Damage
|
Evo 2
| Increases Damage from 15% to 25%
| -10% Piercing Damage
|
Penetrator
|
Evo 1
| Convert to Damage
| No longer deals Piercing Damage
|
Evo 2
| Increases Piercing Damage from 15% to 25%
| -10% Damage
|
Lightning Fist
|
Evo 1
| +30% stun duration
| No longer deals damage on additional targets
|
Evo 2
| Double damage on ranged targets
| -50% Stun Duration
|
Fortitude
|
Evo 1
| Change to Infection Protection
| No longer provides Bleed Resistance
|
Evo 2
| Min Stacks 10
| Max Stacks -10
|
Buck
|
Evo 1
| Double Stack Duration & Max Duration
| -25% Perk Damage
|
Evo 2
| +50% Perk Damage
| Half Stack Duration & Half Max Duration
|
Commando
|
Evo 1
| +1 Perk Level (can exceed level 4)
| -10% Fire Rate
|
Evo 2
| Changes to All Weapons
| -1 Perk Level
|
Buster
|
Evo 1
| +1 Perk Level (can exceed level 4)
| -10% Fire Rate
|
Evo 2
| +1 Perk Level (can exceed level 4)
| -10% Ammo Regen
|
Bloodthirster
|
Evo 1
| Also reduces targets max health by <perk level> per hit
| -50% Perk Life Steal
|
Evo 2
| x1.25 Perk Lifesteal
| x0.75 Max Health
|
Berserker
|
Evo 1
| Damage converts to Additional Bleed Chance
| 3rd hit no longer deals extra damage
|
Evo 2
| x1.5 Perk Power
| Changes to every 4th attack
|
Gravedigger
|
Evo 1
| Changes to Temp Health
| -
|
Evo 2
| Changes to Additional Damage
| -1 Perk Level
|
Bloodhound
|
Evo 1
| deal double 'additional' damage
| Halves your total Bleed Chance.
|
Evo 2
| Bleed now applies 2 stacks of bleed per proc
| Halves your bleed chance
|
Blaze
|
Evo 1
| +50% duration of fires
| -20% Blaze Chance
|
Evo 2
| Fire now procs Bleed
| -20% Blaze Chance
|
Plague
|
Evo 1
| 30% Increased Size
| +30s Infection Turn Time
|
Evo 2
| Plague now inflicts bleed (Using Bleed Chance)
| No longer causes infection
|
Enrage
|
Evo 1
| You gain +10% Toughness when active
| -1 Perk Level
|
Evo 2
| Gain +5% speed when active
| -1 Perk Level
|
Claw
|
Evo 1
| Converts to Non-Armoured Targets
| You no longer deal damage to armour
|
Evo 2
| x1.5 Perk Power
| x0.75 Overall Bleed & Infection Chance
|
Saboteur
|
Evo 1
| You can now swipe melee weapons
| You cannot break ranged weapons
|
Evo 2
| You can now swipe both Ranged & Melee Weapons
| x0.5 Perk Chance
|
Hive
|
Evo 1
| No longer passively loses health
| +50% Health Cost per Spawn
|
Evo 2
| Hive Zombies now have x1.25 Max Health
| -50% Hive Health
|
Vampire
|
Evo 1
| Kills provide +10 max health
| x0.5 Health Gained
|
Evo 2
| Kills provide +10% Damage
| x0.5 Health Gained
|
Mutator
|
Evo 1
| +5% Infection for each mutated player
| +30s Infection Turn Time
|
Evo 2
| Level 4 Mutation now spreads bleed (Ignoring Armour)
| No longer spreads infection
|
Zombie Master
|
Evo 1
| Double Passive Strength
| -1 Perk Level
|
Evo 2
| +1 Perk Level
| Passive Removed
|
Maniac
|
Evo 1
| +50% Range & Damage
| -50% Perk Chance
|
Evo 2
| +50% Explosion Range
| x0.5 Perk Damage
|
Smoke
|
Evo 1
| Also reduces fire rate (Uses Damage Stat)
| No longer slows
|
Evo 2
| +1 Perk Level
| -25% Smoke Chance
|
Stomp
|
Evo 1
| Uses your bleed chance to inflict bleed stacks
| -30% Stomp Range
|
Evo 2
| +50% Range
| No longer applies bleed damage
|
Ignite
|
Evo 1
| Now Ignites the Survivor instead (2-5 seconds)
| Fire pools disabled (Players & Props)
|
Evo 2
| x1.5 Duration of Fires
| -1 Perk Level
|
Resurrect
|
Evo 1
| You will now spawn with 100% Health
| Deal -50% Damage Instead
|
Evo 2
| No Stat De-Buffs
| You will die after 6 seconds
|
Reflect
|
Evo 1
| Switches to fire (2-5 seconds)
| No longer inflicts bleed
|
Evo 2
| Ignores Armour
| -1 Perk Level
|
Key Passives and Limitations
Survivor Speed - Slightly reduces Stamina per level
Survivor Inflicted Slow - Max Speed Reduction 40%
Zombie Health - Slightly reduces Speed per level
Zombie Toughness - Max Toughness 60%
Zombie Infection - Max Infection Chance 60%
What is Experience Rate, and how do I gain more?
By default, your experience rate will be set to 100%. This rate decides the amount of experience you earn from all sources ( excluding Bonus Points ).
e.g 800 non-bonus experience earnt at 150% = 1200 experience.
500 bonus experience earnt at 150% will still only earn you 500 experience points.
The base experience rate can be increased with temporary and permanent rewards.
Round Based Rewards
Win Bonuses ( 20% )
Medic Win Bonus ( Up to 10% )
Curses ( up to 100% )
Double Points ( x2 ) - Stackable from Events, RTD, Boost.
Map Based Rewards
Map Bonuses ( up to 50% )
Permanent Rewards
Previous Fungrade Prestige Rank ( Level = % )
Achievements ( For every 5 Completed = 1% ) ( 3% cap per Prestige Rank )
Panic Pass Rewards ( 5% )
Community/Other Rewards
VIP ( 25% )
Member ( 10% )
What's the Difference between Experience and Bonus Experience?
Experience is earnt from most skilled based activities ( e.g. kills, damage, sprees )
Bonus Experience is earnt from non skill-based rewards & outcomes ( e.g. Events & RTD )
Bonus Experience is not multiplied by your experience rate.
Colours & Icons
Gas Clouds
Blue Gas Cloud - Survivor Perk 'Engineer' - Slows Zombies Movement
Yellow Gas Clouds - Survivor Evo Perk 'Engineer' - Reduces Toughness on Zombies
White/Grey Gas Cloud - Zombie Perk 'Smoke' - Reduces Survivor Stats
Green (Randomly Shaded) Gas Clouds - Zombie Perk 'Plague' - Infects Survivors
Red (Randomly Shaded) Gas Cloud - Zombie Perk 'Plague' & Evo 2 'Plague' - Inflicts Bleed
Purple Gas Clouds - Zombie Perk 'Plague' & 'Mutation' Combo - Infects Survivors with Mutation
Medic 'Bandage' & 'Cure' Icons
Green - Charge Ready / Yellow - Recharging / On Cooldown / Red - No Charges Left
Left Icon - Bandage Charges | Right Icon - Cure/Infection Charges
- Other Useful Commands -
!hud - Changes the position of your Experience/Level Hud. Can also be disabled.
!reset- Reset everything, Team specific or upgrades, perks, yin yang's only. This has dynamic variables so you can use !reset surv all - !reset zomb perks - !reset upgrades surv. The order in which you specify the team and upgrade type does not matter.
!stats - Shows an overview of your stats, you can also target other players with !stats name
!rtd - Roll The Dice for random rewards ( Not all rewards are positive! )
!gamble - Take your chance at gambling your experience with other players. !gamble <Amount> to start a Gamble.
!share - Share your experience with other players !shane <Name> <Amount>
!preset - Save Upgrade Builds and Presets (for each team) for quick changes between Rounds & Maps. This saves a complete loadout of all of your Upgrades, Perks and Yin Yangs. up to 4 presets can be saved per team.
!mychat - An advanced chat filtering system to toggle what you see and who you see it from.
!pass - Panic Pass menu. More information can be found in the Patch 1.5 Update Notes