Fungrades 2024 - FAQ

Fungrades 2024 - FAQ


How do upgrade?

Type !rpg or !upgrade - Upgrades are now unique Per Team.


How do I Downgrade?

Type !downgrade


What upgrades are available?

Each Team will have their own Upgrades.

Survivor Upgrades Zombie Upgrades
Damage
Increases damage from all sources, countered by Zombie Toughness.
Damage
Increases Damage from Zombie Hands.
Speed
Increases Speed per level.
Slightly reduces stamina regen per level.
Speed
Increases speed per level.

Health
Increases health per level
Health
Increases health per level.
Slightly reduces Speed Per Level.
Armour
Increases starting armour per level.
Provides 2x (Infection Upgrade) Protection.
Prevents Bleeding.
Toughness
Reduces damage taken from all Survivor Damage & Explosive Damage.
Max Toughness: 60% (After Player v Player calculations)
Infection Protection
Increases infection protection chance per level.
Protects against all infection sources ( Plague, Mutation, Zombie Attacks ).
Infection
Increases infection chance per level.
Infection chance from this upgrade also affects Unlocked Perks.
Bleed Chance
Increases the chance of inflicting bleed per level.
Bleed prevents Zombie Health Regen.
Bleed reduces your targets life steal effectiveness
Bleed can stack up to 4 times.
More stacks = More Damage Per Tick.
Bleed Chance
Increases the chance of inflicting bleed per level.
Bleed prevents Medic passive healing.
Bleed reduces your targets life steal effectiveness
Bleed can stack up to 4 times.
More stacks = More Damage Per Tick

Ammo Regen
Increases ammo regen per level (including barricades).
*Team Balance & Map Win Rates affect this upgrade.
Attack Speed
Increases attack speed per level.
Stamina Regen
Increases the rate in which your stamina regenerated per level.
Health Regen
Provides constant health regen, multiplied when out of Combat.
Reduced by Bleed but also provides a chance to remove Bleed Stacks Automatically.
Cripple/Pushback
Reduces zombies speed based on damage dealt per level
Max Slow inflicted upon a zombie: 40% (After Player v Player calculations)
Endurance
Reduces the effectiveness against all Movement and Attack speed reductions.




How do I level up & gain experience?
To level up, you must earn experience. Experience is gained from kills, damage and other teamwork related tasks.

Experience can also be gained from Completing Challenges, Achievements & Daily Tasks.

Each level provides a single upgrade point to use with !rpg or !upgrade

The Max upgrade level for each stat is set to 25, however, this can be increased with Prestige Upgrades.


What is, and how do I Prestige?

The Prestige option provides long-term balancing whilst also providing additional bonuses for those that level up their prestige rank. Once you reach level 100, you will have the ability to use !prestige.


What happens when I Prestige?

When you prestige, you will lose 100 player levels. However, when you prestige for the first time, you will unlock Prestige Upgrades, Perks and Yin Yang's. You will also receive VIP Days & Premium Points

You are never forced to prestige and can continue to level over 100 if desired.

You will also gain +1 Max Level for each prestige you obtain.

To clarify the prestige de-levelling system;

If you are level 160 and wish to prestige, you will become level 60.

If you are level 250, you would then become level 150 after a single prestige.


What happens if I Prestige Twice, Three times etc?

Every other prestige will provide 1 Prestige Upgrade Point, 3 Perk Points & 3 Yin Yang Points. After your first Prestige Rank, you will also gain 1 Prestige Point for Every 25 player level obtained. In Total, you will still gain 5 Prestige Upgrade Points per Prestige Level.


What are Prestige Upgrades?

Prestige Upgrades are brand new upgrades introduced into Fungrades 2024. They offer the option to Unlock Perks & Yin Yang's and also the ability to increase your Max Upgrade Level ( Along with Other Upgrades such as Headshot Damage, Crit Chance ).

Each Team will also have their own Unique Prestige Upgrades.

Important: Prestige Upgrades are used to Unlock the amount of Perks and Yin Yang's you can use!

Survivor Prestige Upgrades Zombie Prestige Upgrades
[ Trigger - Melee & Ranged ]
Headshot

Increases headshot damage
Backstab
Increases the damage you do from behind a survivor.
Armour Regen
Regenerates armour to your Upgraded Armour value.
Lunge Regen
Increases the rate in which lunge is restored.
[ Trigger - Melee ]
Thorns

[ Damage - Explosive ]
Damage Reflection. Deals back a % of damage dealt to you as Melee Damage
Critical Chance
Increases the chance of dealing critical damage ( 100% ) more damage.
[ Trigger - All ]
Piercing Damage

The Anti-Tank Upgrade.
Cade/Prop Damage
Damage dealt to non-player entities. ( Cades, Props, Doors, Windows etc )
Bleed Damage
[ Damage - Raw/None ]
Increases the damage bleed deals each tick.
Bleed Damage
[ Damage - Raw/None ]
Increases the damage bleed deals each tick.
Weapon Fire Rate
Increases the rate in which ranged weapons fire.
Lunge Speed
Increases lunge speed.
[Upgrades] Extra Points
Provides you with additional upgrade points to spend on your base ( !rpg ) upgrades.
[Upgrades] Extra Points
Provides you with additional upgrade points to spend on your base ( !rpg ) upgrades.
[Upgrades] Max Level
Increases the maximum level ( 25 ) of your base upgrades
[Upgrades] Max Level
Increases the maximum level ( 25 ) of your base upgrades
[Perks] Max Amount
Unlocks & increases the amount of Survivor Perks you can simultaneously use.
[Perks] Max Amount
Unlocks & increases the amount of Zombie Perks you can simultaneously use.
[Yin Yang's] Max Amount
Unlocks & increases the amount of Survivor Yin Yang's you can simultaneously use.
[Yin Yang's] Max Amount
Unlocks & increases the amount of Zombie Yin Yang's you can simultaneously use.

*Raw/None will not trigger any other Perks.


What is a Yin Yang, and how do I unlock/use one?

Yin Yang's ( Unlocked via !prpg or !pupgrade -> Option 2 ) are unique team stat for stat buffs/de-buffs. They provide an increase in a single stat, at the cost of another. A Yin Yang can be fully upgraded with 6 Yin Yang Points. You can also use multiple Yin Yang's at the same time if unlocked and upgraded.

Below is a list of all Yin Yang's available for both teams;

Survivor Yin Yang's Zombie Yin Yang's
Loris
+Damage / -Health
Brute
+Damage / -Health
Scout
+Speed / -Damage
Hunter
+Speed / -Damage
Bulwark
+Health & Armour / -Speed
Tank
+Toughness / -Speed
Contagion
+Infection Protection / -Bleed Chance
Toxin
+Infection Chance / -Bleed Chance
Lacerate
+Bleed Chance / -Infection Protection
Mangle
+Bleed Chance / -Infection Chance
Bullet
+Ammo Regen / -Stamina Regen
Slash
+Attack Speed / -Toughness
Thor
+Melee Damage / -Ranged Damage
Reckless
+Endurance / -Attack Speed
Trueshot
+Headshot Damage / -Damage
Wound
+Bleed Damage / -Bleed Chance
Guard
+Armour per Tick / -Max Armour
Blight
+Infection Time / -Infection
Zeus
+Ranged Damage / -Ammo Regen
Charger
+Lunge Speed / -Lunge Regen
Fitness
+Stamina / -Speed
Inferno
+Explosive & Fire Resistance / -Damage
Bludgeon
+Melee Bleed Chance / -Ranged Bleed Chance
Shell
+Increased Toughness from Behind / -Reduced Toughness from in front
Spike
+Thorn Damage / -Melee Damage
Helm
+Increased Headshot Toughness / -Reduced Overall Toughness
Overclock
+Max Level / -Upgrade Points
Overclock
++Max Level / -Upgrade Points
Expert
+Single Upgrade Max Level / -Max Level
Expert
+Single Upgrade Max Level / -Max Level


What is a Perk, and how do I unlock/use one?

Perks ( Unlocked via !prpg or !pupgrade -> Option 3 ) are unique team abilities that can be used to suit your playstyle. Perks can also be upgraded to increase their strength. A Perk can be fully upgraded with 6 Perk Points. You can also use multiple Perks at the same time if unlocked and upgraded.

Below is a list of all Perks available for both teams;

Survivor Perks Zombie Perks
[ Trigger - Melee ]
Revitaliser
A percentage of your damage (Melee) is restored to your health
[ Trigger - Melee ]
Bloodthirster
A percentage of your damage dealt is restored to your health
[ Trigger - Kills ]
Vantage
Kills restore Stamina & Flashlight charge
[ Trigger - Melee ]
Berserker
Your 3rd attack deals additional damage
[ Trigger - Fire/Explosive & Melee ]
Barbarian
Reduces the amount of damage you take
[ Trigger - Death ]
Gravedigger
Deaths grant additional health each spawn, stackable
[ Trigger - Melee & Ranged ]
Haemorrhage

Deal additional damage to targets with stacks of bleed.
More stacks of bleed = more damage dealt.
[ Trigger - Melee ]
Bloodhound
Deal additional damage to targets with stacks of bleed.
More stacks of bleed = more damage dealt.
[ Trigger - Melee & Ranged ]
Pyro
[ Damage - Fire ]
Chance to ignite zombies & deal additional damage to targets on fire
[ Trigger - Death ]
Blaze
[ Damage - Fire ]
Your death has a chance to transform into a martyrdom of fire
Technician
Increases the size of your weapons magazine
[ Trigger - Death ]
Plague
Your death has a chance to transform into a martyrdom of infection
Specialist
Increase the rarity of your starting weapons and provide them with additional piercing damage
Enrage
Roar provides you and nearby zombies with a health boost. This also activates when taking damage for non-whitey zombies.
Electric Cherry
Chance to stun nearby zombies when reloading your primary weapon
[ Trigger - Melee ]
Claw
Attacks deal additional damage to armoured survivors
Engineer
Grenades generate a zone which reduces movement speed
[ Trigger - Melee ]
Saboteur
Attacks have a chance to both Jam and Break weapons (guns only)
Trapper
[ Damage - Explosive ]
The destruction of barricades create an explosion dealing damage
Hive
Activates the Hive ability, granting the capability for zombies to spawn
[ Trigger - All ]
Dr Boom
[ Damage - Explosive ]
Kills create an explosion dealing damage
[ Trigger - All ]
Vampire
Kills also restore a percentage of max health
[ Trigger - Melee ]
Exhaust
Reduce your targets attack speed
Mutator
Infecting players also applies mutation that adds additional de-buffs to the survivor
[ Trigger - Ranged ]
Ammosmith
Specific weapon types deal 5% additional damage per level.
Previous guns included per level.
( Pistol / Shotguns / Rifles )
Zombie Master
Provides an additional chance to spawn as a carrier
Also provides passive berserk regen.
[ Trigger - Ranged ]
Penetrator
Specific weapon types deal 5% additional piercing damage per level.
Previous guns included per level.
( Pistol / Shotguns / Rifles )
[ Trigger - Melee ]
Maniac
[ Damage - Explosive ]
Chance to trigger explosives held by survivors
[ Trigger - Melee ]
Lightning Fist

[ Damage - Ranged ]
Fists provides the chance to stun ( 0.5s ) and Damage ( Damage Upgrade Level ) your target and nearby zombies
[ Trigger - Death ]
Smoke
Creates a smoke bomb to reduce vision, Damage & Speed
[ Trigger - Melee & Ranged ]
Fortitude
Dealing Damage awards a stack of resistance ( Bleed & Damage )
(1 Stack for Ranged / 2 Stacks for Melee)
Stomp
Berserking also creates a ground stomp, Inflicting damage to nearby props and instantly triggering any bleeding effects on nearby players
[ Trigger - Ranged ]
Buck
Kills with shotguns provide a timed shotgun-only damage boost.
Each kill provides 5 seconds of boosted damage ( up to 25 Seconds ).
[ Trigger - Melee ]
Ignite
Dealing damage to props and players creates a chance to create a pool of fire ( Blaze ) upon the ground.
[ Trigger - Ranged ]
Commando
Kills with rifles provides ammo directly your your weapons magazine.
Ammo % based on your current max weapon clip.
[ Trigger - Death ]
Resurrect
Provides a chance to respawn on your corpse with 50% reduced health.
Chance accumulates until a resurrection has occurred.
[ Trigger - All ]
Buster
A % of the damage you deal is then used to inflict additional % damage based on the target's Missing health.
Reflect
A % of melee damage you receive will provide a chance to inflict bleed back at your attacker

*Raw/None will not trigger any other Perks.


What is a Evo, and how do I unlock/use one?

Evolutions ( Unlocked via !prpg or !pupgrade -> Option 1 ) are an extension to Perks which allow you to alternate and evolve your perks into.. something else.

Evolutions become available once you have enabled a perk to at least level 1. ( !evo )

Below is a list of all Evolutions available for both teams;




EvolutionChange
Revitaliser
Evo 1 You can over-heal by 50% Max Health Bleed stacks are 50% stronger
Evo 2 20% Damage Chance to remove a bleed stack (20% Max)Bleed damage is 100% stronger against you
Vantage
Evo 1 You now weigh 25% less from Weapons & Ammo -25% Perk Power
Evo 2 Minimum Stamina set to +15% per level.x0.5 Perk Power
Barbarian
Evo 1 Gain 2.5% Resistance -1 Perk Level
Evo 2 +1 Perk LevelLose 5% Resistance
Haemorrhage
Evo 1 Double perk level damage -25% Total Bleed Chance
Evo 2 Heal from bleed ticks applied to Zombies -25% Overall Bleed Chance
Pyro
Evo 1 Deal double perk level damage to targets on fire Fire spread range & duration reduced by 50%
Evo 2 Fire spread range & duration increased by 50% -1 Perk Level
Technician
Evo 1 Kills replenish 25% mag size from reserves -25% Perk Power
Evo 2 +1 Perk Level -10% Ammo Regen
Specialist
Evo 1 Double Passive Strength -1 Perk Level
Evo 2 +1 Perk Level Passive Disabled
Electric Cherry
Evo 1 +50% Stun Range -50% Stun Duration
Evo 2 Stun deals double <Damage upgrade> level damage -50% Stun Duration
Engineer
Evo 1 Converted to Reduce Toughness No longer slows
Evo 2 +50% Smoke Duration -1 Perk Level
Trapper
Evo 1 +25% Damage -25% Barricade regen speed
Evo 2 +25% Barricade regen speed -50% Board Health
Dr Boom
Evo 1 +25% Damage -25% Explosion Range
Evo 2 +50% Range -25% Perk Damage
Exhaust
Evo 1 Also reduces Damage -60% De-buff Duration
Evo 2 +50% Duration -1 Perk Level
Ammosmith
Evo 1 Convert to Piercing Damage No longer deals Damage
Evo 2 Increases Damage from 15% to 25% -10% Piercing Damage
Penetrator
Evo 1 Convert to Damage No longer deals Piercing Damage
Evo 2 Increases Piercing Damage from 15% to 25% -10% Damage
Lightning Fist
Evo 1 +30% stun duration No longer deals damage on additional targets
Evo 2 Double damage on ranged targets -50% Stun Duration
Fortitude
Evo 1 Change to Infection Protection No longer provides Bleed Resistance
Evo 2 Min Stacks 10 Max Stacks -10
Buck
Evo 1 Double Stack Duration & Max Duration -25% Perk Damage
Evo 2 +50% Perk Damage Half Stack Duration & Half Max Duration
Commando
Evo 1 +1 Perk Level (can exceed level 4) -10% Fire Rate
Evo 2 Changes to All Weapons -1 Perk Level
Buster
Evo 1 +1 Perk Level (can exceed level 4) -10% Fire Rate
Evo 2 +1 Perk Level (can exceed level 4) -10% Ammo Regen
Bloodthirster
Evo 1 Also reduces targets max health by <perk level> per hit -50% Perk Life Steal
Evo 2 x1.25 Perk Lifesteal x0.75 Max Health
Berserker
Evo 1 Damage converts to Additional Bleed Chance 3rd hit no longer deals extra damage
Evo 2 x1.5 Perk Power Changes to every 4th attack
Gravedigger
Evo 1 Changes to Temp Health -
Evo 2 Changes to Additional Damage -1 Perk Level
Bloodhound
Evo 1 deal double 'additional' damage Halves your total Bleed Chance.
Evo 2 Bleed now applies 2 stacks of bleed per proc Halves your bleed chance
Blaze
Evo 1 +50% duration of fires -20% Blaze Chance
Evo 2 Fire now procs Bleed -20% Blaze Chance
Plague
Evo 1 30% Increased Size +30s Infection Turn Time
Evo 2 Plague now inflicts bleed (Using Bleed Chance) No longer causes infection
Enrage
Evo 1 You gain +10% Toughness when active -1 Perk Level
Evo 2 Gain +5% speed when active -1 Perk Level
Claw
Evo 1 Converts to Non-Armoured Targets You no longer deal damage to armour
Evo 2 x1.5 Perk Power x0.75 Overall Bleed & Infection Chance
Saboteur
Evo 1 You can now swipe melee weapons You cannot break ranged weapons
Evo 2 You can now swipe both Ranged & Melee Weapons x0.5 Perk Chance
Hive
Evo 1 No longer passively loses health +50% Health Cost per Spawn
Evo 2 Hive Zombies now have x1.25 Max Health -50% Hive Health
Vampire
Evo 1 Kills provide +10 max health x0.5 Health Gained
Evo 2 Kills provide +10% Damage x0.5 Health Gained
Mutator
Evo 1 +5% Infection for each mutated player +30s Infection Turn Time
Evo 2 Level 4 Mutation now spreads bleed (Ignoring Armour) No longer spreads infection
Zombie Master
Evo 1 Double Passive Strength -1 Perk Level
Evo 2 +1 Perk Level Passive Removed
Maniac
Evo 1 +50% Range & Damage -50% Perk Chance
Evo 2 +50% Explosion Range x0.5 Perk Damage
Smoke
Evo 1 Also reduces fire rate (Uses Damage Stat) No longer slows
Evo 2 +1 Perk Level -25% Smoke Chance
Stomp
Evo 1 Uses your bleed chance to inflict bleed stacks -30% Stomp Range
Evo 2 +50% Range No longer applies bleed damage
Ignite
Evo 1 Now Ignites the Survivor instead (2-5 seconds) Fire pools disabled (Players & Props)
Evo 2 x1.5 Duration of Fires -1 Perk Level
Resurrect
Evo 1 You will now spawn with 100% Health Deal -50% Damage Instead
Evo 2 No Stat De-Buffs You will die after 6 seconds
Reflect
Evo 1 Switches to fire (2-5 seconds) No longer inflicts bleed
Evo 2 Ignores Armour -1 Perk Level




Key Passives and Limitations

Survivor Speed - Slightly reduces Stamina per level

Survivor Inflicted Slow - Max Speed Reduction 40%

Zombie Health - Slightly reduces Speed per level

Zombie Toughness - Max Toughness 60%

Zombie Infection - Max Infection Chance 60%


What is Experience Rate, and how do I gain more?

By default, your experience rate will be set to 100%. This rate decides the amount of experience you earn from all sources ( excluding Bonus Points ).

e.g 800 non-bonus experience earnt at 150% = 1200 experience.

500 bonus experience earnt at 150% will still only earn you 500 experience points.

The base experience rate can be increased with temporary and permanent rewards.


Round Based Rewards

Win Bonuses ( 20% )

Medic Win Bonus ( Up to 10% )

Curses ( up to 100% )
Double Points ( x2 ) - Stackable from Events, RTD, Boost.


Map Based Rewards

Map Bonuses ( up to 50% )


Permanent Rewards

Previous Fungrade Prestige Rank ( Level = % )

Achievements ( For every 5 Completed = 1% ) ( 3% cap per Prestige Rank )

Panic Pass Rewards ( 5% )


Community/Other Rewards

VIP ( 25% )

Member ( 10% )


What's the Difference between Experience and Bonus Experience?

Experience is earnt from most skilled based activities ( e.g. kills, damage, sprees )

Bonus Experience is earnt from non skill-based rewards & outcomes ( e.g. Events & RTD )

Bonus Experience is not multiplied by your experience rate.


Colours & Icons


Gas Clouds

Blue Gas Cloud - Survivor Perk 'Engineer' - Slows Zombies Movement

Yellow Gas Clouds - Survivor Evo Perk 'Engineer' - Reduces Toughness on Zombies

White/Grey Gas Cloud - Zombie Perk 'Smoke' - Reduces Survivor Stats

Green (Randomly Shaded) Gas Clouds - Zombie Perk 'Plague' - Infects Survivors

Red (Randomly Shaded) Gas Cloud - Zombie Perk 'Plague' & Evo 2 'Plague' - Inflicts Bleed

Purple Gas Clouds - Zombie Perk 'Plague' & 'Mutation' Combo - Infects Survivors with Mutation



Medic 'Bandage' & 'Cure' Icons

Green - Charge Ready / Yellow - Recharging / On Cooldown / Red - No Charges Left

Left Icon - Bandage Charges | Right Icon - Cure/Infection Charges

medicicons.png


- Other Useful Commands -

!hud - Changes the position of your Experience/Level Hud. Can also be disabled.

!reset- Reset everything, Team specific or upgrades, perks, yin yang's only. This has dynamic variables so you can use !reset surv all - !reset zomb perks - !reset upgrades surv. The order in which you specify the team and upgrade type does not matter.

!stats - Shows an overview of your stats, you can also target other players with !stats name

!rtd - Roll The Dice for random rewards ( Not all rewards are positive! )

!gamble - Take your chance at gambling your experience with other players. !gamble <Amount> to start a Gamble.

!share - Share your experience with other players !shane <Name> <Amount>

!preset - Save Upgrade Builds and Presets (for each team) for quick changes between Rounds & Maps. This saves a complete loadout of all of your Upgrades, Perks and Yin Yangs. up to 4 presets can be saved per team.

!mychat - An advanced chat filtering system to toggle what you see and who you see it from.

!pass - Panic Pass menu. More information can be found in the Patch 1.5 Update Notes