Dev Log

3.2
Added CheckAccount Code

-- XeroX

3.2
Fixed !abortban not working properly

-- XeroX

3.2
Updated BanMe System to 3.2 and updated code to use WSC
Added !abortban command

-- XeroX

3.2
Refactored Passive point gain code to round start.

-- XeroX

3.2
Disable gib spawning for skins.

-- XeroX

3.2
Sasuke Fix + Jouxbox Fix

-- Joux

3.2
Point Multipliers

-- Joux

3.2
HL

-- Joux

3.2
Sasuke

-- Joux

3.2
Kotonoha Katsura

-- Joux

Jouxbox3
Jouxbox 3.2
-- Joux

3.2
Moved Advanced medic code to ClientThinkPost.

-- XeroX

3.2
Only run health code if the player is actually hurt.

-- XeroX

3.2
Reset timer handles when they expire part 4

-- XeroX

3.2
Fixed attempting to delete an already freed handle

-- XeroX

3.2
Fixed Fixed return type for GetAmmoWeight

-- XeroX

3.2
Fixed return type for GetAmmoWeight

-- XeroX

3.2
Reduced Survivor Speed multiplicator to 0.006 from 0.007
Reduced Zombie Speed multiplicator to 0.0071 from 0.0083

-- XeroX

3.2
Changed Speed upgrade to be less effective per level starting at level 10.

-- XeroX

3.2
Fixed ammo regen bug causing weird seizures.
Fixed ammo regen giving more weight than intended.

-- XeroX

3.2
Added Freeze Sound when getting frozen from RTD.
Possible bug fix for multiple event timers.
Removed Server Console messages.
Updated !lb command url.

-- XeroX

3.2
Set RPG Menu time to 15 seconds in all cases.

-- XeroX

3.2
Increased zombie base health to 230 from 225.
Increased carrier base health to 260 from 250.
Increase zombie infection multiplier to 1.35 from 1.20.

-- XeroX

3.2
Fixed missing default skin selection entry.

-- XeroX

3.2
Armour now blocks infection entirely.
Additional carriers are delayed up to 3 minutes after round start.
Fixed resetting global variables in player loop.

-- XeroX

3.2
Possible fix for gaining starting zombie bonus when dieing as survivor

-- XeroX

3.2
Delay setting server password in OnMapStart

-- XeroX

3.2
Fixed 2B Skin being reset on join

-- XeroX

3.2
Removed Neuer Ordner aka new folder aka empty

-- XeroX

3.2
Version Bump

-- XeroX

3.2
Added some more sound effects.

-- XeroX

3.2
2b v2

-- Joux

3.2
Jade

-- Joux

3.2
Added !boost command

-- XeroX

3.2
Bump version

-- XeroX

3.2
Increased Jump Event multiplier from 18 to 20

-- XeroX

3.2
Lowered base time fore jump event.
End the jump event as soon as the required jumps are reached.

-- XeroX

3.2
Let the medic know about !medic command

-- XeroX

3.2
recieved -> received

-- XeroX

3.2
Increased RTD Cooldown to 90 seconds on first join up from 45.
RTD Cooldown between rolls is reduced for vips.

-- XeroX

3.2
Added random token event.
Jump Event time now scales with the amount of players.

-- XeroX

3.2
Clarified that inoculators will be green inoculators.

-- XeroX

3.2
Third medic will be chosen if there are enough survivors.
Lowered the minimum survivor count for medics to be selected to 6 from 7.
Medics will always spawn with 2 green inoculators.
Added !medic command which allows medics to buy additional inoculators for tokens.
Added an option for medics to buy self-cure using !medic command for tokens.

-- XeroX

3.2
Reduced the infection multiplier to 1.2 from 1.5

-- XeroX

3.2
sm_reset now costs 30 Tokens.

-- XeroX

3.2
Bug fixes

-- XeroX

3.2
Log purchases from vip menu.

-- XeroX

3.2
Delay zombie respawn on zpo_dayofthedead towards the end of the map.

-- XeroX

3.2
Update zpsutil.inc

-- XeroX

3.2
Survivors which are not medics who also try to cure someone else have a 25% chance to succeed.

-- XeroX

3.2
Increased medic heals per survivor from 15 to 20.
Reduced medic self heal to 1 HP per second from 2.
Removed self-written cure code for medics.
Up to 2 green Inoculator will be given for the medics depending on the survivor count.
Removed the medics ability to cure themselves using inoculators.

-- XeroX

3.2
Changed how additional carriers are assigned. Which possibly fixes Roar not working properly sometimes.

-- XeroX

3.2
Trigger player_feed event on infection.

-- XeroX

3.2
Increased survivor health per level.
Decreased zombie health per level.
Decreased zombie damage multiplier.
Limited carriers to 3.
Limited additional carriers to vip only.

-- XeroX

3.2
Added OnPlayerChangeTeam because the event is unreliable.

-- XeroX

3.2
Fix compile warning

-- XeroX

3.2
Possible fix for players respawning upon turning when the player is supposed to become a carrier.

-- XeroX

3.2
Increase the duration until lucky dip lands.

-- XeroX

3.2
Slightly increased the chance to trigger an event.
Added more lucky dip rewards.

-- XeroX

3.2
Starting carriers now receive the hardcore skin.

-- XeroX

3.2
6.2.0
Multiple carriers are possible again.
Survivor Speed upgrade multiplier reduced to 0.007 was 0.008
Zombie speed upgrade multiplier increased to 0.0083 was 0.007

-- XeroX

3.2
Reduced spawn kill protection for all map types.
Damage accumulation display resets when hitting a different target.

-- XeroX

3.2
Reduce grace period to check whether players should be considered as starting zombies or not

-- XeroX