Posts by Joux

    It does seem complicated when reading it, due to the amount of content in the new mod, and was my initial fear when creating it. But i think that can be said for most games that have multiple skill trees and options. I have tried to make the in-game user interface as simple as possible to understand, so it 'should' come across a lot more understandable once playing, and not take long at all to fully understand how it all works. The upgrades are fully explained in what they do in-game, so you should not struggle to understand the system as much as you may initially think.


    Although once it has been released, i will be able to add any additional information to help players understand it further if needed.


    I do hope to re-add Jouxbox in the near future, but unfortunately we are reliant on the new devs re-adding a specific function that was removed in 3.0 that made Jouxbox possible :(


    Zombie Panic! Source : Fungrades 2.0

    It is finally here. The upgrade system to conquer them all.

    Fungrades 2.0 has been made with the idea to add diversity to the game. The majority of upgrade systems released and hosted within our community over the years, has generally been limited in the variation of how you can upgrade your stats. To explain this in more depth, the current mod running in EU3 is a prime example of having little to no options of mixing and playing around with upgrades to suit your own play-style. Individual upgrades become more expensive, and generally turns out to be more effective to just evenly upgrade everything, rather than to focus on a single upgrade that you prefer, which i know for many people, becomes stale.

    With this new system, we have created an upgrade mod which now includes upgrades designed for your play-style, that no longer forces you to upgrade everything evenly as it is 'cheaper' and more cost effective to do so.
    The new system now allows you to upgrade what you want, based on the skill tree you have chosen, without the cost of any upgrade increasing per level.

    The upgrade system has been made completely different to any previous upgrade system made. To best compare it with other games, think Pay Day 2 and its skill tree ( it is almost identical ), the old masteries from League of Legends, Path Of Exile.. well, almost any game with character progression can be used as an example.

    There are 5 skill trees for Each team. Each skill tree has a single upgrade unlocked. This means, as a new player, you will have 10 Total upgrades ( 5 For each team ) to choose from initially.
    You can upgrade into as many skill trees as you like.

    Each Skill Tree has 5 Unique upgrades. With the first upgrade, as stated above, being automatically unlocked. ( which makes the total of 25 upgrades per team )
    Each Skill Tree also comes with an unlock-able Unique Passive. Passives can be unlocked 2 different ways. The first method ( which requires a total of 25 upgrade levels spent ) requires at least 5 levels spent in each of the 5 upgrades in the chosen skill tree. The second method of unlocking a passive, requires 35 total upgrade levels spent in the respective Skill Tree, removing the minimum requirement of having 5 levels in each upgrade.

    The system is built on an Experience Leveling system. Experience is gained multiple ways through damage, kills and assisting team mates, and now also completing objectives!

    Experience is also gained from damage dealt, and will generally grant the same experience as a kill.
    Objectives also grant a large amount of experience on maps that support objectives scoring, there are also limits to objective experience gain. I will try to convert the maps we run to add objective scoring over time.
    Lower leveled players will also gain a large amount of experience based on level difference. This function is very dynamic and will keep the mod fun for everyone and will give new players huge boosts in experience gain to catch up in levels.

    An in-game HUD has been created to display your current Experience and Total Experience needed for the current level. Once you have reached the required Experience to level, you will level up ( On Round End ) and any experience earned will be automatically applied to the next level. Each level grants a single upgrade point for each the Survivor and Zombie skill trees. You can also use !hud to toggle the on-screen HUD for personal preference.

    Downgrading has been changed. You can no longer downgrade a single upgrade, and must 'Reset' all your upgrades in one go. Resetting ( !reset !downgrade ) now costs 1-10 tokens to do so. ( Level 30 and below can reset for free ). So make sure you upgrade.. responsibly.

    Now.. lets move onto the upgrades.. and passives! Starting with the skill trees for each team.

    For Survivors you have : Agility ( Speed ) Tailor ( Armour ) Specialist ( Ammo ) Survivor ( Weapons )
    For Zombies you have : Warlock ( Health ) Hunter ( Speed ) The Marauder ( On-Hit / Tank ) Zed ( Damage )

    I will add examples to the upgrades if people do not fully understand them, or would like additional information on them.

    Fungrades 2.0 - Features
    Moving onto the next features, and even returning features, such as the random token drops, the classic kill streak system has also returned! Each kill streak earned will also provide additional experience. The head-shot announce has also returned. Kill streaks end after 5 seconds, whilst each kill increasing the streak timer.

    A Brand new RTD System has also been built into the system. You will once again enjoy your favourite Roll The Dice outcomes, such as having the popular butter hands , the ability to become a fireball, as well as the chance to become an ice lolly! There are also some further ones such as being awarding Free Experience and round based boosts to make you temporarily overpowered. The New RTD System also has a couple of brand new features, as well as a few ideas taken from the original Fungrades SYSTEM and RPG Systems we previously had, many moons ago. It now also has the chance to win (Unless you are cursed with Sasuke's Luck) a Unique RTD Skin, which will also have the ability to also be used without the need of Active VIP Days. There are also a couple of other much requested features, brought back in a slightly different but fun way. But for now, those will be kept a secret until discovered ;).

    It is time for another community update!


    So for those that do follow our DevLog you will have noticed a lot of additions and changes have been happening to the new PointSystem ( we do need a better name.. suggestions anyone? ).
    Over the last couple of weeks, a lot of QOL Additions have been added, and various testing has been done on all 44 upgrades with the new 3.X ZPS System. Several upgrades have been changed completely, and some have been changed in their effectiveness per level. It is still all underway, and several other parts, like the RTD system and the returning multikill sounds all need testing, to make sure they work as best as possible when it is released. What I can say is that the mod is complete in terms of the current features i am including for release. What i cannot say is when. If all further upgrades that i need to test in-game work when testing, then we will be looking towards this time next week. If i encounter issues that require further fixing and changing, then it may drag over to the week after next. But all in all, we are looking to release it this month.

    But what about my points in EU3?

    Well, you will be pleased to know that Total points made from EU3 will be converted into Experience. This means for many of you, you will have a well earned head start. We have not done this between systems before, but i have made the decision to do so since we have only had EU3 running for a few months ( which was our placeholder mod ) while we, or rather while xerox worked on adding all of our hooks and functions back within sourcemod, ( and in-fact, a lot more than we had in 2.4 ) to allow us to create a system with a-lot more content.


    I will be creating a guide for the new system once it has been completed, which will go into as much depth as possible explaining it. I am trying to focus on in-game content to make it as simple as possible to understand for newer players that will be joining, and generally just adding as much helpful content, such as hud information, and text information on how to use the system. The upgrades are fully explained in this mod too, so you will know in game exactly what they do, and i have even added how effective each upgrade is, as you upgrade it ( which should be a very useful feature for all players ).


    But what is the new system?
    I Made a web page a while back explaining how it works, which i have linked a few times now. But for the newer forum lurkers and members, they can be found here for Survivor and Zombie Please note! these pages are not fully up-to-date and several upgrades have been changed, they also do not include the passives each class receives. But it gives you an idea on how the upgrades work, and when each upgrade can be upgraded ( by having level 5 upgrade in the previous upgrade ).


    Community Changes
    Over the last few weeks, myself and Cody have been making changes to the Member structure and will now look to update the member list more frequently, based on member activity. If a member becomes inactive for more than a month, without an inactivity report, we will now be moving them to the inactive member list section. This is mainly to keep everyone in the loop of which admins and members are currently active. This includes activity on the Forum/Discord/Game servers. So please, please remember to report any extended duration so everyone knows!


    Onto some bigger news with the Community. As you all know, Cody is currently our only active Community Manager, and whilst i have temporarily stepped in to do as much as i can to help and assist, there is only so much i can do whilst working on server..stuff! Therefore, due to the continued support and assistance, even behind the scenes, i and am more than pleased to announce that Lion ( [☎] ) will be joining our Community Management team! Therefore, any issues with the Admins or Members and generally anything community related, you can now also contact Lion for assistance. We do have some other plans in mind and changes to Head Admins and Game Admins and will announce them within the new few weeks, if not sooner.


    For any questions regarding .. well anything, please post away!

    Update Again!


    Indeed, while I have been working on some new skins this week myself, i am pleased to announce a new skin added to the server! ( and will be now adding them individually every week or two to keep things fresh 8) ) .
    This skin has been added ( Rey ) as an in-game obtainable VIP Skin and is now Active in EU3.


    As always, i will update the thread with screenshots in a few days and may the force be with you. Kappa

    Another update!


    While some new VIP skins are still being worked on, i have in the meantime made some new additions to the trails!


    Along with adding a new trail colour ( white ) i have also added a new option to add trail effects! This means you can now mix and match a trail and its effect to your liking.


    The first two effects that have been added ( and now running in EU3 ) are named the Tron Effect & the Wave Effect. ( You must have an active trail set to make use if this feature )


    Also, over the next few days, the VIP System which controls these trails will also be added to EU1 & 2 ( Skins will currently be disabled however ). This will also enable member commands in those servers.

    Added : zpo_gasdump_sod_v5
    Added : zpo_bunkersurvival_sod_v3 ( Changed most doors, vents are now usable. Fixed area portals )
    Removed : zpo_bloodywinter_sod_v1 ( Randomly will prevent people from loading into the map )
    Removed : zpo_redqueen_jx_v2 ( crashing clients )

    Just to keep everyone in the loop with some upcoming changes over the next few weeks. Leo has requested to take a small break from Management for the time being, and will hopefully return in weeks to come. However, with some better news, Cody has indeed returned to us! and will be continuing Leos hard work over the last few months with myself initially. I am also making some new changes with Cody to the Active Management , Head admins , Admins & Members. This is something that i had planned to do back in December ( along with refreshing the rules ) but my lazy side kicked in back then to do it. As well as Cody's return, Mike is also going to help assist us with Forum and Membership work. As it stands, he still does not have the time to fully manage the community on both the Server & Forum side of things.


    With future changes made to our community, we will be separating and updating roles more often to make it more clear on the active and inactive roles. I am mainly doing this change so everyone knows who to contact first with issues and questions about generally anything.

    As the title says! I need some more map suggestions to port from 2.4.


    Also, If you do not remember the name of the map, try best to describe it and i am sure one of us will remember it.

    I will keep try to keep this thread updated with all current maps converted, and ones i am working on ;)


    Additional Note : Any bugs with the current maps done, please use the bug tracker. I tend to forget bugs reported to me directly and want to keep this thread just for suggestions.


    Current Done List
    zpo_church_classic_sod_x
    zpo_lila_billy_sod_x
    zpo_redqueen_r10x
    zps_skyscraper_sod_x
    zps_smash_cannonz_sod_x
    zpo_resevil_mov_sod_x
    zpo_redqueen_jx_x
    zps_jailbird_sod_x
    zpo_zelda_sod_x
    zpo_mortal_complex_sod_x
    zpo_rabbit_hole_sod_x
    zpo_elescaper_sod_x
    zpo_area41_sod_x
    zpo_zombo_armory_sod_x
    zpo_sasuke_sod_x
    zpo_hideout_v18c1
    zpo_deadliest_catch_md8c
    zpo_bloody_winter_sod_vx
    zpo_deadspace_sod_vx
    zpo_snowbound_sod_vx
    zpo_bunker_survival_sod_vx
    Rubix
    zpo_bluevelvet


    Suggested / WIP List
    Lost World
    Singularity
    Rallycrash ( Not currently possible )
    Roofrun
    Nests
    Training map