v1.5
Agility Passive Fitness 7.5% -> 10% ( Out of Combat time activation from 6 -> 5 seconds )
> Giving survivors a small speed buff this patch, for those that choose the Agility skill tree.
Survivor Passive HeadHunter 5% -> 10%
> This is to slightly counter the new upgrades from Bruiser. Again, for those players who choose the Survivor skill tree.
Survivor (Fast Reload) 6% -> 8% per level
> Needed to be increased again. To almost be 100% at max level, and worth upgrading.
Specialist (Chilling Ammo) & (Explosive Ammo) 4 -> 5% per level
> The low chance, even at max level did not feel great. Therefor have slightly increased this chance to feel a little better.
Zed (Whitey) 1.5% -> 1% per level
> After only a few spawns, most people would have whitey which was proving to be too strong for what the whitey stats provide, along with the zombie passives.
Medic now heals slightly faster, and also has an increased infection cure chance.
RTD VIP Cooldown Reduced 9 -> 8 Minutes ( 10 Minutes Normal )
Member EXP Bonus Added ( 10% ) from all sources ( Already active in the current build )
Experience gain from all sources have been slightly increased ( ~10% ), allowing faster & complex build variations.
New Skill Trees
[ Guardian ]
> Health - Increases maximum health.
>> Armadillo - Your first hit against you deals reduced damage.
>>> Panic - Increases panic speed.
>> Impair - On-Hit : Reduce targets damage.
>>> Kill Shot - Last bullet deals additional Damage.
Passive - Rejuvenate : Gain health regeneration whilst out of combat.
[ Bruiser ]
> Absorb - Receive less damage whilst under 100 health
>> Isolation - Receive less damage from isolated targets.
>>> Resist - Reduce the effectiveness of movement impairing effects.
>> Iron Head - Receive less damage from head-shots.
>>> Lunge - Increased speed whilst lunging.
Passive - Contagious : Increase infection rate per death.
A full explanation on the new skill trees will be added to the Documentation shortly.
Patch will go live this evening ( 5-6 hours from this post ).