That would be pretty cool to do, there are some good zombie master maps that would work well in zps
Posts by Joux
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As the title says! I need some more map suggestions to port from 2.4.
Also, If you do not remember the name of the map, try best to describe it and i am sure one of us will remember it.
I will keep try to keep this thread updated with all current maps converted, and ones i am working onAdditional Note : Any bugs with the current maps done, please use the bug tracker. I tend to forget bugs reported to me directly and want to keep this thread just for suggestions.
Current Done List
zpo_church_classic_sod_x
zpo_lila_billy_sod_x
zpo_redqueen_r10x
zps_skyscraper_sod_x
zps_smash_cannonz_sod_x
zpo_resevil_mov_sod_x
zpo_redqueen_jx_x
zps_jailbird_sod_x
zpo_zelda_sod_x
zpo_mortal_complex_sod_x
zpo_rabbit_hole_sod_x
zpo_elescaper_sod_x
zpo_area41_sod_x
zpo_zombo_armory_sod_x
zpo_sasuke_sod_x
zpo_hideout_v18c1
zpo_deadliest_catch_md8c
zpo_bloody_winter_sod_vx
zpo_deadspace_sod_vx
zpo_snowbound_sod_vx
zpo_bunker_survival_sod_vx
Rubix
zpo_bluevelvetSuggested / WIP List
Lost World
Singularity
Rallycrash ( Not currently possible )
Roofrun
Nests
Training map -
Updated : zpo_church_classic_sod_v2
Updated : zpo_lila_billy_sod_v6
Updated : zpo_redqueen_r106 -
Updated : zpo_hospital_of_fate_v5fc ( temp fix for button and doors )
Updated : zps_skyscraper_sod_v2 -
Removed ( working on a remake ) : zpo_lake_of_legends_sfr_v6
Added : zps_skyscraper_sod_v1 -
Added : zps_smash_cannonz_sod_b1 ( only works with 5 or less players )
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The vip system / token database .. what ever you call it, was not reset or changed, nor will it ever. Any pp/tokens you had will still be in your account. The plan is to enable skins on EU1 & 2 .. but i have not fully decided yet, i am leaning towards creating a voting system so the regulars on cabin, and hopefully soon vanilla, can decide if they want to see custom skins on those servers.
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Keys & Crates
Over Christmas i designed a key and crate system which i initially made use for the 2017 Xmas Game Giveaway.
The original plan for this system was to
turn SoD into EA Gamesgive everyone the chance to win different and unique rewards in-game and also Monthly Game giveaways. Some of you will have already noticed i have added the drop system already in game ( as of late evening yesterday ) for EU3, which will also be added to EU1 & 2. For the time you play in the server, you will be rewarded with a random drop, which will be either contain key or one of two ( soon to be three ) crates, everyone will receive these drops.The Skin crate currently consists of 2 rare/unique skins that can only be obtained through the VIP Web Interface System, more will be added over time for skins that can be bought in game, for a chance to win them instead. This is a work-in-progress and will not be available just yet ( hopefully within the week ).
The second crate is the VIP Crate, in which you can win more Keys, Crates, Premium Points, VIP Days and Tokens. Tokens will also have a use again ( as my poor jouxbox is disabled in 3.0 currently ;< ) to be used to buy keys & crates in-game. ( Tokens obtained from donating will also be added as well ).The last crate in which i will be adding eventually will be the Game Crate, but i will explain more on this one at a later stage.
Therefore while i work on the Web Interface, go get collecting your Keys & Crates
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Updated : zpo_resevil_mov_sod_v2 ( More pistol ammo, map bugs, and laser room changes to work with the new 3.0 player model height )
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Drinage was actually removed over the weekend, i've yet to update maplist. I have not seen the cabin map kill the server, infact the last few times i've seen it played, it fills it.
Plus, it is irrelevant that we have a 24/7 cabin server, eu3 specifically is an upgrade server, people who enjoy cabin & upgrades should not need to choose.
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I do like the deathrun maps and fun maps a lot, but i also know from a lot of experience when playing them, it kills the server. i can never remember it filling the old servers or being beneficial. we hosted a deathrun server a few years back for those that remember it, with its own deathrun mod. it even ranked how many deathruns you completed with the time taken, and its own leader board, and leader for each map thinking that would draw people in to play them, but again, it did not workout well ( i cannot remember fully, but i think there was another death-run server at the time which may have had some bearing on it ). Although we do have some other plans for EU4 which may or may not happen as of yet, if enough people want a deathrun server, it can easily be added.
The only way i would add them to the current servers, and again, it would need a lot of agreement from the community, is to add them but make them only playable (rtv/nominate) with a few players / low server population.
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Quick update on Trails and Carrier Skins!
All of the trails have been updated and should appear more bold in game, with a big change to the rainbow trail. I have now made it randomly merge into other colours, rather than a different colour each frame(ish). I will be adding some more in the next few days and also a unique one to the VIP System ( as it has been waiting for people since the xmas event ) so keep an eye of for them shortly.
The second update is for the Carrier skins, now i know they are not used as much as the Human skins so i have made a big addition to the system. VIPs will now have a returning feature of VIP Whitey. Which means, if you play the round as a starting zombie, you will always have your Carrier skin active. This again should hopefully make use of owning one of the carrier skins in game.
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Removed : zph_drinage_v1
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Added : zpo_church_sod_v1
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Updated : zpo_lila_billy_sod_v3
Added : zpo_redqueen_jx_v1
Added : zpo_hospital_of_fate_v5f
Added : zpo_resevil_mov_sod_v1 -
Updated : zpo_lila_billy_sod_v2
Updated : zpo_jailbird_sod_v3 -
Not yet, it is just down to how 3.0 works with panic now, but i am sure we will find a work around / fix
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Removed : zpo_zelda_sod_v1
Added : zpo_zelda_sod_v2 -- Map now kills survivors if they did not reach the final room + survivors are given 60 seconds to reach the final room ( from 30 seconds )
Added : zpo_mortal_complex_sod_v1 -
Current Map list for EU1 & EU3
Newest maps will appear @ the top of the list !zps_AmsterdamV3_R2
zps_cinderblock_v5
zps_67thway_sod_v1
zpo_ravenholm_lite_b1
zpo_bluevelvet_sod_v5
zpo_cabin_z_sod_v1
zps_wheelofjoux_sod_v1
zpo_lake_legends_sod_v1
zpo_bar_sod_v2
zpo_trainescape_sod_v1
zps_chimesofdoom_sod_v1
zps_roof_tops_sod_v1
zpo_nests_v5
zpo_army_of_deadites_sod_v1
zpo_redqueen_jx_v2
zps_safeplace_sod_v1
zpo_silenthill_sod_v1
zps_deathrun_asdf_sod_v1
zps_rubix_sod_v1
zpo_gasdump_sod_v5
zpo_bunkersurvival_sod_v2
zpo_lake_acid_sfr_v9
zpo_cabin_outbreak_dfr_v3
zpo_snowbound_sod_v1
zpo_jigsawsgame_sod_v1
zpo_deadspace_sod_v1
zpo_church_classic_sod_v2
zpo_lila_billy_sod_v6
zpo_redqueen_r106
zpo_hospital_of_fate_v5fc
zps_skyscraper_sod_v2
zps_smash_cannonz_sod_b1
zpo_resevil_mov_sod_v2
zps_jailbird_sod_v3
zpo_zelda_sod_v2
zpo_mortal_complex_sod_v1
zpo_rabbit_hole_sod_v1
zpo_elescaper_sod_v1
zpo_area41_sod_v1
zpo_zombo_armory_sod_v2
zpo_sasuke_sod_v3
zpo_hideout_v18c1
zpo_core_complex_v1
zps_winter_b1
zps_pizzeria_v1
zps_isolated_v1
zpo_facility_b5
zpo_dayofthedeadv1
zph_drinage_v1
zpo_ancient_v2
zpo_noexit_rmk1
zpo_snowblind
zps_town
zps_haunted
zps_underground
zps_thrillvile
zps_silence
zps_sapidcerebrum
zps_ruralpanic
zps_policestation
zps_nightmare
zps_keretti
zps_deadend
zps_corpsington
zps_clubzombo
zps_cinema
zps_blackout
zps_asylum
zpo_zomboeing
zpo_tanker
zpo_subway
zpo_shreddingfield
zpo_murksville
zpo_keretti
zpo_frozenheart
zpo_corpsington
zpo_aquatica -
Time for an BIG update!
Firstly, Trails!, Although most of you know by now, a few trails have appeared in the server. I am planning to add further trails, and slightly improve the current ones. ( i want to make them a little more bolder ) I do plan to add different types and some more unique ones like the current rainbow one added. Currently there are 4 to choose from. Red, Green, Blue and the multicoloured rainbow trail. like VIP Skins previously used to work, they do require Active VIP days to work.
Secondly, and the biggest part of the news is that we have our Custom Player Models back!
Thanks to a massive help from N7Legion, we are once again able to have custom skins active in the server. And i can not thank him enough! He has kindly ported some awesome skins into ZPS, and they honestly look fantastic.
As none of the previous skins work with the new ZPS 3.0, brand new models are going to slowly appear in the server over the next couple of weeks. I also have plans for a specific skin which was previously in our old mods for the veterans of JX Mod which will be a locked unique skin for top JX MOD PlayersDepending on the amount of skins we do manage to port across, there will be several other ways to gain unique skins, which i also plan to do with some upcoming trails.
Currently we have the following skins!
Ezio from Assassins Creed >< Max from Life Is Strange >< Genji from Overwatch >< Master Chief from Halo >< Garrus from Mass Effect >< M.A.R.S from Blacklight
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I will be personally adding new skins every week or two, and will be keeping the skin list up to date as much as i can!