Will fix that text tooltip, forgot to update it to toguhness
Posts by Joux
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We used to run that 'general' game mode as 'Kings Mod' many years ago, i am sure we split the players 50/50 human/zombies. humans re spawned, was a lot of fun
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That map is such a 50/50 though, in terms of a server filler and those who love/hate it, it always has been.
I have seen it populate the server rather than kill it, but that was well over a year ago.
My update to the map defo gave zombies a better chance.. Right..?
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2 new Perks added - Thor & Guardian - Descriptions above.
Dave ammo reward will now work correctly
The Medkit will now also announce the instructor to let all survivors know when and where a medkit has been placed !
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1 new Perk Added - Death Knight - description above.
Stats system has also been modified slightly, point rate gain/loss has been multiplied by 10. which means top ranked players will now gain tiny amounts of skill rating for killing anyone( rather than only gaining skill rating against players with similar skill rating )
Along with this change, a new kill !feed which will indicate who you killed and vice versa ( with skill rating gain/loss information ). This will hopefully make the stats system easier to understand in how you gain/lose points !
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Map Conversion system has been removed. I didn't like it.
Your upgrades and points now transfer automatically to the next map without the loss of any points. The new system, after 5 minutes of not rejoining the server, your points will slowly start decay over time.
This means all active players, even if you only play for an hour or two, will be rewarded with upgrade points the next time you join.
Upgrades also now max out at 10.
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4 new perks added. Medic, Mountain, Cannibal and Rupture.
A new skill based stats system built into the mod.Perks & skill system explained in OP.
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I have added the current perks to the list
I urge everyone to use the bugtracker for any issues you have had with the perks this past weekend. I also would like everyone to suggest thier own perk ideas, so if you have any you would like added to the system, please make a suggestion here : http://soldiersofdemise.com/Fo…/14/?issueType=suggestion
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Over the last few months, both xerox and myself have been working on a brand new perk/class system, which will work significantly different to our previous mods.
We have specifically designed a system that will allow anyone to join at anytime without the need to spend hours on end trying to get points to match other players stats & upgrades.
PerkUP is our latest and greatest mod that will revolutionize the world of Zombie Panic Source which will offer various different perks and classes, randomly provided each map for each individual player. Along with the randomised perks, we have also added some of our iconic upgrades that have been in our systems over the many years we have been running.For those watching the devlog, you may already know several of the perk names included, and for those that played our previous classmod. I do plan to add more over time ( hopefully ones you can all suggest ).
How does it work?
Perks
For each map, you will be provided with 2 random perks. These perks currently include various types of buffs, some designed around damage enhancements, some designed solely for defence, some for utility purposes, and even some being slightly... random.
You cannot change your perks manually, however, they can be re-roll via Roll The Dice. Roll the dice, including the much-loved Burn and Freeze outcomes, will also provide the chance to obtain a third Perk. The 3rd perk will then remain with you for the remainder of the current map.Upgrades
4 Upgrades have been added to each team, for Survivors you will have Speed, Damage, Armour & Ammo Regen. For the Zombie team you have Speed, Damage, Health & Infection. Upgrade points are gained from dealing Damage, getting kills & assists and from Roll The Dice.However, although we have included our classic upgrades to the system, we have made one big change. Upgrades are temporary for each session. I wanted to create a system that was not a grind fest for upgrade points, but rather a system than can be enjoyed without the 'need' for a mod reset due to the system getting to a stage where the long term players are far too overpowered for new players to comete with. There is no longer the need to spend 25 hours a day playing to become the very best, You join, and instantly receive 2 perks and will quickly obtain upgrade points to spend. With this mod, you also do not need to worry about crashing, or restarting your game for what ever reason, the system will give you 5 minutes to rejoin before your upgrades are reset.
Map Conversion(The confusing part, but not really)
But players who have played for a couple of hours will still be stronger than me still!Yes, to some degree. Each map you will lose a % of your upgrade points, However, the longer you play, the % gained back will increase by 10% ( Starting at 30% ).As an example: If you manage to make 100 Upgrade points in your first map, the next map you play will provide you with 30 (30% Map Conversion) Upgrade points in return. If you are still playing at the end of your second map and you have gathered another 100 Upgrade points in total, you will then receive 40 (40% Map Conversion) Upgrade points for the next map. This is now the only reward for long duration of play, you will be overall stronger than other players, but remember, it does not take long for everyone to reach max upgrade potential!!!
Map Conversion system has been removed. Upgrades no longer reset on each map change. However, now if you leave for long than 5 minutes, you total upgrade points will decay over time.
Balance System + Last Stand
This mod will also include a new balancing system which will provide early buffs for zombies if they are having little success at the start of the round, the hope for this system is to prevent starting zombies from leaving by giving them some early buffs ( Health/Damage). In chat notifications will be printed when the system is active.
But don't fret survivors, it would not be fair giving zombies a buff without doing anything to the human team! Therefore, survivors will also receive a small buff if they are the last remaining survivor(s) (depending on playerbase).Automatic Upgrade System
Inspired by Leo, and his need to help and provide new players with information about upgrading. I have made a kind of 'failsafe' system, which is ON by default. This will attempt to upgrade you, randomly, if enough upgrade points are available. a huge portion of players from our previous systems did not upgrade, this will give players who still do not fully understand that little extra boost regardless. It will print in chat the upgrade that has been upgraded when the script runs each time.
Stats System
The mod now has a skill-based stat system in place.Your rank, skill points, and gained skill points will be printed in chat.You will gain points based on the victims skill rating. This will range anywhere between 1 skill Point to 40~ skill points.
You will also lose a small portion of skill rating on death if the attackers skill rating is far lower than your own.
Commands
!rpg !upgrade !menu - Opens the upgrade menu.
!perk !perks - Displays your current perks.
!rtd - Rolls the Dice
!auto - Toggles the Automatic Upgrade System ( ON by Default )
!boost - Shows the boost menu.
!top10 - Shows top 10 players ( Stats System )
!rank - shows you current rank and skill rating.
!feed - Toggles the kill feed.The Perks
Hazmat - You cannot be infected.
Samurai - Increases all melee damage output by 100% !
Unit - You take 30% less damage from all zombie damage.
The Doc - Provides you with unlimited health regeneration.
Dave - The Mad Lad, provides random buffs throughout the round.
Elsa - Dealing damage slows zombies by 25%.
Scout - Provides additional base movement speed ( Speed Upgrades are also more effective per level )
Carpenter - Barricades are 3x stronger. You will also start with 3 barricades which are placed on the ground at round start.
John Wick - Headshots do 25% more damage.
Einstein - You gain Upgrade Points faster from all sources.
The Punisher - You start with an additional 'random' gun.
Bolt - Increased Stamina Regeneration.
Medic - Provides the player with a deployable medkit which grants healing when in range. Hold E to spawn.
The Mountain - Provides an additional 50 max health on spawn. Works with healing items / perks.
Thor - Spawns with a Sledghammer & grants 100% more damage. ( You cannot use other melee weapons )
Guardian - Reduces damage taken from zombies to nearby Survivors.Lagertha - Increases attack range by 50%
Brute - You take 30% less damage from all human damage.
Braindead - Headshot damage reduced by 50%.
Whitey - Spawns as a whitey that provides extra damage/infection/health.
Vamps - Dealing damage provides 50% lifesteal.
Predator - Grants 100% Stealth. Taking damage will reveal, and when in close proximity of a survivor.
Wolverine - Increases damage to breakable items by 300%.
Tank - Base health increased by 100.
Ender - Increases base damage.
Hunter - Provides additional base movement speed ( Speed Upgrades are also more effective per level )
Plague - Grants 10% base infection chance.
Panther - Provides a massive boost to lunge regeneration.
Cannibal - Kills grant 100 health.
Rupture - After a short duration when killed, you will explode dealing damage to nearby survivors.
Death Knight - Provides an aura to all nearby zombies that reduces the damage from survivors by 20% ( does not stack with itself, does not work on the knight himself, stacks with Brute )I have several more planned to add to mod, however, i would like everyone to come up with some of thier own ideas for perks. Therefore any suggestions you have, please make one here : http://soldiersofdemise.com/Fo…/14/?issueType=suggestion
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I think that is a good point, we all have/had that one common ground of zps, but outside of that, we play very different games as a whole. I have tried several times, and i know I've stated this several times in other posts in the past, but we just don't have the dedicated player base to move into games like Garrys mod, public CS GO servers etc etc, we've tried enough times to know. Games like Warframe as an example is a good shout. Those type of games only need a few people to get started is always a good place to start, as it can only grow over time.
But again, Anyone that would like to get a game rolling that requires a server for it, just ask. Like pret does for Minecraft, it does not take long to setup servers and will always be happy to host them. We have a very powerful dedicated server waiting for new servers to host.
I myself generally play league. So if anyone is up for a game of league, just spam me ;> I will also probably be playing the new CoD or preferable the new Battlefield game when it comes out too ( mainly BR ofc ). I think getting together in these type of games that do not need the numbers to succeed is the best course to take.
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Reappointed Leo as Community Manager
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i mean, you could build it ;>
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Cannot draw, extra time and penalties make sure of it.
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v1.7
Tiny update affecting infection chance. As well as a custom chance code replacing most on hit chance effects.Guardian Passive Rejuvenate : Doubled Health Regen
Marauder (Infection) : 2 -> 1 per level
Tailor (Leather Armour) : 2 -> 1 per level -
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As we did this back in 2014, we have decided to do it once again!I have created a system within the VIP Area ( World Cup 2018 ) which will allow you to predict the scores within the upcoming bracket ( Round of 16 ) After the current games have been completed in the group stages.
The predictions will open up after the last game of Panama v Tunisia on the 28th of this month, which will then give you a couple of days to log in and predict your scores!
Round 16 predictions start 28th of June at 22:00 BST and close 30th June at 14:00 BST
Quarter Final predictions start 3rd of July @ 22:00 BST and close 6th July 14:00 BST
Semi Final predictions start 7th of July @ 22:00 BST and close 10th July 18:00 BST
Third Place and Final predictions start 11th July @ 22:00 BST | Third place closes 14th of July @ 14:00 BST | Final closes 15th of July @ 15:00 BST
I will try my best to inform everyone when they can predict each time for those that don't understand it fully.
You will be given points on each results. And don't worry, if you make a complete wrong prediction ( goals / winning team outcome ) it wont effect your further predictions.
+1 Point is given for a correct Goal prediction ( +2 Points if both goal predicitions are correct )
+1 Point is given for a correct outcome ( Example : if you predict 5 - 0 and the final score is 3 - 2 )
+2 Points are given for a correct prediction ( which will be a total of 5 Points )As promised, World Cup Rewards !
1st Place : Sasuke - World Cup Unique Skin + 10 000 PP
2nd Place : Fora - World Cup Unique Skin + 5 000 PP
3rd Place : Phone - World Cup Unique Skin + 2 000 PP
4th Place : Cody - 1000 PP
5th Place : Acy - 500 PP -
v1.6
Guardian (Health) 2 -> 3
Guardian (Armadillo) 5 -> 8Bruiser (Isolation) 2 -> 3
Zed (Artery) 25% -> 30%Specialist Blade : 30% -> 35%
Warlock Stronger : 4 -> 5 Health per Death
Zed Better : Cap 30 -> 20RTD Speed 15% -> 20%
Increased the chance of getting the Chance reward, over the Hope reward. Increased the maximum 'chance' rewards give when won (2-3 -> 2-4).
Slightly increased the chance of getting Mythical and Legendary rewards and also increased all experience gain.New command !autopanic <value> ( alias !setpanic )
> When health is brought below the amount set, you will automatically panic.
> Example !autopanic 50 ( if my health ever hits below 50, i will automatically panic ) -
v1.5
Agility Passive Fitness 7.5% -> 10% ( Out of Combat time activation from 6 -> 5 seconds )
> Giving survivors a small speed buff this patch, for those that choose the Agility skill tree.Survivor Passive HeadHunter 5% -> 10%
> This is to slightly counter the new upgrades from Bruiser. Again, for those players who choose the Survivor skill tree.Survivor (Fast Reload) 6% -> 8% per level
> Needed to be increased again. To almost be 100% at max level, and worth upgrading.Specialist (Chilling Ammo) & (Explosive Ammo) 4 -> 5% per level
> The low chance, even at max level did not feel great. Therefor have slightly increased this chance to feel a little better.Zed (Whitey) 1.5% -> 1% per level
> After only a few spawns, most people would have whitey which was proving to be too strong for what the whitey stats provide, along with the zombie passives.Medic now heals slightly faster, and also has an increased infection cure chance.
RTD VIP Cooldown Reduced 9 -> 8 Minutes ( 10 Minutes Normal )
Member EXP Bonus Added ( 10% ) from all sources ( Already active in the current build )
Experience gain from all sources have been slightly increased ( ~10% ), allowing faster & complex build variations.
New Skill Trees
[ Guardian ]
> Health - Increases maximum health.
>> Armadillo - Your first hit against you deals reduced damage.
>>> Panic - Increases panic speed.>> Impair - On-Hit : Reduce targets damage.
>>> Kill Shot - Last bullet deals additional Damage.Passive - Rejuvenate : Gain health regeneration whilst out of combat.
[ Bruiser ]
> Absorb - Receive less damage whilst under 100 health
>> Isolation - Receive less damage from isolated targets.
>>> Resist - Reduce the effectiveness of movement impairing effects.>> Iron Head - Receive less damage from head-shots.
>>> Lunge - Increased speed whilst lunging.Passive - Contagious : Increase infection rate per death.
A full explanation on the new skill trees will be added to the Documentation shortly.
Patch will go live this evening ( 5-6 hours from this post ).
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As i converted several deathrun maps for EU4, we can use them also on EU3. Therefore i would like to give everyone the option to vote for the next rotation of deathrun maps added to EU3.
The 2 currently running will be replaced with the two voted highest.
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Added screenshots ;>