Panic Speed will be fixed soonish (the fix itself is ready for deploy but it requires a server restart).
Posts by XeroX
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About speed with panic yea its a known issue however not sure yet how to fix it as zps by default gives you some sort of fatigue punishment (i think, maybe im messing that up with spamming panic) which in return reduces your speed. Ideally we would want to keep that fatigue punishment.
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L4D2 server was never officially (has quite a few bugs and currently crashes when round starts lol) launched and was more of a side project to keep in the scripting and maybe even expand knowledge about how certain things work in either l4d2 or source engine in general.
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Medic itself is not removed it just won't be implemented in the current upgrade system.
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Moved to bugtracker.
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Yea no. I think we have enough trolls on the servers already.
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Some additions for members:
Our Discord server & Event (click-me) -
Who did you talk to with about this ?
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Well the question is which version. I mean not all mods which give alot utility are updated to the latest version or are still supported.
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A small summary about the minecraft server we have setup:
Server IP: 176.31.102.129:25575
Version: 1.11
PVP: Enabled except for predefined areas such as the spawnarea (This may change or not)
Maxplayers: 30 (can be modified if needed)
Spawnarea is widely secured denying breaking and placing blocks aswell as pvpAny kind of mods that give an unfair advantage such as xray( either as resource or plugin) or minimap with player locations are strictly forbidden and will lead to a permanent ban.
There is no need to randomly attack people just because PVP is enabled. -
So as you might have noticed the servers went down for like 2 hours this was due to a required update to a new destribution version of our server.
Also alot of other updates and security fixes. Any issues you encounter ingame let us now.So they are up and running again
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Changes - JX MOD 1.4.5 - 01/10/2016
- Fixed the Achievement "Das ist meine Schlüsselkarte" from not working at all.
- Decreased Toughness on higher levels
- Increased Melee damage on all levels
- Increased Gun damage on all levels
- Changed the way the Achievement "One in the Chamber" is checked. This is just a code change and does'nt affect the way it is unlocked.
- Possible fix for the Matryrium not doing any damage.
- You wil now receive a message if you successfully found a Member on the hospital of fate map -
Just intressting to see i mean when zombie hp regen delay got added i got like 3 or more ppl messinging me why it was added and now the exact opposite. Keep in mind that the extreme tanky zombie era (about 1 year without balance change in that regard) ends at some point.
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Do it in the bugtracker (click me)
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Shotguns dont show the correct damage values this is more of an engine issue and i doubt its fixed or fixable in 2013 sdk
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Changes - JX MOD 1.4.4 - 25/09/2016
- Zombie Health Regen delay has been removed
- Fixed a bug where a zombie who just turned received spawn kill protection.
- Point cap has been increased by 300% -
Changes - JX MOD 1.4.1 - 01/09/2016
- Fixed a bug where it was possible to kill humans / zombies with guns on rallycrash / uberpush maps.
- Fixed crash issues with JXMOD and the extension.
- Possible fix for speed. It gave you weight for your default weapons but it was never removed. So after a few rounds you would be slower and slower. This is now fixed.
So you should always run at the upgraded speed value. -
So currently the zombots plugin is crashing the servers be it on an empty server or with players on, until this is fixed the plugin is temporary disabled. Atm its not really clear why it does crash. So until we can find the cause of it and can fix it it stays disabled.
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Try to take a break from zps and play some other games. If you do something over and over at some point you may get exhausted from doing it. The crashes are an issue we (Joux and me) try to fix which isn't that easy.