Posts by XeroX

    Before the changes went live you already couldn't kill higher level carriers with magnum due to hp + toughness. So basically that hasn't changed and like char said you cannot 1 shot carriers even in normal zps.


    This was also the case when Fungrades was used.

    Update - 1.2.3


    - Zombie base health increased to 225 from 200
    - Zombie base damage increased to 30 from 25
    - Carrier base damage reduced to 30 from 35
    - Zombie health per level increased to 4 from 2
    - Zombie damage upgrade modifier reduced to 0.09 from 0.012
    - Zombie lifesteal per level increased to 2 from 1
    - Survivors health per level increased to 2 from 1
    - Survivors melee damage modifier reduced to 0.014 from 0.016
    - Added a armour regen delay. When you get hit there is a delay before armour regen starts to tick again

    Update 1.4


    - Rewrote parts of the plugin to sourcemods transitional syntax.
    - Added a few more validation checks in case a player leaves until certain action has been finished.
    - Added more clarity when the player connects (IP Address)


    Note: Similar to JXMod the changes done to banme are not directly visible and more of a "under the hood" change

    As of 1.2.2 we changed almost every visible chat message. So like 90% of JX Mod is translateable.
    HUD messages (like cures and heals aswell as round end stats) are not really translateable due to them only allow ascii characters.


    In the translation file make sure that your text is always surrounded by 2 ". Example: "Message here"
    Note you will see a line saying "#format" "{1:d},{2:s}" or similar versions do not translate these lines as they are used to tell sourcemod what to replace.
    Either remove that line or keep it.



    the {1} and {2} etc will be replaced by either names or numbers {green} will replace the text behind it green and {default} is the normal yellowish chat color



    Code
    "CannotHeal"
        {
            "#format"        "{1:s}"
            "en"            "Medic {green}{1}{default} can no longer {green}Heal{default}!"
        }


    Filled with variables this will look like Medic Joux can no longer Heal ! where the {1} will be replaced with the medics name in this example Joux


    Another note: if you see %% this is not a typo %% will in the end give %. This is the way the function works which translates the text. (To keep it simple)


    Once you are done with the translation (note this is alot to translate) just add it again to an archieve and use the forum attachment function to upload it or send it via PM to either Joux or me and tell us which language you translated jxmod to

    Update 1.2.2


    JX Mod has been converted using Transitional Syntax allowing us C# like object calls. (For those interrested: wiki.alliedmods.net/SourcePawn_Transitional_Syntax)


    - Changed several queries to increase speed


    - Partially rewrote how Achievements are saved.


    - Added several ConVars which will allow us to easily enable events without the need to alter existing code.


    - Changing stuff which is currently a bit hackish when it comes to translations and colors


    - Added !steamid command will print your Steam ID and your Steam profile link.
    - Added !pr or !pointrate which shows you the current point gain percentage.


    - Removed old code which is not longer used
    - Changed the way players are saved to decrease the amount of single queries to the mysql server.
    - !vip will now give an info that skins are automatically assigned once you unlock them.
    - Almost every chat message has been changed in code so they can be easily translated into other languages.
    - Several bug fixes
    - It will now tell you which skin you have selected.
    - For Sonic skins it will always show which skin got randomly chosen.
    - Medic questions a bit more randomized
    - Changed to a better way of checking when someone uses rtd or anweres a question in Quiz or Math game in chat.


    It actually looks less then it is due to most of it being an under the hood change and not directly visible to players.


    Any bugs or suggestions post them in the Bugtracker.

    01010011 01101111 01101111 01101110 01100101 01110110 01100101 01110010 01111001 01101111 01101110 01100101 01110111 01101001 01101100 01101100 01100010 01100101 01100001 01100010 01101100 01100101 01110100 01101111 01110010 01100101 01100001 01100100 01100001 01101110 01100100 01110111 01110010 01101001 01110100 01100101 01101001 01101110 01100010 01101001 01101110 01100001 01110010 01111001 01001101 01010101 01000001 01001000 01000001 01001000 01000001 01001000 01000001

    Nah just use 01010010 01101001 01100111 01101000 01110100 01000011 01101100 01101001 01100011 01101011 01000101 01111000 01110000 01101100 01101111 01110010 01100101 01100101 01101100 01100101 01101101 01100101 01101110 01110100 01100001 01101110 01100100 01100101 01100100 01101001 01110100 01110100 01101000 01100101 01110110 01100001 01101100 01110101 01100101

    For those interested we updated the forum to a new version now using 4.0.12





    https://community.woltlab.com/…ostID=1471802#post1471802

    Update:
    - Changing stuff which is currently a bit hackish when it comes to translations and colors (Done)


    - Added some more commands: example: !steamid and !pr or !pointrate. (Done)


    - Removed old code which is not longer used (Done)
    - Changed to a better way of checking when someone uses rtd or anweres a question in Quiz or Math game in chat.
    - Chat messages are now more colorized
    - Changed a few more lines of code to transitional syntax



    The update will be Soon™

    Hi,


    just wanted to give you a quick overview on what Joux and me have been working on the last days / weeks. Note: This is still in a WIP (work in progess) state.


    - JX Mod has been converted using Transitional Syntax allowing us C# like object calls. (For those interrested: https://wiki.alliedmods.net/SourcePawn_Transitional_Syntax) (Done)
    - Changed several queries to increase speed (Done)
    - Partially rewrote how Achievements are saved. (Done)
    - Added several ConVars which will allow us to easily enable events without the need to alter existing code. (Done)
    - Changing stuff which is currently a bit hackish when it comes to translations and colors (Done)
    - Added some more commands: example: !steamid and !pr or !pointrate. (Done)
    - Removed old code which is not longer used (Done)


    General Note: most of those changes dont affect you directly as a player and not all changes will be visible ingame they are more of a "under the hood change"



    We will probably update JTV and other plugins too. Atm JX Mod is our main focus

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