A short road map regarding JX Mod

  • Hi,


    just wanted to give you a quick overview on what Joux and me have been working on the last days / weeks. Note: This is still in a WIP (work in progess) state.


    - JX Mod has been converted using Transitional Syntax allowing us C# like object calls. (For those interrested: https://wiki.alliedmods.net/SourcePawn_Transitional_Syntax) (Done)
    - Changed several queries to increase speed (Done)
    - Partially rewrote how Achievements are saved. (Done)
    - Added several ConVars which will allow us to easily enable events without the need to alter existing code. (Done)
    - Changing stuff which is currently a bit hackish when it comes to translations and colors (Done)
    - Added some more commands: example: !steamid and !pr or !pointrate. (Done)
    - Removed old code which is not longer used (Done)


    General Note: most of those changes dont affect you directly as a player and not all changes will be visible ingame they are more of a "under the hood change"



    We will probably update JTV and other plugins too. Atm JX Mod is our main focus

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