Fungrades 2022 (v8.0.0) - Update Notes

    • Official Post

    Fungrades 2022 (v8.0.0) - Challenges. Bleed Upgrade. Yin Yang Team Split & Buff.


    *** New ***

    > Challenges! Dailies have been upgraded and replaced with Challenges. Challenges will now be given at the start of rounds automatically ( To Starting Survivors and Zombies )

    Players will be randomly selected at the start of each round, which will provide up to two challenges ( Zombies have a higher chance of obtaining Challenges ).

    Completing challenges will increase the difficulty and provide larger rewards on completion. Challenges do not have a limit and can be completed continuously throughout the day.

    Challenges also come with daily goals, the more you complete, the greater the rewards!


    > New Upgrade - Bleed - Upgrade % Chance to apply bleed from damage dealt. Stops health regen (Survivor Medic / Zombie Health Regen Upgrade). Players with bleed take +5% increased damage ( Additional Haemorrhage stacks also increase damage by 5% per stack ).


    > Gamble

    > "!gamble auto|off" has been added to automatically join gamble events. You gamble addicts will never miss a gamble again!

    > !gamblestats will now also provide a menu to show leaderboards for the most profitable player, most played, biggest winners and biggest losers.


    *** Changes ***

    > Upgrade Costs - With the addition of bleed, prestige upgrade costs per level have been reduced entirely ( Starting at -20% ). Upgrades will gradually cost more per level ( at higher levels ).

    > Zombie Health Regen Rework - Health Regen is now always active, upgrading now increases regen speed. Out of combat is now 3x effective.

    > Yin Yang Team Split - Survivor & Zombies can now choose a yin yang for each team. e.g Survivor Fleetfoot, Zombie Thor.


    > Medic

    > The Green Inoculator now also removes Mutation when curing infection.

    > Bandage Upgrade - The Red Inoculator no longer uses health charge. Instead, it makes use of its own charges to cure bleeding effects and provide a small heal. Each inoculator has their own individual cooldown ( based on the inoculator regen upgrade )

    > The boost has been merged into a single purchase which provides health charge & inoc charges.


    *** Yin Yang Changes & Additions ***

    > Tank - No Changes

    > Brute - Zombie Damage Taken 10% -> 5%

    > Hunter - Speed 4% -> 5% / Damage -10% -> -15%

    > Vampire - Total Health Reduced by 25% from 50%

    > Berserker - Moved to P2. Increased charge rate for both teams. Speed -7.5% -> -5%.

    > Fleetfoot - Survivor Speed Upgrade Halved -> Stamina Upgrade Disabled.

    > Barbarian - Survivor +20% Damage Taken -> Armour Upgrade Halved. +20% Damage Taken -> Toughness Upgrade Halved.

    > Haemorrhage - 15/40% Chance Removed -> Evolves bleed upgrade. Bleed procs now stack increasing the damage received each tick. / -15% Damage -> Infection Disabled.

    > NEW* Blaze - Survivor - Incendiary Grenades + Shotguns / -25% Non Shotgun Damage. Zombie - Blaze Martyr / Damage Upgrade Converted to Blaze Damage. Aura - +3 Cripple.

    > Loris - Zombie Damage 15% -> 25%

    > Thor - Moved to Level 4. Survivor Melee & Gun Buff/Debuffs Reverted 35% -> 40% . Zombie 50% Range Removed. -> Every 3rd hit deals Double Damage. -15% Damage -> -15% Attack Speed.

    > Technician - Moved to Level 5. Survivor ROF -20% -> Cripple Disabled. Zombie - Multiple Jams will now break the weapon. Zombie Attack Speed -20% -> Cripple Disabled.

    > Plague - Survivor 15% -> 25% Anti-Infection. Now also immune to Zombie Infection Martyr. Zombie - Plague cloud area increased, slightly reduced max rng duration.

    > Assault - Survivor Ammo Regen Rate Reduced by 50% -> 25%. Zombie Attack Speed 10% -> 12.5%. Aura AttackSpeed/FireRate 3% -> 2.5%.

    > Specialist - Survivor Starting Guns now gain 20% Damage. Zombies Deal 30% More Damage to Infected/Mutated Targets

    > Ballistic - Survivor Magazine Ammo Consumption 30% -> 20%


    *** Fixes ***

    > Round Based Achievements will now correctly work as intended.

    > Prestige Yin Yang menu/change corrections.


    *** QOL/Other Changes***

    > Changed hive spawn logic which removes the teleport on spawn.

    > Hive spawn and de-spawn animation is smoother.

    > Bots no longer spawn as carriers.

    > Due to the change to dailies, math questions will now be seen by everyone at all times.

    > Improved zombie selection/spawn code. ( + Fixes to the double spawning )

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