Let's talk about Fungrades 2.0 nerf/buff/fix/ideas current tree skills

  • Hello guys let's help our god Joux with current problematic in new Fungrades what is working what not.


    Last 5 days i played a couple hours and change my skills many times. Now i am gonna tell you what i think need fix / nerf / buff



    NERF
    - Current situation is base in zombie mutation and infection rate (because exist long arms this is so strong thing). There is no protect against it and little protection from Leather Armour is not enough (from my experience not working property), good thing can be 2% (from 3%)


    BUFF
    - Rifle and Pistol ammo is so slow for regen ammo for lv 10, current situation everyone use just shotguns and magnum.
    - Increase pushback (current situation work always when zombie jump) 10% for lv 10 is so low almost nothink happend from experience
    - Fitness need atlast boost stats for 10% (from 5%) i tried and almost not always working (fix)


    FIX
    - Dead skin ( Reduce incoming damage ) i feel its not working well, from my experience when i had 200 - 280 hp and had Dead skin on lv 10 and with passive (atlast 10-20stacks) i was always killed be one hit with magnum or shotgun its almost 30-40 % reduce damage so if someone hit me with magnum for 250+ damage it must be reduced for -75 - 100 atlast. This thing need check
    - I am maybe best unlucky guy ever but still if i had chance become whitey 40% on lv 10 still not working for me better chance from RTD
    - HITBOX for zombies i am not sure but survivors somehow always kill me so fast as zombie with 350+ hp and damage reduction (also experience when zombie is jumping damage is extreme reduced)
    - Recover tried lv 5 and if i deal a lot of damage heal is not coming for me after 10sec
    - I dont know why but always when i had stats for assasin speed for max and passive stacks atlast 10 times . . ., human was always faster and it's so hard hit someone. (i am not user long arms :( . . .)


    IDEAS (for future)
    - Starting melee and weapon, experience use current gun or melee ( so people who unlock this perk can hold and use this weapon, or can carry as second main weapon) i saw a lot of players play with second main weapons when others played just with pistols.
    - ADD information into chat about zombies passive for example ( your current passive stats are 10% bonus speed and 40 bonus HP ...


    Medic
    (passive shotgun damage boosted by 10%)

    Pick up medkids ... give you extra HP bonus for short period
    1/15 LV (unlock) Medicine creator / Infection protection


    Medicines creator (+5)
    Chance spawn small medicine in inventrory or near player
    (unlock Medic)


    Medic
    Chance spawn as medic per game not pernament for whole game
    3% per lv ( 1/10)


    Infection protection (+5)
    Near player is infection reduced
    (unlock Cure)


    Cure
    Player can see infected players and can try cure them
    1-3 LV (1 CURE)
    4-7 LV (2 CURE)
    8-10 (3 CURE)


    per lv chance cure player is 3-5%



    Scavenger
    (Passive you can hold ammo in storage without speed punish)
    - Explosive damage is Increase by 5% each lv
    1/15 unlock (lucky hand/ bag)


    Lucky hand (+5)
    Chance find from every typ of ammo bonus ammo
    1/10 (every lv 5% , 1-5 bullets)
    (unlock extend magazine)


    Extend magazine
    (expand your magazine capacity work just for pistols, rifle)
    each LV +1 pistol / +3 rifle


    BAG (+5)
    Increase your bag capacity for extra ammo
    1/2 weight per lv
    (unlock Milliatry bag)


    Milliatry bag
    Chance spawn with granates
    lv 1-4 (2 granate)
    lv 5-7 (4 granates)
    lv 8-10 (6 granates)



    Stalker (zombie tree perk)
    (Passive Increase lunge +1% per death)
    Extra speed when you use lunge 1.5% for each lv
    1/15 (unlock Fear / blood path)


    Fear (+5)
    If you hit human he can't for next 10sec use PANIC button
    1/10 (unlock Panic FEAR) 3% chance per lv


    Panic FEAR
    If you hit human he drop every weapon he hold
    1/10 , 2% chance per lv


    Blood path (+5)
    If zombie hit human, there is chance he can see his moments for 20-30sec
    1/10 (unlock stalker claws) 5-10% chance per lv)


    Stalker claws
    Damage is Increase when you hit human from behind
    damage Increase per lv by 3-5
    1/10


  • I agree that things need to be changed. Having a zombie that runs like a bugatti needs to be nerfed. New players will be like what is this, is that a speed hacker? Just imagine everyone investing into the speed boost perk. It wouldn't be zps in my opinion. I think we need new players to be interested and not leave and never come back after they played a round or two. I'm sure everyone can bring their thoughts together to make it more balanced and fun. I have an idea to start all new people at level 15 or level 20. Give them a taste of the server and make a build so they don't feel useless. I think it will make more people interested and hopefully make them stay. Great ideas by the way zabi :thumbup:

    Edited once, last by LokiFloki ().

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