Posts by ZabiMan

    I call this RPG build yang Deadly whitey

    YANG Deadly whitey
    (you need +50 lv for this build)


    30 points - OFF TANK
    5/10/5/5/5 (you got passive - 1% less damage) with 20 deaths you got 40% less damage


    25+ points - ZED
    5/5/7-10/7-10/0 (7 lv for whitey is almost 12%) (with lv 55 you can unlock passive 1% more damage with stats its high chance deal 90+ damage per hit with bleeding its insta kill)

    Why this build is strong ?
    Frist of all you gonna be tank with damage, true potencial of this build start with whitey. With this current stats you deal with 25% chance 70-80 damage per hit + mutation and infection and with less damage it's best build how win game as zombie)


    Also whitey give you bonuses stats (+50 health (15points), better damage (5-10points), better speed (5points), less damage (5points) ...), try become whitey fast as posible and win game !


    I HOPE YOU LIKE !

    Hello guys let's help our god Joux with current problematic in new Fungrades what is working what not.


    Last 5 days i played a couple hours and change my skills many times. Now i am gonna tell you what i think need fix / nerf / buff



    NERF
    - Current situation is base in zombie mutation and infection rate (because exist long arms this is so strong thing). There is no protect against it and little protection from Leather Armour is not enough (from my experience not working property), good thing can be 2% (from 3%)


    BUFF
    - Rifle and Pistol ammo is so slow for regen ammo for lv 10, current situation everyone use just shotguns and magnum.
    - Increase pushback (current situation work always when zombie jump) 10% for lv 10 is so low almost nothink happend from experience
    - Fitness need atlast boost stats for 10% (from 5%) i tried and almost not always working (fix)


    FIX
    - Dead skin ( Reduce incoming damage ) i feel its not working well, from my experience when i had 200 - 280 hp and had Dead skin on lv 10 and with passive (atlast 10-20stacks) i was always killed be one hit with magnum or shotgun its almost 30-40 % reduce damage so if someone hit me with magnum for 250+ damage it must be reduced for -75 - 100 atlast. This thing need check
    - I am maybe best unlucky guy ever but still if i had chance become whitey 40% on lv 10 still not working for me better chance from RTD
    - HITBOX for zombies i am not sure but survivors somehow always kill me so fast as zombie with 350+ hp and damage reduction (also experience when zombie is jumping damage is extreme reduced)
    - Recover tried lv 5 and if i deal a lot of damage heal is not coming for me after 10sec
    - I dont know why but always when i had stats for assasin speed for max and passive stacks atlast 10 times . . ., human was always faster and it's so hard hit someone. (i am not user long arms :( . . .)


    IDEAS (for future)
    - Starting melee and weapon, experience use current gun or melee ( so people who unlock this perk can hold and use this weapon, or can carry as second main weapon) i saw a lot of players play with second main weapons when others played just with pistols.
    - ADD information into chat about zombies passive for example ( your current passive stats are 10% bonus speed and 40 bonus HP ...


    Medic
    (passive shotgun damage boosted by 10%)

    Pick up medkids ... give you extra HP bonus for short period
    1/15 LV (unlock) Medicine creator / Infection protection


    Medicines creator (+5)
    Chance spawn small medicine in inventrory or near player
    (unlock Medic)


    Medic
    Chance spawn as medic per game not pernament for whole game
    3% per lv ( 1/10)


    Infection protection (+5)
    Near player is infection reduced
    (unlock Cure)


    Cure
    Player can see infected players and can try cure them
    1-3 LV (1 CURE)
    4-7 LV (2 CURE)
    8-10 (3 CURE)


    per lv chance cure player is 3-5%



    Scavenger
    (Passive you can hold ammo in storage without speed punish)
    - Explosive damage is Increase by 5% each lv
    1/15 unlock (lucky hand/ bag)


    Lucky hand (+5)
    Chance find from every typ of ammo bonus ammo
    1/10 (every lv 5% , 1-5 bullets)
    (unlock extend magazine)


    Extend magazine
    (expand your magazine capacity work just for pistols, rifle)
    each LV +1 pistol / +3 rifle


    BAG (+5)
    Increase your bag capacity for extra ammo
    1/2 weight per lv
    (unlock Milliatry bag)


    Milliatry bag
    Chance spawn with granates
    lv 1-4 (2 granate)
    lv 5-7 (4 granates)
    lv 8-10 (6 granates)



    Stalker (zombie tree perk)
    (Passive Increase lunge +1% per death)
    Extra speed when you use lunge 1.5% for each lv
    1/15 (unlock Fear / blood path)


    Fear (+5)
    If you hit human he can't for next 10sec use PANIC button
    1/10 (unlock Panic FEAR) 3% chance per lv


    Panic FEAR
    If you hit human he drop every weapon he hold
    1/10 , 2% chance per lv


    Blood path (+5)
    If zombie hit human, there is chance he can see his moments for 20-30sec
    1/10 (unlock stalker claws) 5-10% chance per lv)


    Stalker claws
    Damage is Increase when you hit human from behind
    damage Increase per lv by 3-5
    1/10


    2 months is so long time, when i was in school it was no problem be active and play every day but now with my current work its almost imposible be here more then 2 days in row, so for new* members be active 2 months gonna be hell my opinion :) also Family take some time. I like idea make this decision for new* players who not active so much and expand their time for applying if cody or someone who care about applying need more time for votes so easily expand time (let this decision for admin)






    Hello. I have one small problem i am not good with music software (begineer experience), can someone find me name this soundtrack or create in music software short file from this youtube link starting 0:13 and ending 0:37 , need just music without character speaking. I need it for my future channel on twitch.


    Small reward for someone who create it for me or find name soundtrack (some skins from CSGO).

    Hello i found new game Mini DayZ it's free and maybe better then original game > LINK


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    Hi feng Engineer isn't op.


    He's balanced - if you played with medic you know its hard and long way boost medic from lv 1 to 5 or more. (disconect or rejoin = again medic lv1 this is same way with Builder and Engineer)


    if someone try upgrade just (for example) ice traps > 5 traps(suport) but just with 1sec freeze that's all(per game) and one low sentry gun with low damage and heal(suport damage).
    It's same with medic if someone upgrade cure chance = small heal and 2 cure per game with high chance destroy infection.

    In game is current comand !medic - play as medic (heal/cure)


    What about create new comand !class and with this comand also add 2 news class for play.



    Current class Medic


    Unlock this class - cost 500 000 upgrade points. (now is medic open for everyone who write !medic and successful makes 5 questions.) (2 medics in full server)
    - and thas's all medic is balanced.
    - small idea what about pick up First-aid kits for recorver medic heal points.
    - and small rate rpg points for heal humans ...




    Frist new class - Builder


    Unlock this class - cost 1 000 000 upgrade points.


    Builder is person who can build walls or barricades. Protect humans from close combat with zombies.
    Small idea if builder pick barricade hammer(current in game) and build barricade automatic add hp.


    Builder rpg system : (same rpg points / lv as medic system) (in full server 24 people - 2 random persons who own this class)


    1. Limit barricades - (lv1 - 2/ lv2 - 3/ lv3 - 4 ....)
    2. Heal for barricades - (lv1 - +100 hp then others normal barricades / lv2 - +200hp .....)
    3. Limit walls - (lv1 - 1/ lv2 - 2/ lv3 - 3 ....)
    4. Heal for walls (lv1 - 200hp/ lv2 - 400hp ...)




    Barricade :


    + humans can shoot zombies because they can see zombies.


    - easy destroy it (jump above it and automatic barricade is destroyed).



    Walls :


    + stronger barricade (wall) more hp.
    + chance regroup zombies before atack


    - humans cant see zombies so they can't shoot zombies.






    Second new class - Engineer


    Unlock this class - cost 1 000 000 upgrade points.


    Engineer is person who can protect humans with his traps against zombies, Engineer can put traps (freeze zombie for moment) and build sentry gun (consume riffle ammo).


    Engineer rpg system: (same rpg points / lv as medic system) (in full server 24 people - 1 random person who own this class)


    1. Limit ice(freeze) trap (lv1 - 2/ lv2 - 4/ lv3 - 6 ....)
    2. Freeze time (lv1 - 2sec/ lv2 - 3sec/ lv3 - 4sec ....)
    3. Limit sentry gun (lv1 - 1/lv2 - 2/ lv3 - 3....) > Can be put just one in 60 sec - consume riffle ammo ... in other words in lv 3 can be place just in 3 new positions.
    4. Damage sentry gun (lv1 - 30% damage owner > rpg damage system, lv2 - 35%/ lv3 - 40% ....)
    5. Heal sentry gun (lv1 - +50hp/ lv2 - +100hp ....)
    6. special bullets (lv1 - fire zombies for 5sec with 10% chance and 10 damage per second/ lv2 fire zombies for 6sec with chance 15% and damage 15 per second....)


    accuracy and atack speed rare - ak47 with 50% slow atack rare...
    Players can recoil sentry gun drop riffle ammo beside him...



    > Ideas for new class system, better teamwork... <


    ___________________________________________________________________________


    And one more idea for upgrade system for HUMAN rpg system:


    Add special ammo - Fire / Ice / Thunder / Flash Bullets:
    You can choose just one of these 4 types - after select one of these 4 types you can upgrade it - reset your curent bullet typ downgrade lv 0 and select other. [/b](edit)[/i]

    Fire bullets:


    Lv 1 - Fire zombie for 5 sec with 5% chance and with 10 damage per second - 10 000 upgrade points
    Lv 2 - Fire zombie for 6 sec with 6% chance and with 11 damage per second - 40 000 upgrade points
    ....


    Ice bullets:


    Lv 1 - slow zombie for 5sec with 10%slow with 4% chance - 10 000 upgrade points
    Lv 2 - slow zombie for 5sec with 13%slow with 5% chance - 40 000 upgrade points
    ...


    Thunder bullets:


    Lv 1 - stun zombie for 2 sec with chance 1% - 10 000 upgrade points
    Lv 2 - stun zombie for 2 sec with chance 2% - 40 000 upgrade points
    ...


    Flash bullets:


    Lv 1 - Flash zombie for 3 sec with chance 2% - 10 000 upgrade points
    Lv 2 - Flash zombie for 3 sec with chance 3% - 40 000 upgrade points
    ...



    Zombie rpg system (iron body - protect against human special bullets) (edit)


    Lv 1 - 1% protect against special bullets - 1000 upgrade points
    Lv 2 - 2% protect against special bullets - 4000 uprgade points
    ....