Posts by thekillergreece

    Actually there is really a bug with damage. Instead of increasing it % it just added a small flat value thats randomized (the randomization is intended).
    This however significantly increases the damage taken for both sides. Will do some more tests and adjust the point gain due to that.


    I knew it.


    I believe the % should be randomized. Like I said:
    Level 10 Damage: 26 claw damage
    Level 20 Damage: 27 claw damage
    Level 30 Damage: 28 claw damage


    25, 26, 27, 28 numbers would be randomized in that case. Humans are currently too OP if their damage output is stronger than Zombie's damage outputs.

    Will HP upgrade fix? Its almost impossible to kill humans... i did 15 hits as zm and human didnt die? Lol, wtf.


    It's likely your damage is low.


    But I am concerned that Damage skill doesnt affect much for Zombies as they still output 25 damage instead 26/27/28/29/30 the more you upgrade.
    Like.. I expected:
    Level 10 Damage: 26 claw damage
    Level 20 Damage: 27 claw damage
    Level 30 Damage: 28 claw damage


    Which doesn't seem to be the case but I might be wrong. It's helpful for humans mostly.


    I personally think that we got enough male dudes at the moment. It's time to cut off the sausage fest.


    And in the other hand, I don't have access to some models such as Working Joe.


    I am crying a lot.


    Females? Argh. I was thinking Caveira or Valkyrie but both are from Rainbow Six Siege and you said only one model per game.


    How about Faith from Mirrors Edge?


    How about Aloy from Horizon Zero Dawn?


    How about Amanda Ripley from Alien Isolation?


    How about Ada Wong from Resident Evil?


    I noticed, but with their body shapes and their unusual bones, this is one of the reasons I would not do them.


    Also I like to keep one skin on one different game. If people want to see a specific skin on the same game, I will be doing it of course.


    Wtf, not even Kratos and Working Joe? :(!

    Clip Regen - This upgrade regains your current weapon's ammo, depending what kind weapon you are holding at that time. This upgrade applies only to Human side.


    This upgrade can be particularly useful for Humans who want to increase their chances to survive or Humans who aren't bothered to grab ammo from the ground or even Humans who want to spare some ammo to their teammate. The more skill upgrade, the more ammo you will regain and at faster rate.


    You will, however, get more Handgun ammo over other powerful weapons such as Shotguns, rifles and revolvers. You will not regain grenades and/or IEDs. The weapon you are holding at that time will regain ammo overtime until the regen ammount is depleted.


    Pushback - This upgrade pushes your opponent back or effectively halting their movement for one second. This upgrade applies to both sides, Zombie and Human sides.


    This upgrade is entirely optional and is merely like an annoyance to Zombie players but helpful for Human players. Zombies will be pushed back slightly or even have their movement slowed down significantly temporarily by human's melee and/or bullets and this is only one-second effect. Depending the skill level, the Zombie players might even get pushed back as they get shot. This effect applies to both sides in air but at decreased effectiveness.


    Zombie players can find this upgrade useful to their advantage as it behaves as "counter" skill. If Humans have level 10 Pushback skill and a Zombie has level11+ pushback skill, then the zombie will be affected by Human's pushback skill by 30%. If however there is a human with level12+ pushback skill, then the level11+ pushback skill zombie will get affected by that human and only that human. This skill might be useful to Zombies who want to move without disadvantages.


    Infection - This upgrade increases the chances for a Zombie player to infect a Human player. This upgrade applies to both sides, Zombie and Human sides.


    This upgrade is particularly useful but optional for Zombie players. If a zombie player has zero infection skill then they will never be able to infect a player, no matter what. Whiteys do not get ANY extra chances of infections unlike in Vanilla maps so do not get confused or misled how it works.


    Level 1 Infection means 1% chance to infect a player. This applies to REGULAR zombies as well.
    Level 2 Infection means 2% chance to infect a player, level 3 means 3% chance and so on. Level 20 Infection means 20% chance to infect a player too!


    Luckily for Human side, they can upgrade this Infection skill to "counter" their opponent's infection skill. If a Zombie has level 20 Infection skill but the Human player has level 21 Infection skill, then that zombie will never be able to infect that human at all, no matter what. They need to infect a level19 infection skill human or below.


    However, this skill uses maths. If the human has level 20 infection skill and the zombie has level 22 infection skill, then it's: 20 - 22 = 2% chance of infection on that human.


    Ex.
    Human Infection Skill 15 - Zombie Infection Skill 25 = 10% chance to infect that human.
    Human Infection Skill 5 - Zombie Infection Skill 30 = 25% chance to infect that human.
    Human Infection Skill 25 - Zombie Infection Skill 10 = -15% chance to infect that human. Therefore will not infect that human.
    Human Infection Skill 10 - Zombie Infection Skill 10 = 0% chance to infect that human. Therefore will not infect that human.


    Conclusion
    I hope you liked it. Thanks.


    PAGE 2/2

    EU2 originally had an upgrade system which was removed and the server later shut down due to 3.0 launch not supporting any form of custom scripts and/or custom mods. After few months, EU2 opened again and uses Cabin maps only, likely replacing the illegal servers, SL CABIN (Uncle Fred's server). The upgrades system was revamped by Joux and Xerox and introduced it in EU3. EU3 introduces a classic Sammy-ZPS upgrade system albeit modified.


    Some players find certain upgrades skills difficult to understand how they work and their benefits. The purpose of this guide is to explain in details as best each upgrade's purpose, what benefits you gain and so on. Please take a note that all upgrades apply to both human and zombie sides with the exception of Armor Regen and Clip Regen which are Human-only upgrades.



    Introduction
    EU3 is the only server that currently introduces Upgrading mod and is the only server in ZP!S that uses RPG mod (Gaining points by killing, etc). Finally, the server is still in active development with maps being added almost everyday to the server.


    First time players will obviously feel unbalanced and feel free weakness against high-level players. But overtime, you will gain points and manage to upgrade skills to match your opponent. Regular players get 100% gain of points each after match while VIPs get 200% gain of points.


    You gain points by killing humans/zombies, just playing and doing tasks. You get those points only after the match finishes. As Human, it is probably easier to get points than Zombies because you are killing zombies easier and quickly than Zombies killing Humans but there is little difference between the teams as either way you are getting more points by playing and trying to accomplish your task.


    Spectators do not get any points at all. If you were spectating and just out of sudden join the match few seconds before it finishes, you will still get points but very few (Instead of getting 1500 points or so, you might just get 55 points.)


    If you are starting Human or Zombie and win the round, you gain 20% extra points. If you joined the round late and once it finishes, you will lose -50% points gained of that round as a punishment for joining late as HUMAN.



    Upgrades
    The following upgrades are:


    Speed - This upgrade increases your walking and jogging/running speed. It also increases crouch speed as well. This upgrade applies to both sides, Zombie and Human sides.


    This upgrade can be useful in many ways including escaping from zombie's pursuit at ease, reaching to goals faster, able to jog faster even though carrying a lot items on you and so on. Be warned, however, that your speed will still be decreased significantly if you do not rest enough after repeatedly running so keep a note on that as the zombies will catch up with you at ease as they do not lose any speed at all as they do not tire similarly in Vanilla modes.


    Note, pressing Panic button may decrease your speed significantly, depending your speed level. This is a bug.


    Damage - This upgrade increases your damage output to your opponents. This only applies to all weapons with the exception of IEDs and Grenades. This upgrade applies to both sides, Zombie and Human sides.


    This upgrade can be particularly useful in order to eliminate your opponent in quick succession, saving you some bullets. For Humans, the more you upgrade your damage skill, the more damage you will cause your opponent with your weapons (Firearms and Melee). For Zombies, the more you upgrade your damage skill, the more damage you will cause your opponent with your claws.


    This skill entirely depends your opponent's health regen skill. If your opponent has high health regen skill but you have very low damage skill then there is a chance you will never be able to kill your opponent, depending on several factors including your shots' locations. On the other side, if you have high damage level and your opponent has low health regen then there is a chance you will be able to one-shot on their head with your Shotgun, point-blank.


    On Zombie side, no matter your damage skill level, you might still need to claw your opponent more than three times, depending their health regen. It is currently impossible for a Zombie to kill a human in two claws, no matter their health regen skill. If your opponent has high health regen and you have high damage skill level, you might still need to claw them more than five times, depending where you hit them at. It is important to note that if your opponent has their body armor on, it will take some time to kill them as that decreases your damage output.


    Zombies with high damage skill can be proven dangerous foes to humans, able to kill them in quick success. Level 25 Damage skill grants you causing 30 to 38 damage output. The number is randomized.


    Health Regen - This upgrade increases your maximum health by 2 for Humans and by 4 for Zombies as well as regain some portion of your lost Health after getting some damage. This upgrade applies to both sides, Zombie and Human sides.


    This upgrade should be your first priority in order to survive in matches as Human particularly but is strongly recommended for Zombies to prioritize upgrading this skill as it will increase their chances to accomplish countless kills or damages in seconds before being put down.


    For Human side, this skill upgrades your health by 2. For example, level 1 skill would increase your maximum health from 100 to 102. Level 2 would increase your health from 102 to 104 and so on. This skill is particularly useful and important to your chances to survive numerous encounters. If you have taken damage, you will regain some health you lost but your health regen ability will soon be depleted after regaining enough health. Low level health regen skill humans are often targetted as priority to be killed by experienced Zombie players due to the fact they are very easy kills to add more teammates to Zombie team.


    For Zombie side, this skill upgrades your health by 4. For example, level 1 skill would increase your maximum health from 200 to 204 as REGULAR zombie and 250 to 254 as WHITEY zombie. High level health regen skill zombies are extremely dangerous to Human players as the regain health in zombie side is much faster than Human side and can recover gunshots much quickly, making them extremely dangerous foes for human players especially WHITEYS as they can have 350 Health Points for Level 25 health regen skill. Low damage skill humans may be proved useless to eliminate high level health regen zombies, further requiring a team effort to put down powerful zombies.


    In brief, experienced Zombie players with high health regen skill will know how to withstand several bullets from Humans so extreme caution is to be taken. 1v1 might be proven a suicide.


    Armour Regen - This upgrade increases your armour points by 1 for Humans on spawn. It will then slowly increase your armour points in limited amount of time. Once it reaches 100, depending your Armour Regen skill, you will regain your lost armour points for a limited amount. This upgrade applies only to Human side.


    This upgrade, while not particularly useful, it can help you increase your chances to survive a zombie encounter. This upgrade can counter your overpowerful opponents (High level health regen and damage) as the armour decreases your opponent's damage to half, further increasing it's usefulness. However, the armour quickly gets depleted unlike Health Regen.


    If you got level 5 armour regen, you will spawn instantly with 5 armour points on you with it slowly increasing to the maximum regain amount.


    PAGE 1/2

    Uh, it will be approved, it won't be so easy, since as u know maybe there are already 2 only church 24/7 servers, one of them is almost always full, and the other one is from time to time full or half filled.
    But with mentioned by you scripts, it would be not bad and i personally like it)


    Another question is our community ready to host that and are our developers have resources and desire to implement those ideas...


    I am sure Xerox has other priorities to do and EU4 is not one of them!!

    EU4 - Church ONLY - FF ON = Will get full of players, I am sure :P


    But add rules that you should not massacre humans and should not have killing humans as sole purpose. :)


    Add forgive script too so if someone gets teamkilled, the victim can push a button to forgive or not. If a player teamkills 5 humans, they get auto-banned from server for 1 hour.

    The specific map is increasingly unpopular and unfavored by several players and members of the community due to many issues: No objectives, map is simply broken (If we already voted a nextmap, drinage map wont cause the round to end completely for transition) and it's not fun at all.

    This is regarding the other games, other than ZP!S.


    I simple doubt Left 4 Dead 2 Server has any players at all since most if not every player choose modded servers.


    In the following website, http://soldiersofdemise.com/ you can still see other games with the servers being stated as "CLOSED". My suggestion is, if those games wont have SOD servers anymore, they shouldn't be seen in website, they should be removed. If Rust, CSGO, etc, wont have servers, they should be removed. I think this is web designer work.


    Servers with no players at all should be closed to save up money costs.

    This is a guide for the players to know how to play as medic, properly! Well, to my eyes.


    Any player can become medic provided they passed their medic exam by typing !medic in-game. Of course, the answers are same but randomized on order.


    If you pass the exam, the next game's round, you MIGHT become the medic. If not, then the 2 next rounds, you might become the medic. If not, next round and it goes on. On the other hand, if you fail the exam, you will be banned from applying for ten to thirty minutes.


    It is important to note that the maximum limit for medics to play on a match is two, depending the playerbase. If the playerbase is less than 15, then only one medic will appear. If less than 5 players, there may not be a medic at all.



    Once you pass the medic exam, you will get the following form:



    Clicking the Medic Upgrades will lead to this:



    Clicking the Medic Stats will lead to this:



    It is currently unknown the real purposes of the medic stats system as the medic system will reset every time after quiting the server and not logging back in within 5 minutes or so.


    UPGRADES


    Definition of the following upgrades:
    1. Total Heal = Those are the available points that the medic has. 200 points simple mean 200 health to heal other players. If a medic is healing a player from 50 to 125 health, then 75 health points will slowly be taken away from you until he is healed. It is automatically upgraded to one level. Upgrading it to second level will grant you 250 points. Upgrading it to third level will grant you 300 points and so on. Medics can also heal themselves overtime.
    2. Heal rate = How faster does a medic heal his/her teammates. For 0 level, it's about 2-3 health points per second. The lower level, the slower healing time.
    3. Total cures = How many times can your medic cure his/her teammamtes. At 0 level, it's only ONE cure per match. If 1 level, TWO cures. If 2 levels, THREE cures and so on.
    4. Cure chance = Self explanatory. If the cure chance is low, then you MAY fail to cure your teammate therefore you will have to kill them before they turn into a zombie. At 0 level, the cure chance is 35%. At 1 level, the cure chance will be 40% and so on.


    Medics will always be level 0, regardless how many times you played one. If you do a great job in a match, such as, curing, healing a lot teammates, you might get leveled up and get one upgrade point to upgrade your medic skill. Unfortunately for you, all skills and upgrades are automatically reset if you quit the server.


    COLOURS


    Medics are the only humans who can understand who of all teammates are HEALTHY, INJURED and INFECTED.
    1. HEALTHY teammates display NO colour on them. Healthy also means that the teammate is on his/her maximum health. It does not mean if he/she is armoured or not. Healthy teammates cannot be seen through the walls.
    2. INJURED teammates display RED colour on them. If a teammate got attacked or injured by falls and/or objects hitting them, regardless of how many health they lost, they will be displayed as red colour on them and you can even see them through the walls. Injured teammates can heal themselves overtime if they are near a medic, as long as the medic has available health points to heal them.
    3. INFECTED teammates display BLUE colour on them. If a teammate is infected, it does not mean they are aware that they got infected (Aka, Quarantine symbol upper right corner). They are still unaware of being infected but a medic knows that they are infected. A medic, if he/she has available cures, has to approach close to the infected teammate and push E button on them until you get the following messages:


    Medic 1 succcessfully cured Teammate 1 from infection! ------ Medic 1 failed to cure Teammate 1 from infection!

    If the medic manages to cure the infected teammate, the teammate is cleared from any form of infection they received from. If the medic FAILS to cure the infected teammate, it's usually recommended to kill them before they turn themselves. Medics can also see infected teammates through the walls.


    And lastly, regular teammates can see their medics in GREEN colour on them. If there are 2 medics, a medic can see the other medic in green colour as well and vice versa. Thankfully, zombies can not see through the walls who is injured, infected and who is medic so they have to take a good look on each teammate's clothes. Medics are wearing blue and white clothes on them, carrying a backsack stripped with a + symbol behind it as well as on the medic's shoulders.


    GUIDE ON WORKING/SURVIVING AS MEDIC

    Unfortunately for the medic players, they are not exempted from the server rules, especially in maps where humans must progress their objectives, particularly the Redqueen maps. It is not uncommon for zombies to target the medics as priority to be killed.


    It is strongly recommended to be paired with other humans in order to survive. A medic is at mercy to be killed easier than regular teammates due to their abilities (healing, curing, etc), therefore take extreme cautions when progressing objectives alone or even barely alone. Healing teammates is also a must as they can provide extra firepower against the zombies rather than alone yourself. It is sometimes recommended to go lightly with small firearms so you can move fast around and heal/cure your teammates.


    Keep in mind that medics are more like support role in the server therefore brawling around yourself without teaming up your teammates and without healing them at all is merely stupid idea. Let the regular humans do their most work and heal them whenever they get injured. Provide cover and heal, repeat. Avoid any form of encounters with zombies, especially if travelling alone.


    It is generally recommended for Medics to be armed with Handguns, magnums and/or shotguns as they are more light, especially the small firearms than armoring yourself with heavier weapons which will do nothing but kill yourself in the end. Your teammates need to be healed and supported!! Don't neglect them!


    Obviously, this is a guide for regular players, not SoD members for obvious reasons (Most SoD members have their skills upgraded almost to maximum!!).


    That's all, thanks for the read :)