Posts by Joux

    Yeah, tbh that is one of the best changes, carriers were far too strong, and high upgraded players playing as whitey was just far too overpowered.


    The damage upgrade alone per level affected whitey more than a normal zombie so it needed changing and balancing, a very legit nerf for upgrades. The default base damage settings for zombie/whitey with upgrades just made it hard to balance and did not work too well with an upgrade system so i think it is a very fair change for all.


    The changes as a whole were designed to make zombies have a chance of reaching and attacking humans, but allowing humans to also have a chance to fight back and not get 1/2 hit by high upgraded players too. It also gives new and low upgraded players an even better chance of fighting high upgraded players too. (hp base, hp per level, base damage)

    - Work In Progress -


    - KEY -
    Research
    Facility/Military ( * Military Unit * )
    Resource
    Upgrade
    Scan


    - Research Level 1 -


    > Basic Scan Droids
    >> Infiltrations > Basic Scans

    >Mobile Ore Extraction Units
    >> Resources > Ore Miners


    >Mobile Fuel Extraction Units
    >> Resources > Fuel Miners


    >Maturation Chambers
    >> Resources > Maturation Chambers



    - Research Level 2 -

    >Military Scan Droids
    >> Infiltration > The Lighthouse

    >Medical Growth Enhancements
    >> Resources > Hospitals


    >Spacedock
    >> Facilities > Space Dock >> Production > * Lancers / Moths *


    >Lunar Plant
    >> Facilities > Lunar Plant >> Production > * Pythons / Bombers *


    >Space Station
    >> Upgrade > Reduces Military ETA by 1 tick.


    >Space Station
    >> Facilities > Space Station >> Upgrade > Reduces Military ETA by 1 tick.


    >Photon Particle Generator
    >> Facilities > Photon Turrets > Production > * Photon Turrets *



    - Research Level 3 -
    <WIP>
    - Research Level 4 -
    <WIP>
    - Research Level 5 -
    <WIP>

    Long overdue, but i think it would be best for all members and players to understand the Zombie Leaver system and the reports you see on the BanMe section of the site.


    The new code has been designed to stop players leaving as a starting zombie, and a human player who has just been killed at the start of a round.


    If a player has 4 or more warnings, they will be banned for one hour, split into two bans;
    > A 30 minute ban is given instantly. This is to prevent a player from rejoining and avoid play as zombie for the current round.
    > A second 30 minute ban is given ( after the original 30 min ban has expired ) the next time the player joins. This is to prevent people from just leaving as a zombie, and coming back an hour later + and playing as if no punishment had been given.


    2 Warnings are given to a player that leaves as a starting Zombie.
    2 Warnings are given to a player that leavers after being killed as a zombie.


    The plugin only monitors the first few minutes of each round, after this time has expired, starting zombies and humans who are killed will not be punished. The plugin is designed to prevent the start of a round from being ruined by leavers.


    To understand the BanMe bans and warnings.


    Starting Zombie Leaver - AutoBan = A Starting zombie both Whitey and Normal has left the game.
    Zombie Leaver - AutoBan = A human who has been killed and switched to zombie has left the game.


    Zombie Leaver - Rejoin AutoBan = Part 2 of the original ban, the second 30 minute ban stage.


    Hopefully this all makes sense!


    Update 1.2


    AFK Manager - System now has an additional feature which will punish those who decide to afk once becoming a zombie. The inner workings of the mod will be kept a secret to prevent any possible abuse to avoid detection. However, if a user is afk for longer than roughly 30 seconds, the system will take action.

    Free Buysong and Random Skins have been Activated!



    This weekend a community chosen event will be held, where you choose the event!


    Begining Friday 18:00 - Sunday 23:59 the results of the poll will be activated in the ZPS Servers!


    Out of the multiple options, you can choose two types of events you would like activated in the server this weekend, so go get voting!

    Making a seperate thread, as the music.163.com website was too slow and laggy when connecting to its API, Jouxbox has now been linked to youtube ( i found a way Kreygasm ). Although most songs seem to play fine, some have special strings which are not getting converting correctly when the mp3 link is generated.


    The new jouxbox now searches youtube via the API ( which only takes 1-3 seconds to do ) then, once a song is chosen, downloads it to the dedibox ( which takes about 5-10 seconds ) and creates a link for the mp3 to be played ingame.. and plays it BloodTrail


    Therefor, any songs that you buy which do not play, let me know here or on steam so i can look at the logs and correct any special characters that still need correcting.


    ciao QTWave


    + fixed string bugs, alles gut!

    I think the fact there was only 2 of us shooting at the damn mini raidboss was the reason for my unnecessary death.. and everyone dying regardless of my heroic efforts 10 seconds later.. :whistling:

    Far too many hours spent in fixing this, but with good news, Jouxbox is back ! As it caused some issues yesterday with an html embed option to play music, it has now been switched back to the flash player method of playing music, so hopefully the lag that it was causing yesterday has now been resolved.


    The new Music Streaming Service along with their API( after days of searching for one ) is 100 x better than grooveshark, meaning, it should no longer cut out music randomly, the search results now support .. a lot ( currently it will now list 21 results from your searches! ) and it also includes song length, which means if you play a short song such as the popular spongebob theme tune, which last 60 seconds ~ you don’t have to wait 3-4 minutes to play another song! Same goes for longer songs, they will no longer be cut short if someone buys a song before it ends!.


    I plan to get the embed working again soon, for those who cannot get the flash player working (as it does require flash player for IE to be installed) so music will work for everyone! But first need to leave it running for a few days to makes sure all is ok.


    Ciao!

    Youtube api I don't think I will use, did a lot of tests last week trying to get it working but 2 big issues, the socket plugin used in sourcemod will not work correctly with youtubes HTTPS protocol + ingame zps browser does not like youtube to play the music ;< .
    There is a possibility to get it working in a radio-type environment, by which, you would request songs and it plays down the radio, but I have tested the radio and its slightly buggy at the moment so am not going to waste the time in doing that just yet.


    Will look for some more music API's this week however.

    One thing I will add to this, if you are asking players and ruining the gameplay of ZPS by trying to forcefully obtain achievements, then the ban hammer will be released without question. The mod was built for these to be obtained legitimately, although I know a lot of players have now done this the pathetic way by cheating, I draw the line if it affects players and the server wanting to play the game normally. I added the minimum of 10 players to prevent stat padding, so let this be an extended warning into why and what not to do.



    i have no issues with people saying i just need 1-2 more kills for this acheivements blah blah..and helping them out, that will always happen, but stopping full gameplay to get an achievement is beyond a joke.

    That version of rust was just awesome imo, it felt like css in a huge open world environment, the building, finding weapons and PVP was brilliant, much like DayZ and H1Z1. 7 Days ( although i have not played a lot ) and especially the new rust for me seems too PVE/build to win for my liking.

    I am assuming that first pic is from the huge tower i spent far too much time on ^^ ?


    And damn that was a while back, but i seem to remember having some envolvment in that raid :P?