Posts by Joux

    Free Buysong and Random Skins have been Activated!



    This weekend a community chosen event will be held, where you choose the event!


    Begining Friday 18:00 - Sunday 23:59 the results of the poll will be activated in the ZPS Servers!


    Out of the multiple options, you can choose two types of events you would like activated in the server this weekend, so go get voting!

    Making a seperate thread, as the music.163.com website was too slow and laggy when connecting to its API, Jouxbox has now been linked to youtube ( i found a way Kreygasm ). Although most songs seem to play fine, some have special strings which are not getting converting correctly when the mp3 link is generated.


    The new jouxbox now searches youtube via the API ( which only takes 1-3 seconds to do ) then, once a song is chosen, downloads it to the dedibox ( which takes about 5-10 seconds ) and creates a link for the mp3 to be played ingame.. and plays it BloodTrail


    Therefor, any songs that you buy which do not play, let me know here or on steam so i can look at the logs and correct any special characters that still need correcting.


    ciao QTWave


    + fixed string bugs, alles gut!

    I think the fact there was only 2 of us shooting at the damn mini raidboss was the reason for my unnecessary death.. and everyone dying regardless of my heroic efforts 10 seconds later.. :whistling:

    Far too many hours spent in fixing this, but with good news, Jouxbox is back ! As it caused some issues yesterday with an html embed option to play music, it has now been switched back to the flash player method of playing music, so hopefully the lag that it was causing yesterday has now been resolved.


    The new Music Streaming Service along with their API( after days of searching for one ) is 100 x better than grooveshark, meaning, it should no longer cut out music randomly, the search results now support .. a lot ( currently it will now list 21 results from your searches! ) and it also includes song length, which means if you play a short song such as the popular spongebob theme tune, which last 60 seconds ~ you don’t have to wait 3-4 minutes to play another song! Same goes for longer songs, they will no longer be cut short if someone buys a song before it ends!.


    I plan to get the embed working again soon, for those who cannot get the flash player working (as it does require flash player for IE to be installed) so music will work for everyone! But first need to leave it running for a few days to makes sure all is ok.


    Ciao!

    Youtube api I don't think I will use, did a lot of tests last week trying to get it working but 2 big issues, the socket plugin used in sourcemod will not work correctly with youtubes HTTPS protocol + ingame zps browser does not like youtube to play the music ;< .
    There is a possibility to get it working in a radio-type environment, by which, you would request songs and it plays down the radio, but I have tested the radio and its slightly buggy at the moment so am not going to waste the time in doing that just yet.


    Will look for some more music API's this week however.

    One thing I will add to this, if you are asking players and ruining the gameplay of ZPS by trying to forcefully obtain achievements, then the ban hammer will be released without question. The mod was built for these to be obtained legitimately, although I know a lot of players have now done this the pathetic way by cheating, I draw the line if it affects players and the server wanting to play the game normally. I added the minimum of 10 players to prevent stat padding, so let this be an extended warning into why and what not to do.



    i have no issues with people saying i just need 1-2 more kills for this acheivements blah blah..and helping them out, that will always happen, but stopping full gameplay to get an achievement is beyond a joke.

    That version of rust was just awesome imo, it felt like css in a huge open world environment, the building, finding weapons and PVP was brilliant, much like DayZ and H1Z1. 7 Days ( although i have not played a lot ) and especially the new rust for me seems too PVE/build to win for my liking.

    I am assuming that first pic is from the huge tower i spent far too much time on ^^ ?


    And damn that was a while back, but i seem to remember having some envolvment in that raid :P?

    ...And say hello to Soldiers of Demise.


    For almost 6 months now (even longer) we have been discussing the options to move the community into other games, but had been slightly restricted by the current name. We had a lot of replies (and thanks for the input!) with possible names and discussed the usage of them; however, a lot of the names given unfortunately had already been taken. In terms of the rewards, we will be listed the runner up names and distribute the rewards accordingly.



    By the end of the day (hopefully!), both the main site and forums will be changing, and our new home will be on the web address of http://www.soldiersofdemise.com. The forums will be reconfigured into game divisions and most current content will be moved into the ZPS Game Division.



    Ranks, Permissions, Admins, Management Changes



    With the change, I am moving Mr.9 down from Management; it’s been a very prolonged decision but unfortunately (for us!) his life commitments and lifestyle change have taken priority. But I hope he will return very soon to once again help our community grow, and of course, dominate the leader boards!



    In Terms of Ranks and Permissions, I am re-introducing Head Admins for each game we expand into for individual game management. As it stands, this will not mean too much for anyone, and not much will currently change, but a system is being put in place for when it is needed.



    Due to Mr.9 Leaving the Management Team for Both Server and Community Roles, I am re-appointing XeroX to the Server Management side of our community. As behind the scenes and undocumented notes, XeroX has helped the ZPS servers a tremendous amount so far, with helpfull admin plugins and scripts to the barricade griefing code, aswell as alot of other help with testing scripts and other plugins.


    There is a full explanation of the roles on the new website when it goes lives. But to clarify, I have split the management now into two groups (Although this was briefly set in motion when i last made management changes.) which are Server Managers & Community Managers. For issues regarding server performance or issues with player stats and or donations, server scripts/mods, Site/Forum Issues, Server managers are in control. For anything regarding the Community, such as Admins, Members, Bans, Disputes and Player issues, Community Managers are the people to go to (in a first case scenario).



    ZP:GO + Forum Downtime


    The ZP:GO Script me and XeroX have been working on over the past two months is almost complete and ready for a live test, just a few more additions and fixes required but hopefully either this weekend or the next it would be nice to get some members together for better testing! Notes on the mod will follow on release on both the Site and Forums.


    With all these wonderful changes, I will be asking the entire community on what they would like added to the community, from admin changes, Forum Changes, Site Changes and even Game Servers for any other game you would like added to the community! I will have a write up regarding this after the new site and forums are live however.


    And finally, for a 'Heads Up', The Forums will be taken offline at some stage either this evening or tomorrow morning to make the changes to fit in with the new community name and various other works required.


    Any questions please let me know here or on steam direct.

    So JX MOD has been running for a good few months now, and there have already been some big changes to balance the script. However, now that a lot of players have some fairly high upgrades, i would like to know everyone’s thoughts on what needs to be balanced. This includes changing an upgrade completely, or simply buffing the weaker ones, or nerfing the strong ones!


    Although it is an upgrade server, and things are going to be obviously unfair on players who do not play as much, it is more of a balance and any ideas to bring new players to the community who believe they have no chance in playing with low upgrades.


    The most recent change ( and continuous struggle with speed ) is regarding ammo regen, which will disable if you are moving too fast than your upgrade speed ( However, it will now reactivate if you stand still ) . For those that have the weird and wonderful speed bug which makes you slightly faster than others, it will affect them the most. It also affects people who think they can abuse the ammo regen system too.


    So, please let me know what needs changing, or what in your perspective requires tweaking and why, no one liners such as ' humans have too much armour ' etc.

    Update : It now takes half the time to save stats than before, just watching the server with 21 people, it only froze for 2-3 seconds ( which is almost unnoticeable ) however, i still have a couple of other changes to make which should hopefully completely remove the freezing. Will be updating the JXMOD Log with alot of changes to note this.