Posts by Lion

    If that will be considered then you have to think about it first: will it be worth it? There are already at least two church based servers. If sod launches a church server then: will there be enough players so that this server will run active from it's own like the cabin one? Will it have anything to stand out from the other church servers (rpg or not, VIP or not)? As another simple church server it will cut it as much as someone launches a cabin server and tries to compete the sod one. About the friendly fire I don't know it might be fun to play sometimes so I liked what Leo said to keep it as some member meeting thingy. What I remember though are maps like badbay (something, forgot the name) where humans and zombies have to capture points and both teams respawn. Would be nice if that map would be added on eu1 and/or 3 if they work.

    Some ideas (gonna add more in future):
    add (+)
    zph_deterrence_b2
    zph_unrealistic_v1
    zpo_church_siege_xmas_md2 (instead of the current one, for that christmas vibe)
    zps_smash_cannonz_somb8 (or whatever version we had)
    zpo_deathrun_deepfloor_v4
    zpo_deathrun_jungle_v3 (maybe refresh deathruns with those two instead of current)
    zps_clubzombo
    zpo_hospital_of_fate_v3f_r1 (thanks to Winter from ZB clan I received his small rework, the console doesn't get interrupted by others anymore, elevator doors and the elevator itself is moving faster, which makes the elevator part for humans less painful)
    zps_sapidcerebrum_b6


    remove (-)
    replace cabin with a better version or remove completely
    zpo_crossfire_b5 (people been complaining about it being boring and time consuming)
    zpo_bluevelvet_e1 (people being pissed about the objectibe at the end being unclear and always kills the whole human team, maybe some fix needed or someone could tell what's up)

    Best you can do is call an admin (keep a few on your friendlist) but in general someone needs to remake this map with walls or tunnels like Zach said because this map is fun to play but not when people start becoming greedy.

    I don't think that this is the reason why the server is empty often, we often have people and they keep playing (once we get many) I can't tell you how often people vote for maps they don't play and then leave or how often we are left with 5 people on server after a crash, ZPS is dying in general and finding a constant base of people who play all the time like on all server is hard these days because those server who have that are not modded which people mostly prefer. Coming to your hp regen thing; Normally you instantly die with 500 hp either the damage counter bugged or toughness with hp together prevents that, 5 hits 75×5=375, one hit 75 two hits 150 3 hits 225 4 hits 300 5 hits 375, how much health does sasuke have? I guess over 300 so it's not even the fault of hp regen and might be even hard to deal with when having high toughness. I understand what you wanna point out 1v1 is unfair but consider 1 zombie VS 10 or 20 humans on red queen, church and so on.

    I don't wanna sound like a dicks but nerfing stuff all the time because someone is "Op" isn't fun for those who grind day for day to achieve this. I mean sure I'm saying this as high ranked but you must know I played the shit out of this server to gain that level, people grind a lot and want to be rewarded for this you know, I still agree that hp steal + hp regen without delay is pretty "op" but only Hp regen actually gives the zombies a bit defense since now you have lowered hp and hp steal delayed anyway.