Posts by Lion

    Well there goes my shiny orange tag. But for real though thanks for giving me the opportunity to join the high nubs team I really appreciate that and I'll try my best on this position. I'm looking forward on what's coming in future and would like help out whereever I can. As Joux already mentioned above please don't hesitate to contact me on any kinds of issues (whether community (members admins, applications), server related stuff (rpg, bugs, etc) or any other problem or concern) and I'll try to resolve the issues or redirect them to the next best person. I'd like to say thanks and let's go I guess. ;>
    Also for the name how about Jouxperience mod [JXP]?

    Looks good Uncle Joux but will we also be able to use that earned stuff on eu1 and 2 and if yes what will be the benefit there (instead of double points for rpg, double points for the normal ranking?)? Also will we get our tokens back we had before?

    If that will be considered then you have to think about it first: will it be worth it? There are already at least two church based servers. If sod launches a church server then: will there be enough players so that this server will run active from it's own like the cabin one? Will it have anything to stand out from the other church servers (rpg or not, VIP or not)? As another simple church server it will cut it as much as someone launches a cabin server and tries to compete the sod one. About the friendly fire I don't know it might be fun to play sometimes so I liked what Leo said to keep it as some member meeting thingy. What I remember though are maps like badbay (something, forgot the name) where humans and zombies have to capture points and both teams respawn. Would be nice if that map would be added on eu1 and/or 3 if they work.

    Some ideas (gonna add more in future):
    add (+)
    zph_deterrence_b2
    zph_unrealistic_v1
    zpo_church_siege_xmas_md2 (instead of the current one, for that christmas vibe)
    zps_smash_cannonz_somb8 (or whatever version we had)
    zpo_deathrun_deepfloor_v4
    zpo_deathrun_jungle_v3 (maybe refresh deathruns with those two instead of current)
    zps_clubzombo
    zpo_hospital_of_fate_v3f_r1 (thanks to Winter from ZB clan I received his small rework, the console doesn't get interrupted by others anymore, elevator doors and the elevator itself is moving faster, which makes the elevator part for humans less painful)
    zps_sapidcerebrum_b6


    remove (-)
    replace cabin with a better version or remove completely
    zpo_crossfire_b5 (people been complaining about it being boring and time consuming)
    zpo_bluevelvet_e1 (people being pissed about the objectibe at the end being unclear and always kills the whole human team, maybe some fix needed or someone could tell what's up)