Fungrades 2024 - 3.6.0
An update on the status of the new skill rating system and some big changes to the power of bleed for both teams.
Zombies have received a small health buff to address the current high survivor win rate on the majority of maps.
( and to slightly counter the new 'free' damage bleed will now provide to survivors )
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Changes
Bleed
Whilst bleed provides survivors with the prevention of health regen and some perk integration ( mainly haemorrhage ) the bleed stat has been a little underwhelming for Survivors.
Therefore, bleed has been given an additional damage passive ( for both teams ) that works the same way in which haemorrhage works.
Each stack of bleed applied to a survivor ( or zombie ) will now increase your damage by an additional 5% ( up to 20% max ).
This means you can now support your team for free by applying bleed and buffing the damage for your teammates.
With the new Yin Yang additions, bleed will now be a viable choice to build around for Survivors.
Infection and Bleed Lower Caps
Minimum Bleed Chance : 5%
Minimum Infection Chance : 2.5%
The minimum limits now allow all players to have a small chance to proc both bleed and infection.
Skill Rating System ( !sr / !skill )
A Skill Rating system has been added to the upgrade mod to dynamically and quickly adjust the balancing issues an upgrade system introduces.
The idea behind the system ( as always ) is to keep the increase of upgrade power balanced with your personal skill.
As player skill and upgrade power works heavily along side each other, player v player balancing has proven to be a big requirement.
Historically, this has always been done by nerfing parts of the system ( such as perks, upgrades etc ) and has proven to be a bit 'boring' for the majority.
Therefore, instead of nerfing players based on your upgrades and activity alone, this system works primarily skill and performance over upgrade power alone. It also means we can also look to rebuff certain perks making them strong and a lot more fun to play with.
The system will now dynamically scale the power of strong and weaker players ( which is going to be new or underpowered players 99% of the time ) who are still learning the game and system. It has been designed to adjust your rating quickly, so if someone starts improving, their stat boost will fade away just as quick.
This also stops people from abusing the system by intentionally playing bad to gain an unfair advantage.
The system will make amendments to both Damage and Resistance.
The damage reduction currently reduces your damage up to a maximum of 20%, this means, you will deal up to 20% less damage to players who are having a hard time killing and dealing damage to other players.
Whilst some players have somehow been finding it "hard" to adjust to the system, remember that the max reduction only applies when there's a significant skill gap between you and the target player.
If you're seeing reductions, it's because you're facing opponents with a much lower skill rating, these are players who are struggling to get kills and/or have consistently underperformed.
In most cases, players with lower skill ratings will still pose the least threat compared to others.
This system gives them a slightly better chance of survival without altering their stats in a way that would make them stronger or outperform players with and equal or higher skill.
Whilst it has been created for balance and is far from being a hardcore competitive ranking system, you will also be given a public rank and skill rating which you can access using !sr or !skill.
The !hud option also has an additional toggle to include the SR gain from each kill.
Currently, the skill rating is shared between teams. Although this was originally tested to work separately for each team, further work is needed before the skill rating can be split.
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Upgrades
Zombie
Health: 4 -> 5 Per Level
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Perks & Evolutions
Survivor
Electric Fist
Evo 2) -50% Stun Duration > No longer Stuns
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Yin Yang's
Survivor
*NEW Expose
Provides increased Bleed Chance at the expense of Damage.
Overclock
Max Level: 0 -> 1 Base 2 -> 1 Per Level
Upgrade Points: 10 Per Level -> 5 Per Level
Expert
Upgrade Level: 0 -> 1 Base 3 -> 2 Per Level
Haemorrhage
Damage: 5% -> 0% Base
Evo 1) 2.0x -> 1.5x Stack Damage
With the addition of the new bleed passive, Haemorrhage will become a much more viable perk to use.
Whilst the Perk has been slightly nerfed, it will remain extremely strong with the new Yin Yang + Bleed Passive.
Zombie
*NEW Expose
Provides increased Bleed Chance at the expense of Damage.
Overclock
Max Level: 0 -> 1 Base 2 -> 1 Per Level
Upgrade Points: 10 Per Level -> 5 Per Level
Expert
Upgrade Level: 0 -> 1 Base 3 -> 2 Per Level
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