Fungrades 2024 - 3.5.0 Patch Notes - 21/06/2025

  • Fungrades 2024 - 3.5.0

    This update includes some of the changes that have been 'silently' added over the last several weeks since 3.4.0. The decision to add in changes without prior notice was made to see if any noticeable change occurred with the state of the 'broken' infection and bleeding proc rates. Other changes to Affliction stacks and the Zombie queue system was also added including both Survivor and Zombie stacks for win streaks.


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    Changes



    Infection and Bleed Caps

    Infection Cap: 60% -> 25%

    *NEW Bleed Cap: 35%

    Even with the addition of the infection cap added many moons ago, it was still an insanely high cap that had little to no effect on the total balance.

    The reduction will now allow new players to have a much better chance at playing and preventing one-shot infections.

    This change has proven to have no detrimental affect between high ranking player clashes (that had a decent amount of resistances) proving this to be a good balance change between high to low ranking players only.

    Due to the reduced severity of bleed, the cap for bleed has been set to a slightly higher value of 35% compared to infection.


    Death Experience

    Death experience now scales against your killers rank. high ranked killer == more experience.


    Kill Experience Bonuses

    The experience gain by killing high ranked players has been increased, the maximum multiplier has been raised as well as providing increased experience in general.

    Along with this change, large player level gaps will now also grant an additional experience bonus. This bonus will also be provided to kill assists.


    Zombie Queue Skip

    Further affliction points will be added to the round based on your own personal win rate ( for the current round/session ) and your Prestige Rank.


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    Perks & Evolutions



    Survivor

    Buck

    Evo Interaction Bug Fixes.


    *NEW Vital Shot

    Kills with pistols regenerate health over time ( 30s ). Does not stack.

    Health Regenerated Per Level: 4 / 6 / 8 / 10 / 12

    Evo 1) 20s Regen Time / -3 Total Health

    Evo 2) Changes to Revolver Kills / 45s Regen Time



    Zombie

    Plague

    Fixed plague ignoring infection cap in certain scenarios.


    Wither

    Base Wither Duration 2s -> 4s

    Evo 2)  +100% -> +50% Wither Duration


    *NEW Hamstring

    Permanently reduces your targets total speed upgrades per hit ( Up to 25% Speed Reduction )

    Stacks Per Hit Level: 0.2 / 0.4 / 0.6 / 0.8 / 1.0

    Evo 1) +1 Perk Level / -20%Max Stacks

    Evo 2) +5% Max Stacks / -1 Perk Level


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  • Hamstring cool lots attackspeed makes it viable

    Wither first when it is active there is only one option to panic but you cannot run since zombies are faster than you anyways

    vital shot dont see how it would be useful too high cooldown

    overall i think these needs little adjustment to be perfect.

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