Fungrades 2024 - 3.3.5
Todays patch slightly reduces damage gained from several perks and yin yang's and also reducing the severity of stat afflictions by applying their effects multiplicatively instead of additively.
Some brand new Yin Yang's have also been added, this time adding in some brand new distance based options!
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Affliction Changes - Upgrade Power Only
All stat afflictions now apply their effects multiplicatively to Upgraded Stats Only, this means you will no longer be crippled on a specific stat if you have no upgrade power in its specific stat. Upgraded stats are from all upgrade sources, Upgrades, Perks, Yin Yang's etc.
If you have not upgraded speed, a 10% speed affliction will no longer have any affect.
If your speed has been upgraded to 110%, your speed will now be reduced to 109%.
Per Affliction Point Stat Changes
Health 6% -> 5%
Upgrade Power 6% -> 5%
Defence (Resistance) 2% -> 10%
Defence (Toughness) 4% -> 5%
Movement Speed 3% -> 10%
Curse Chance 5% -> 4%
While these values will appear high and punishing in-game, the changes will infect be far less severe than before due to the shift from additive to multiplicative scaling and upgrade only power.
Weaver Passive
5% -> 2.5% Chance for Both Teams
(whilst this was shown as 10% in game, this has been 5% since release)
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Perks & Evolutions
Survivor
Buster
Damage: 2.5% -> 0% Base
Engineer
Minimum Time reduced by 50%. Maximum Duration reduced by 20%
Dr Boom
Health % Damage: 10% -> 15% Base
Commando
*NEW Evo1) Gain: 20% of ammo reserves restored for free / Lose: -15% Fire Rate
Technician
Evo 1) Restores 15% -> 10% Ammo
AmmoSmith & Penetrator
Evo 2) +10% / -10% -> +5% / -5% Damage and Penetration bonus
Zombie
Berserker
Damage: 10% -> 5% Base
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Yin Yang's
Survivor
*NEW Collateral
Increases close range damage at the expense of taking increased damage.
Loris
Damage: 4% -> 5% Base. 4% -> 3% Per Level
Health: 5% -> 3% Per Level
Trueshot
Headshot Damage: 4% -> 5% Base. 4% -> 3% Per Level
Damage: 2.5% -> 5% Base. 7.5% -> 5% Per Level
Zeus
Damage: 4% -> 5% Base. 4% -> 3% Per Level
Zombie
*NEW Proximity
Reduces all damage taken from medium to long range at the expense of taking increased short range damage.
Brute
Damage: 5% -> 10% Base. 10% -> 5% Per Level
Tank
Toughness: 4% -> 5% Base. 4% -> 3% Per Level
Helm
Front Toughness: -5% -> -2.5% Per Level