Fungrades 2024 - 3.1.0
A additional minor update following the Affliction/Seal hotfix that brings more QOL changes and the return of a Bleed Chance Yin Yang for survivors, and a new Crit Yin Yang for Zombies!
All perks have now been provided stronger level 1 stats. As 70% of perks had good level 1 stats, some perks ( with the new afflictions ) proved to be better than others when afflicted. For this reason, the majority of power for all perks have now been shifted to the lower levels, whilst still providing the same strength at max level ( where possible ).
The change provides more perk power for newer players, whilst also providing slightly better stats for high chance afflicted players.
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- Fixes & Changes -
Tri-Force
Reduced Stat Buff from 25% -> 10%
Now removes all Afflictions
Prestige Menu QOL
The Prestige menu will now retain your team selection to remove the unnecessary need to reselect your team when making builds.
This feature works for Prestige Upgrades, Unlocks, Perks & Yin Yang's
Team Selection can be selected and changed on the prestige menu, or automatically when you next make a team selection via the !perk !yy !pul !prpg Menus. This will make the menu feel a little less clustered since the split of Prestige Upgrades and Unlocks
!Stats & afflictions
Affliction stats will no longer apply to your own stats when using !stats when in the lobby or spectator.
As afflictions are applied to all players at the start of the round, regardless if you are playing or in the lobby, afflictions were affecting !stats that made making builds a little harder to create with odd/incorrect statistics.
Fire Damage
Whilst only applicable for Zombies, Blaze/Ignite damage is now affected by the Prop Damage upgrade.
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- Perks -
Survivor
Commando
Ammo Restored: 0% -> 4% Base. 5% -> 4% Per Level.
Dr Boom
Damage: 0% -> 20% Base. 25% -> 20% Per Level
Shockwave
Power: 0% -> 4% Base. 5% -> 4% Per Level
Electric Cherry
Chance: 0% -> 15% Base. 15% -> 10% Per Level.
Range increased by 20%
Zombie
*Rework Stomp
Berzerking performs a ground stomp, dealing 50 damage to nearby props and inflicting 10% Max Health Damage & instantly triggering bleeding effects on nearby players.
Evo 1
Gain: Hits apply bleed chance. Lose: No longer inflicts bleed stack damage on hit.
Evo 2
Gain: Inflicts 15% Max Health Damage. Lose: No longer inflicts bleed stack damage on hit.
Reflect
Chance: 0% -> 5% Base. 6% -> 5% Per Level
Maniac
Chance: 0% -> 5% Base
Reckless
Endurance: 5% -> 10% Base
Plague
Chance: 0% -> 15% Base. 20% -> 15% Per Level.
Enrage
Health: 0 -> 5 Base.
Claw
Raw Armour Damage: 0 -> 4 Base. 5 -> 4 Per Level.
Zombie Master
Chance / Berzerk Regen: 0% -> 10% Base. 15% -> 10% Per Level.
Ignite
Chance: 0% -> 3% Base. 4% -> 3% Per Level.
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- Yin Yang's -
Survivor
*NEW Severance
Increases Bleed Chance at the expense of Piercing Damage
Zombie
*NEW Splinter
Increases Critical Chance at the expense of Bleed Chance