Fungrades 2025 - 3.0.0 - The Anniversary Update!
Scheduled for the 14th of Feb
The Anniversary update is nearly here, introducing major changes and additions that will shake up almost every build and playstyle with some 'fun' new RNG features.
The update has focused on addressing the several faults and permanent power gap issues created over the past year with the previous prestige system, and although the previous system did a decent job of balancing power (along with the recent addition of safeguard), the power gap between players were still too 'permanent' and out of place, thus leading to a somewhat unappealing feel to new and under-levelled players.
Whilst the new system can, and will provide, much stronger builds than the current system, the divide between power/skill and balance will be far less dominant as a whole.
One of the primary reasons for change were the continuous tweaks and nerfs becoming a little too frequent and somewhat unfair for those in the top end of the leader board who were primarily affected. This was further increased by the difference of power for those people who did and did not prestige, regardless of rank. Therefore, the decision to replace the current prestige system with a dedicated balance system for all players was made.
Having a single feature that controls balance ( rather than adding in minor changes to address specific areas ) will hopefully bring the most fairest option for everyone at all player levels and ranks, as it will also now equally balance your own skill and individual upgrade power with players of the same skill and power.
With the addition of Prestige Afflictions, Safeguard, 100+ Level Upgrade Cost Reductions and many other balancing systems have been fully removed, simplifying the system entirely. This allows everyone to understand that Afflictions are now the core balancing system of the mod, without the need to understand lots of small changes and additions that may ( and have been ) appearing overtime.
The Zombie Selection restrictions have been altered to also make use of the new Afflictions (rather than being completely reliant on internal balancing factors), giving you more control over your own team selection preference.
Thus leading to a brand new on-join menu that will be displayed for those of you who prefer to play as a zombie!
More on this feature is explained further below.
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So how does the new Prestige System work?
To begin with, each prestige rank will no longer remove 100 player levels.
Instead, you will be given 2 Affliction Points that will provide negative round based effects.
These negative effects will be randomised each round that will grow stronger for each prestige rank you have achieved.
Whilst this change may seem punishing for each new prestige you obtain, the system is RNG Based, meaning you will have rounds that will make you stronger and also rounds that will make you weaker than your previous/current Fungrade strength.
The change also ensures your upgrade power is no longer hindered from a prestige ( via the previous -100 level loss ) making you far stronger from upgrades alone than before.
As you will no longer lose 100 levels for each prestige, your lost player levels will be re-added to your existing player level.
( Exact conversion information is also explained further below )
A prestige will now also provide 2 Prestige Points, 1 Perk Point & 1 Yin Yang Point per rank.
However, the cost for a Prestige Upgrade, Perk or Yin Yang level will now only cost 1 Upgrade Point at any level ( reduced from cost == level ).
( Pass rewards will also be changed accordingly )
Perks and Yin Yang's will now also have a Max Level of 5 ( unlockable via prestige ranks ) and will have its max level based on your current Prestige Rank.
Affliction Seals
Whilst several rewards and features have been added to work with Afflictions, one feature that is being revealed in association with Afflictions in this update are Affliction Seals.
Seals will allow you to protect your Perks & Yin Yang's from Afflictions, whilst they do not fully protect them, they will reduce the chance in which a Yin Yang's or Perks will and can be disabled each round.
Affliction Seals are currently unlocked ( and improved ) at Prestige Ranks 4, 6, 8 & 9.
Panic Pass
For those of you who do not prestige, you will now only be able to receive Panic Pass rewards up to your obtained Prestige Level, you will also only be able to obtain the additional Prestige, Perk & Yin Yang Points ( for every 25 levels after a prestige ) once per rank.
Previously, Prestige points were awarded for every 25 levels. This has been changed to provide an additional Prestige Point at level 25, a Yin Yang point and level 50 and a Perk point at level 75.
Panic Pass Season Rewards are currently enabled at your Prestige Rank minus 1
Season 1 = No Prestige Rank. Season 2 = Prestige Rank 1 Required. Season 3 = Prestige Rank 2 Required. etc
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Your Prestige Player Level & Experience Conversion
The most important part of changing the prestige system was converting your current Level/Experience into the new system fairly.
Whilst Total EXP would have been the easiest option, it would have also been one of the most unfair option (for everyone) due to several reasons explained below.
Therefore, your new level will be based on your Current Level + Prestige Rank, with some minor level reductions based on your current Total Experience.
For players who didn’t prestige immediately at level 100
Since the cashback system was already in place and providing additional experience, converting only by total experience would have further rewarded those who delayed in prestiging. Additionally, the current system slightly benefits lower-prestige players in experience gains, while also granting them the most powerful upgrade stats for farming XP further.
If you fall into this category, your excess experience will both provide an XP boost along with the highest possible ‘new’ level after conversion.
Your level will be converted to Current Level + (Prestige Rank x 100) plus all additional experience earnt from your last possible prestige.
If you are currently level 150, you will earn the experience you earnt from level 100 to 150 added on top of the conversion.
For those who did prestige near or close to 100.
For those of you who chose to prestige at 100 ( or close by ) will currently have the most total levels above those who didn't, however, after converting to your new level, you may lose a small portion of levels to align with your old/current Total Experience. This is due to the new experience requirements per level that require slightly more experience per level.
If you fall into this category, your new total experience (calculated from Level + (Prestige Rank x 100)) will be compared to your old total experience to provide your new level in the system.
This conversion provides the fairest method for those who endured the negative consequences after each prestige compared to those who remained strong with upgrades. whilst also providing the highest possible level and an 20% experience rate boost (using 100% of excess experience) for those who did not prestige straight away.
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How Afflictions Work
Based on your current Prestige Rank, you will receive 2 Affliction Points Per Rank.
These points are randomly rolled into providing one of the afflictions listed below;
-3% Upgrade Power
-4% Damage
-2% Speed
3% Curse Chance
-3% Total Health
Any Random Perk
Any Random Yin Yang
For an example of how this works, 6 Affliction Points can reduce your Damage by 12% ( Using 3 Points ) and reduce your Speed by 4% ( Using 2 Points ) and can also disable a Random Perk ( Using the last Point ).
Perk and Yin Yang selection are also randomised, meaning a perk you do not use can be selected and disabled.
Affliction information will be printed in chat once the round starts, if you die a Survivor, you will then be shown your Zombie afflictions.
The affliction menu can be accessed ( from Prestige Rank 1 ) to view your current round affliction assignments.
You can also target other players to see how they have been afflicted!
!aff <name> / !afflictions <name>
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Changes to Upgrades, Perks, Yin Yang, Prestige Upgrade Costs & Levels
All types of upgrade points are receiving a change.
Perks and Yin Yang's will now also have a max level of 5 ( unlockable via prestige ranks ) and will have its max level based on your current Prestige Rank.
For those who do not prestige, you will only be able to receive Panic Pass rewards up to your obtained Prestige Level.
You will also only be able to obtain the additional Prestige, Perk & Yin Yang Points ( for every 25 levels after a prestige ) once per rank.
Upgrades
Due to the prestige change, Upgrade Points ( Levels ) are also changing, and will be somewhat swapping places to how the current 2024 Prestige/Perk/Yin Yang upgrades work.
For each 20 levels used in upgrading your stats, an additional Upgrade Point(level) will be required. These upgrade costs are shared between all upgrades meaning you are not required to balance your upgrades for efficiency like other previous mods and ensures you can still focus on the upgrade you wish to max out without any penalty or restrictions.
Perks & Yin Yang's
Prestige Ranks will now further control and increase your Max Perk and Yin Yang Levels. Your prestige level will now be linked to your max Perk and Yin Yang level. Previously this was increased once at Prestige rank 4, now, this will be increased for each prestige rank obtained, increasing at ranks 2, 3, 5 & 7.
Perk & Yin Yang Text Clarity
The current text information when targeting your own and other players Perks & Yin Yang's are slightly too confusing to fully understand, especially with the undocumented colour coding of levels. This information has now been fully re-written and will also include the new Affliction and upcoming Pass/Prestige reward information. Perks will now be displayed as light pink when active, and red when it has been Disabled ( By Afflictions )
Evolutions will now have an addition gold asterisk icon, showing you the perk has been evolved.
The level (X) will also show blue for all levels. Red for Evolutions that reduce the perk level, and White for Evolutions that increase it.
Examples: No Evo: Commando(3) Evo 1: *Commando(4)* Evo 2: **Commando(2)**
Affliction Seals ( Unlockable from Prestige Rank 4 ) will be shown with white brackets [Pyro(2)]
Afflicted Perks/Yin Yang's will be show as: Plague(0)
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Passives Rework ( Season Pass 3 Reward )
Passives have been replaced with new 'mini perks'.
Passives were added as the level 300 reward, but fell slightly short of being something that felt unique to the system.
Below is a list of the new passives you will have access to after completing the Panic Pass Season 3;
Panic! - Increases your Panic Speed .
Illuminate - Regenerates you Flashlight Faster.
Weaver - Chance to dodge incoming attacks.
Adrenaline - Increased/Decreased speed when in the proximity of Zombies.
Chell - Reduces your Fall damage.
Anti-Biotics - Increases Infection Time and Bleed Ticks.
Lunger - Increases your Lunge Speed.
Sense - Hear the heartbeat of lone Survivors.
Weaver - Chance to dodge incoming attacks.
Adrenaline - Increased/Decreased speed when in the proximity of Survivors.
Hoard - Gain Toughness when in the proximity of Zombies.
Rise - Temporarily increases Speed when Spawning
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Other Changes
Panic Pass
The Panic Pass rewards have been slightly reduced to compensate the changes with Perk & YY Levels, and although the rewards have been reduced in levels, the effectiveness of the rewards have ultimately been increased.
To explain this further, a single Perk Point will now allow you to upgrade any Perk to any additional level 1->2, 2->3 or 3->4 without the use of other available perk points.
Curses
Curses have been fully converted and merged into the new affliction system, and you will also no longer be able to buy a Curse manually. !decurse will remain in place and will apply a player experience penalty when used. Curses will continue to provide additional experience ( if you manage to win! ).
RTD
Additional 'Permanent' Rewards have also been added to RTD, along with some new outcomes and changes to the interactive RTD selections.
And if the system could not be Random Enough, 10 new RTD outcomes have also been added that can mix rounds up with Perks and Yin Yang's changes, as well as several Affliction interactions!
Zombie Queue & Priority System
The current limitations have been reworked to run along side afflictions, now, when joining team zombie ( whilst in your personal Zombie Queue ) an additional option will be show. This change will allow you to skip the queue at the cost of additional Afflictions for the selected round.
The menu will also allow you to buy the Zombie Priority boost that is also available via !boost.
To explain how the current and new additions to the system now work
Playing and winning as a zombie will place you in a Zombie Queue for later rounds. This position is based on your zombie rating (!skill), map win rate and current population. This is account bound and cannot be reset/skipped by re-joining.
Your position is reduced each round when you have played a full round as a survivor.
You can still be selected as a zombie whilst in the queue, but will have a much lower chance.
Zombie Priority ( Currently accessible via !boost ), will ensure you are picked over other zombie-preferred (F2) players when next at the front of the queue.
Zombie Queue Skip (Automatically Shown on Round-Join) Will ignore your current queue position, and instead add additional afflictions to your round (if you are selected).
Late Joiners
Late joining will also apply additional affliction points to your round.
This is an experimental feature that has been designed to target intentional late joining, which has ultimately been breaking the zombie balancing system currently in place.
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Speed & Speed Buff/DeBuffs
Speed has been improved and reworked to stack all active speed boosts simultaneously.
Previously, speed boosts prioritised the strongest or longest-lasting effect of each type, replacing weaker or shorter ones. While this approach worked well most of the time, some buffs and boosts would have been lost or overwritten, losing out on some boost benefits.
With the new system, all movement modifiers now stack together, accurately reflecting your total movement speed.
(This also means Survivors and Zombies will experience faster speeds overall.)
Speed boosts are additive, meaning a 10% boost combined with a 25% boost and a -15% slow will result in a net 20% movement speed increase.
These buffs and slows apply to all movement-related effects, such as cripple, slow grenades, shockwaves, RTD, etc.
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Prestige Upgrades
Survivor
Headshot Damage
4% -> 2.5% Per Level
Armour Regen
5s -> 3s Per Level
Piercing Bullets
5% -> 2% Per Level
Fire Rate
4% -> 2.5% Per Level
Zombie
Back Stab Damage
5% -> 4% Per Level
Lunge Regen
5% -> 3% Per Level
Critical Hit Chance
3% -> 2% Per Level
Prop Damage
25% -> 20% Per Level
Lunge Speed
1% -> 0.5% Per Level
Yin Yang's
Survivor
Trueshot
Damage Reduction: 5% -> 7.5% Per Level
Scout
Speed: 1% -> 0% Base
Fitness
Stamina & Speed: 15% -> 10% Per Level
Overclock
Upgrade Points: P 6 -> 10 Per Level
Expert
Max Upgrade: 4 -> 3 Per Level
Zombie
Blight
Infection Time: 10s -> 5s Base. 15s -> 10s Per Level
Toxin
Bleed Reduction: 2.5% -> 0% Base. 2.5% -> 5% Per Level
Mangle
Infection Reduction: 2.5% -> 0% Base. 2.5% -> 5% Per Level
Overclock
Upgrade Points: 6 -> 10 Per Level
Expert
Max Upgrade: 4 -> 3 Per Level
Perks
Survivor
Revitaliser
Life Steal: 3% -> 2% (Of Damage) Per Level. 4 -> 3 (Raw Hit) Per Level
Trapper
Damage: 40 -> 30 Per Level
Barbarian
Damage Reduction: 7.5% -> 8% Per Level
Electric Cherry
Chance: -10% -> 0%. 20% -> 15% Per Level
Exhaust
Attack Speed: 10% -> 0% Base
Zombie
Ignite
Duration: 6-12s -> 3-6s
Stomp
Base Power: +50%.
(Survivors now require Line Of Sight)
Berserker
Damage: 5% -> 10% Base.15% -> 10% Per Level
Plague
Chance: 25% -> 20% Per Level
Enrage
Temp Health: 15 -> 0 Base
Saboteur
Chance: 0% -> 2.5% Base. 10% -> 7.5% Per Level
Vampire
Health Restored: 0% -> 10% Base. 15% -> 10% Per Level
Zombie Master
Chance: 0% Base. 15% Per Level
Wither
Chance: 5% -> 0% Base
Mutator
( Bleed Evo now procs at 0.5x Bleed Chance, but can now ignore armour at perk level 5 )
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Panic Pass - Season 4
Season 4 has also arrived, including the most unique and different types of rewards than ever before! Along with this seasons VIP Survivor Skin!
For those of you that have not yet reached level 100, or even 200, don't worry, your season will only start when you have completed the previous one.
There is no rush to complete the first or second season as they must be completed before starting the current/latest season.
If you are brand new, you will need to complete Season 1, 2 & 3 before activating Season 4.
Following the anniversary update, unique rewards will now only be usable once you have reached the require prestige rank. Whilst you will still be able to unlock them before a prestige, they will not be activated until you do.
This change has been added to provide additional balance whilst also rewarding those that prestige.
For Example, Season 4 Rewards will require Prestige Rank 3. ( Season 1 rewards do not require a prestige rank )
If you are keen to start season 4 and currently mid way through season 3 ( or even 1 or 2! ), a Buy Season option is available which will allow you to buy any missing levels at 2 tokens per level. This feature will NOT include the VIP Skin. Therefore, if you are aiming for the skin and you still have Pass Days remaining, you will need to complete your Pass the normal way.
The Skip Season option has now been removed.
Once you are ready to start Season 4, you can type !pass > Season 4 > Start Season 4 to start your Panic Pass Season 4 Journey!
Pass Plus will also be provided at a reduced rate for those who bought it for Season 3.
--- Panic Pass - How it works from level 300 ---
Once Activated ( !pass ), you will have the chance to complete 2 Pass Levels Per Day.
Completing a challenge now rewards you with Pass Points, Each level has a Point Goal you must reach to level up.
For every 10 levels obtained, you will also gain new Unique Permanent Rewards.
As an additional Cosmetic Bonus, If you manage to reach level 400 within 50 days, you will also unlock the Panic Pass Skin ( VIP Only ).
*Level 400 can be reached in any amount of Time / Days over 50, The 50 Day Limit is for the Skin Only.*
All challenges can be completed at any time ( and repeated ), there are no longer any specific challenge requirements to complete a single pass level.
Instead, each challenge will now award Panic Pass Points. Each level will have a point goal to reach in order to level up your pass.
This means there will no longer be any annoyance to complete the 'undesirable' challenges, you can now decide which challenges you want to complete in order to level up your pass.
Roll The Dice - 3
Mathematician - 2 ( Multiplied by Speed/Participants Left )
Challenge Inception - 5
Share Your Wealth - 2 ( For each 5000 Experience )
!Boost - Double EXP - 10
Experience Farmer - 1 ( For each 5000 Experience )
On The Clock - 1 ( Per Minute )
Brain Lover - 5
Survivor - 10
Painful - 5
An additional menu has also been added to the Panic Pass menu explaining each reward and your current progress (Along with EXP Hud information)
You will also find an addition menu on !pass that will allow you to toggle chat progress notifications for each challenge point awarded (Notifications are permanently disabled for On The Clock).
For those of you who love to speed run challenges, the Pass Plus option has been re-added that will allow you to complete an additional pass level each day.
*Anti-EA Games: All levels and unique rewards can be obtained without spending any previous in-game currency.
As stated above, the pass plus option has been initially added for speed running purposes (with a small boost in rewards).
NOTES:
There are no costs to activate the Panic Pass.
Once activated you will have 50 days to obtain the unique skin, all other rewards have no time limit.
Once you reach level 10, the rewards will reset back to level 1 ( e.g. Level 11 = level 1 )
*There are total of 11 Unique Permanent Rewards, Level 400 provides 2. Level 10 Rewards will be kept hidden until discovered in-game!
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Experience * | Random Item | Experience * | Tokens * | Panic Pass Coins |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
Premium Points * | Experience * | VIP Days | Experience * | Unique Permanent Reward |
* The Pass Plus Option also provides 10% Additional Rewards to Experience, Tokens and Premium Points per level.