Fungrades 2024 - 2.4.0 - Viva La Resistance!
(Infection and Bleed Rework Balance Patch)
Bleed and its resistance has been in an odd state since release ( Mainly due to the lack of options before a prestige ).
With the additions to bleed perks and evolutions, it is time bleed was given its own default resistance stat that's available for all players from level 1.
This weeks update addresses the problem by replacing the infection protection upgrade with Resistance (and reverting the 'band-aid' armour/bleed change). With this change, and similar to the changes made with the speed upgrade, infection chance is also being scaled down for both teams. Bleed and infection is also being split further apart for both teams, which both Survivors and Zombies will need to decide which stat they would like to prioritise in all types of builds.
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- Changes & Fixes -
Medic Aura
Infection Protection Aura 15% -> Resistance Aura 5%
*Medics now provide both Infection and Bleed Resistance
Carrier Bonuses
Infection and Bleed Bonus 10% -> 5%
Armour & Bleed / Infection
Armour will now double your Infection and Bleed resistances from physical damage.
Perks and Evolutions will now clearly state if any Bleed or Infection interactions will bypass Armour.
*Armour has been reverted to provide 2x Bleed Resistance level ( from full immunity )
This change has been reverted to remove the temporary 'band aid' on bleed chance.
Infection Turn Time
Infection turn time has been permanently set to 90 seconds.
Turn time will now also show as a stat on the !stats menu for zombies.
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- Upgrades -
Survivor
*REMOVED Infection Protection
*NEW Resistance
Provides 0.5% per level resistance against Bleed & Infection.
You will now have individual Bleed & Infection resistance options throughout the mod. This upgrade being the first and accessible to all players.
!stats will now provide information on your current resistances for both Bleed and Infection. For survivors, the new changes to a few Yin Yang's will now allow you prioritise each resistance specifically.
Zombie
Infection Chance
1.0% Per Level -> 0.5% Per Level
*Due to the reduction of infection protection for survivors, infection chance is being reduced to match and scale equally.
Bleed Chance
1.5% Per Level -> 1.0% Per Level
*Although Inflicting Bleed (for zombies) is receiving a nerf this patch, bleed will ultimately remain strong due to the changes made to Survivor Yin Yang's and Zombie Infection/Bleed Perk interactions with Armour.
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- Yin Yang's -
*The majority of updates to the following Yin Yang's are primarily for scaling the infection and bleed resistance changes.
Survivors
Contagion
Infection Resistance - Base +5% -> +2.5% Per Level +7.5% -> +2.5%
Bleed - Changed to NEW* Bleed Resistance
Bleed Resistance - Base -5% -> -0% Per Level -7.5% -> -2.5%
Lacerate
Bleed - Changed to NEW* Bleed Resistance
Bleed Resistance - Base +0% -> +2.5% Per Level +7.5% -> +2.5%
Infection Resistance - Per Level -7.5% -> -2.5%
Zombies
Toxin
Base Infection +0% -> +2.5% Per Level +5% -> +2.5%
Base Bleed -0% -> -2.5% Per Level -5% -> -2.5%
Mangle
Base Bleed +0% -> +2.5% Per Level +5% -> +2.5%
Base Infection -0% -> -2.5% Per Level -5% -> -2.5%
Blight
Per Level Infection -5% -> -2.5%
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- Perks & Evolutions -
Survivors
Fortitude
Melee Stacks 4 -> 2
( Evo 2 ) Minimum Stacks 10 -> 5
Barbarian
( Evo 1 ) Changed to Gain: +2.5% Resistance. Lose: -1 Perk Level
( Evo 2 ) Changed to Gain: +1 Perk Level. Lose: -2.5% Resistance.
Vantage
( Evo 2 ) Minimum Stamina 50% -> 15% Per Vantage Perk Level
Ammosmith & Penetrator
CHANGED* Now provides 5% Per Level (From 15% at all Levels ). Previous ammo/guns are now included.
Commando
( Evo 2 ) Fixed issue that included grenades in the weapon pool. This upgrade is strictly guns only.
Revitaliser
( Evo 2 ) Bleed stack removal chance has now also been set to a maximum of 25%
Zombies
Mutator
Now fully bypasses Armour for Infection Spread Only
( Evo 1 ) +2.5% -> +2% Infection for each mutated player
Plague
Now fully bypasses Armour for Infection Spread Only