Fungrades 2024 - 2.3.0 - Evolutions ( Phase 2 )
The second wave of evolutions have arrived! Perks have been once again been given an alternative use, changing the way in which the perk works and its defect, Along with information on the new Last Stand System that has been active in the server over the last week and more.
Player speed has also been slightly tweaked to balance out the disparity of new and veteran players, and a much overdue fix for Zombie Health/Speed penalty.
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- Changes & Fixes -
Zombie Health - Speed Penalty
Following the Tank Patch in 1.9.5, An oversight with the speed penalty has been resolved this patch.
Tank zombies will now receive the correct speed penalty based on the amount of health they have upgraded, which should result in less Ferrari Tank builds running around...
Speed
The speed system has been adjusted with minor tweaks to reduce the gap between new and veteran players.
Base upgrade speed has been slightly increased, while per-level upgrade gains have been reduced to balance the new base change.
This update provides a modest boost to starting stats and upgrade power for new players, with minimal impact on high-level veteran players.
For a graphical understanding of the change: https://i.imgur.com/qEIasQX.png
As base speed has been buffed, Speed Perks and Yin Yang's will be slightly stronger by default.
The Survivor Speed stamina penalty has also been reduced by 20% to match the previous stamina regen nerf.
New Player Bonus
The new player bonus now actives for players up to Prestige Level 1 -> 2 & Level 100.
!settings & !hud
!settings ( an alias to !hud ) has been removed due to a conflict with Sourcemod causing the menu to occasionally disappear.
2 New options have been added to disable the Status On-Screen Hud ( Default: On ) & New Chat Notifications ( Default: Off )
Chat notifications currently include the new Tech/Commando ammo restoration messages.
Server Events ( Snail Mode )
An issue causing speed to overlap and unintentionally reset has been fixed during, and after the event.
Last Stand System
The last stand system ( Which has been active and tested in the current version ) has returned with some further improvements and features since its first appearance back in 2011!.
On specific ( Camp Prone ) maps, the last stand feature will automatically activate for the last survivor after a small duration. Once activated, the Survivor has 1 minute to survive. During this time, the Survivor or Zombies will received a Nerf/Buff to their stats. Each last stand will randomise the Buff or Nerf which includes Zombie Health Buffs, Survivor Ammo Regeneration Removal, Zombie Speed etc.
Surviving the round will provide a 15% Point Rate Bonus.
Killing and dealing damage to the last survivor will also provide an experience boost to all zombies that contribute in taking them down!
The killing blow will provide 20% of the experience gained by the survivor for that round ( Before all experience rate bonuses have been applied ).
Smoke/Cloud Colour Changes
Toughness Smoke/Clouds will now become a Yellow ( Engineer Evo )
Bleed related Smoke/Cloud colours are now Red.
A full list of colours are available on the Fungrades Wiki
Perk & Evo Menu Connection (QOL)
Perks and Evolutions now have a direct link between them. This means you can now instantly access the Perk and its Evolutions from their own respective Perk/Evo Menu. This removes the need to continuously type !perk and !evo when modifying and making new builds.
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- Evolutions -
Survivor
Saboteur ( Evo 1 )
Saboteur no longer swipes ranged weapons. Switches to melee only.
Zombie
Enrage ( Evo 1 )
Toughness Gained when active 10% -> 20%
Vampire ( Evo 1 )
Now provides 10 -> 20 Health Per Kill
Phase 2 Evolutions
Phase 2 evolutions have arrived, allowing you to once again fine tune your builds even further!
*Only 1 evolution can be enabled per Perk.
Survivors | Evolution | Change |
Revitaliser | 25% Damage Chance to remove a bleed stack | Bleed damage is 100% Stronger against you. |
Vantage | Minimum Stamina is set to 50% | x0.5 Perk Power |
Barbarian | Also increases bleed resistance by Perk % Level. | Lose Perk % Level Infection Protection. |
Haemorrhage | Heal from bleed ticks applied to Zombies | -25% Overall Bleed Chance |
Pyro | Fire spread range & duration increased by 50% | -1 Perk Level |
Technician | +1 Perk Level | -10% Ammo Regen |
Specialist | +1 Perk Level | Passive Disabled |
Electric Cherry | Stun deals double <Damage upgrade> level damage. | -50% Stun Duration |
Engineer | +50% Smoke Duration | -1 Perk Level |
Trapper | +25% Barricade regen speed | -50% Board Health |
DrBoom | +50% Range | -25% Perk Damage |
Exhaust | +50% Duration | -1 Perk Level |
Ammosmith | Increases Damage from 15% to 25% | -10% Piercing Damage |
Penetrator | Increases Piercing Damage from 15% to 25% | -10% Damage |
Lightning Fist | Double damage on ranged targets | -50% Stun Duration |
Fortitude | Min Stacks 10 | Max Stacks -10 |
Buck | +50% Perk Damage | Half Stack Duration & Half Max Duration |
Commando | Changes to All Weapons | -1 Perk Level |
Buster | +1 Perk Level ( can exceed level 4 ) | -10% Ammo Regen |
Zombies | Evolution | Change |
Bloodthirster | x1.25 Perk Lifesteal | x0.75 Max Health |
Berserker | x1.5 Perk Power | Changes to every 4th attack. |
Gravedigger | Changes to Additional Damage | -1 Perk Level |
Bloodhound | Bleed now applies 2 stacks of bleed per proc | Halves your bleed chance. |
Blaze | Fire now procs Bleed. | -20% Blaze Chance |
Plague | Plague now inflicts bleed ( Using Bleed Chance ) | No longer causes infection. |
Enrage | Gain +5% speed when active | -1 Perk Level |
Claw | x1.5 Perk Power | x0.75 Overall Bleed & Infection Chance |
Saboteur | You can now swipe both Ranged & Melee Weapons | x0.5 Perk Chance |
Hive | Hive Zombies now have x1.25 Max Health | -50% Hive Health |
Vampire | Kills provide +10% Damage | x0.5 Health Gained |
Mutator | Level 4 Mutation now spreads bleed (Ignoring Armour) | No longer spreads infection |
Zombie Master | +1 Perk Level | Passive Removed |
Maniac | +50% Explosion Range | x0.5 Perk Damage |
Smoke | +1 Perk Level | -25% Smoke Chance |
Stomp | +50% Range | No longer applies bleed damage |
Ignite | x1.5 Duration of Fires | -1 Perk Level |
Resurrect | No Stat De-Buffs | You will die after 6 seconds. |
Reflect | Ignores Armour | -1 Perk Level |