Fungrades 2024 - 2.3.0 Patch Notes - 02/11/2024

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    Fungrades 2024 - 2.3.0 - Evolutions ( Phase 2 )


    The second wave of evolutions have arrived! Perks have been once again been given an alternative use, changing the way in which the perk works and its defect, Along with information on the new Last Stand System that has been active in the server over the last week and more.

    Player speed has also been slightly tweaked to balance out the disparity of new and veteran players, and a much overdue fix for Zombie Health/Speed penalty.



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    - Changes & Fixes -


    Zombie Health - Speed Penalty

    Following the Tank Patch in 1.9.5, An oversight with the speed penalty has been resolved this patch.

    Tank zombies will now receive the correct speed penalty based on the amount of health they have upgraded, which should result in less Ferrari Tank builds running around...


    Speed

    The speed system has been adjusted with minor tweaks to reduce the gap between new and veteran players.

    Base upgrade speed has been slightly increased, while per-level upgrade gains have been reduced to balance the new base change.

    This update provides a modest boost to starting stats and upgrade power for new players, with minimal impact on high-level veteran players.

    For a graphical understanding of the change: https://i.imgur.com/qEIasQX.png

    As base speed has been buffed, Speed Perks and Yin Yang's will be slightly stronger by default.

    The Survivor Speed stamina penalty has also been reduced by 20% to match the previous stamina regen nerf.


    New Player Bonus

    The new player bonus now actives for players up to Prestige Level 1 -> 2 & Level 100.


    !settings & !hud

    !settings ( an alias to !hud ) has been removed due to a conflict with Sourcemod causing the menu to occasionally disappear.

    2 New options have been added to disable the Status On-Screen Hud ( Default: On ) & New Chat Notifications ( Default: Off )

    Chat notifications currently include the new Tech/Commando ammo restoration messages.


    Server Events ( Snail Mode )

    An issue causing speed to overlap and unintentionally reset has been fixed during, and after the event.


    Last Stand System

    The last stand system ( Which has been active and tested in the current version ) has returned with some further improvements and features since its first appearance back in 2011!.

    On specific ( Camp Prone ) maps, the last stand feature will automatically activate for the last survivor after a small duration. Once activated, the Survivor has 1 minute to survive. During this time, the Survivor or Zombies will received a Nerf/Buff to their stats. Each last stand will randomise the Buff or Nerf which includes Zombie Health Buffs, Survivor Ammo Regeneration Removal, Zombie Speed etc.

    Surviving the round will provide a 15% Point Rate Bonus.

    Killing and dealing damage to the last survivor will also provide an experience boost to all zombies that contribute in taking them down!

    The killing blow will provide 20% of the experience gained by the survivor for that round ( Before all experience rate bonuses have been applied ).


    Smoke/Cloud Colour Changes

    Toughness Smoke/Clouds will now become a Yellow ( Engineer Evo )

    Bleed related Smoke/Cloud colours are now Red.

    A full list of colours are available on the Fungrades Wiki


    Perk & Evo Menu Connection (QOL)

    Perks and Evolutions now have a direct link between them. This means you can now instantly access the Perk and its Evolutions from their own respective Perk/Evo Menu. This removes the need to continuously type !perk and !evo when modifying and making new builds.


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    - Evolutions -


    Survivor


    Saboteur ( Evo 1 )

    Saboteur no longer swipes ranged weapons. Switches to melee only.


    Zombie


    Enrage ( Evo 1 )

    Toughness Gained when active 10% -> 20%


    Vampire ( Evo 1 )

    Now provides 10 -> 20 Health Per Kill



    Phase 2 Evolutions

    Phase 2 evolutions have arrived, allowing you to once again fine tune your builds even further!

    *Only 1 evolution can be enabled per Perk.


    Survivors Evolution Change
    Revitaliser 25% Damage Chance to remove a bleed stack Bleed damage is 100% Stronger against you.
    Vantage Minimum Stamina is set to 50% x0.5 Perk Power
    Barbarian Also increases bleed resistance by Perk % Level. Lose Perk % Level Infection Protection.
    Haemorrhage Heal from bleed ticks applied to Zombies -25% Overall Bleed Chance
    Pyro Fire spread range & duration increased by 50% -1 Perk Level
    Technician +1 Perk Level -10% Ammo Regen
    Specialist +1 Perk Level Passive Disabled
    Electric Cherry Stun deals double <Damage upgrade> level damage. -50% Stun Duration
    Engineer +50% Smoke Duration -1 Perk Level
    Trapper +25% Barricade regen speed -50% Board Health
    DrBoom +50% Range -25% Perk Damage
    Exhaust +50% Duration -1 Perk Level
    Ammosmith Increases Damage from 15% to 25% -10% Piercing Damage
    Penetrator Increases Piercing Damage from 15% to 25% -10% Damage
    Lightning Fist Double damage on ranged targets -50% Stun Duration
    Fortitude Min Stacks 10 Max Stacks -10
    Buck +50% Perk Damage Half Stack Duration & Half Max Duration
    Commando Changes to All Weapons -1 Perk Level
    Buster +1 Perk Level ( can exceed level 4 ) -10% Ammo Regen
    Zombies Evolution Change
    Bloodthirster x1.25 Perk Lifesteal x0.75 Max Health
    Berserker x1.5 Perk Power Changes to every 4th attack.
    Gravedigger Changes to Additional Damage -1 Perk Level
    Bloodhound Bleed now applies 2 stacks of bleed per proc Halves your bleed chance.
    Blaze Fire now procs Bleed. -20% Blaze Chance
    Plague Plague now inflicts bleed ( Using Bleed Chance ) No longer causes infection.
    Enrage Gain +5% speed when active -1 Perk Level
    Claw x1.5 Perk Power x0.75 Overall Bleed & Infection Chance
    Saboteur You can now swipe both Ranged & Melee Weapons x0.5 Perk Chance
    Hive Hive Zombies now have x1.25 Max Health -50% Hive Health
    Vampire Kills provide +10% Damage x0.5 Health Gained
    Mutator Level 4 Mutation now spreads bleed (Ignoring Armour) No longer spreads infection
    Zombie Master +1 Perk Level Passive Removed
    Maniac +50% Explosion Range x0.5 Perk Damage
    Smoke +1 Perk Level -25% Smoke Chance
    Stomp +50% Range No longer applies bleed damage
    Ignite x1.5 Duration of Fires -1 Perk Level
    Resurrect No Stat De-Buffs You will die after 6 seconds.
    Reflect Ignores Armour -1 Perk Level



  • Joux

    Opened the thread.
  • Joux

    Changed the title of the thread from “Fungrades 2024 - 2.3.0 Patch Notes - 02/10/2024” to “Fungrades 2024 - 2.3.0 Patch Notes - 02/11/2024”.

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