Fungrades 2024 - 2.0.5 - Small QOL Update
This weeks 'Smaller' update includes a change to the Panic Pass levelling system, along with some and some minor Perk & YY changes.
Anti-Infection is being slightly buffed through Medics, providing an additional 5% on the aura, with changes to the base regen and regen upgrade.
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- Changes -
Fire Pools & Server Crashes
A custom made fire has now been designed top hopefully resolve and/or reduce the increased fire based server crashes we have had recently. There are currently two 'workarounds' in the event the first 'preferred' method continues to cause issues.
*Blaze will also return to its original power while this is being tested.
!settings / !hud
An additional option has been added to enable or disable the 'Fire Damage' values being displayed on your Damage Hud.
(This is the damage caused by both Fire Pools and Player Ignites)
Panic Pass
All challenges can now be completed at any time, there are no longer any specific challenge requirements to complete a single pass level.
Instead, each challenge will now award Panic Pass Points. Each level will have a point goal to reach in order to level up your pass.
This means there will no longer be any annoyance to complete the 'undesirable' challenges, you can now decide which challenges you want to complete in order to level up your pass.
Although this change will prevent some instant level-ups from a few of the simple challenges, overall, it will make levelling the pass far more 'stress-free' than before, and quicker compared to some of the time based challenges.
Below is the list of each Challenge and the amount of Pass Points they will award.
Roll The Dice - 3
Mathematician - 2 ( Multiplied by Speed/Participants Left )
Challenge Inception - 5
Share Your Wealth - 2 ( For each 5000 Experience )
!Boost - Double EXP - 10
Experience Farmer - 1 ( For each 5000 Experience )
On The Clock - 1 ( Per Minute )
Brain Lover - 5
Survivor - 10
Painful - 5
An additional menu has also been added to the Panic Pass menu explaining each reward and your current progress (Along with EXP Hud information)
You will also find an addition menu on !pass that will allow you to toggle chat progress notifications for each challenge point awarded (Notifications are permanently disabled for On The Clock).
Medic
Cure Charges - Base Charges 1 -> 2
Heal Speed - 0.4s - 0.3s Per Level
Infection Resistance Aura - 10% -> 15%
Base Regen Time 120s -> 100s
Per Level Regen Time 8s -> 6s
Pre-sets
Max Pre-sets per Team 7 -> 14
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- Yin Yang's -
Survivor
Contagion
Infection Protection Per Level 5% -> 7.5%. Bleed Chance Per Level -5% -> -7.5%
Thor
Per Level - Ranged Damage 7.5% -> 10.0% Melee Damage 7.5% -> 10.0%
With the several additions of nerfs, counters, and other 'Anti-Melee' tools zombies now have, Thor can be reverted back to its original power due to the increased risk factor for playing a melee build.
Guard
Armour per Level 7 -> 10
Fitness
Base Stamina 10% -> 0% Per Level 10% -> 15%
Base Speed 10% -> 0% Per Level 10% -> 15%
Bludgeon
Base Bleed Chance 0% -> 10%
Spike
Base Thorn Damage 0% -> 25%
Zombie
Charger
Lunge Speed Per Level 1.5% -> 2%
Lunge Regen Base 0% -> -10%
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- Perks -
Zombie
Mutator
Reduced Air Infection Radius by 25%
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- Evolutions -
Zombie
Mutator
Additional Infection Per Mutation 5% -> 2.5%.