Fungrades 2024 - 2.0.0 Patch Notes - 30/08/2024

    • Official Post

    Fungrades 2024 - 2.0.0 - Evolutions


    This weeks update adds a fun new feature to the system named Evolutions ( !evo ).

    Evolutions, a result of when a Perk meets a Yin Yang, will allow you to alternate your perks into.. something else.

    Added as an additional prestige upgrade option for the amount you can use, you will now be able to modify your builds even further ( even increasing your perk to level 5 in some cases ). Evolutions have been designed to provide even more flexibility with builds, giving increased options to how you want to play, and further increasing the specific stat or synergies from all fungrade upgrades and features.




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    - Server Crashes -


    We've had a bunch of crashes recently for various reasons. One of the issues seems to now have been fixed, and even had a few days without any crashes at all ( eg Tuesday and Wednesday this week ). However, there are still a few more crash causes that we should be able to resolve or at least reduce.

    The most common cause is currently down to the use of fire, whether this is fire created from Fungrades, or the new interaction we have with fire affecting specific maps in general. Therefore, before we completely disable specific perks and features fully, we're going to reduce and simplify some of them first, starting with the Blaze Perk ( And Partially Ignite ).


    The first Temporary change is to revert blaze back to a single fire pool, Fire created from Blaze or Ignite will also no longer spawn an additional pool of fire in the radius of another.

    Although this is not the only cause for server crashes, some are, and will always be unresolvable due to engine related issues.

    Regardless, expect further changes over the next few days/weeks as perks may still need to be temporarily disabled until we can pin point the most common cause.


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    - Changes -


    Gas/Smoke/Cloud Colours

    As we now have several different 'gas clouds', here is a simple colour key list to quickly understand the differences between each one.

    This will also be updated and added to the Wiki.

    Blue Gas Cloud - Survivor Perk 'Engineer' - Reduces Zombies Movement

    Red Gas Clouds - Survivor Evo Perk 'Engineer' - Reduces Toughness on Zombies

    White/Grey Gas Cloud - Zombie Perk 'Smoke' - Reduces Survivor Stats

    Green Gas Clouds - Zombie Perk 'Plague' - Infects Survivors

    Purple Gas Clouds - Zombie Perk 'Plague' & 'Mutation' Combo - Infects Survivors with Mutation



    Survivor Inflicted Slow Cap

    Max Slow increased from 30% -> 40%


    RTD Tri-Force

    The Tri-Force now has 500 Health. Regenerates 2 health per second.

    Health is displayed on the EXP Hud when active.


    Presets

    Fixed a bug which repeatedly switched perks after each additional load of the same preset


    Medic

    Infection Protection now works in a large radius around the Medic. ( Previously this was +5% per active medic )

    Players near a medic will now receive a 10% Infection Protection Bonus, the effect does not stack from multiple Medics.


    Fire

    Burn/Ignite damage by default is not associated to a player/attacker, now If you ignite someone, you will also be the damage inflictor.

    This change will be relevant for the New Reflect & Ignite Evolution & current Pyro Perk. Blaze and Ignite Perks already send damage correctly from their pool of fires.


    Presets

    Will now load regardless of its saved level. Presets with a higher level will now no longer load upgrades.

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    - Prestige Upgrades -


    *NEW Evolutions

    Increases the amount of Evolutions you can use ( !evo )

    *Evolutions do not have their own 'currency' to use

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    - Perks -


    Survivors


    Fortitude

    Infection Protection Removed.


    Engineer

    Slow re-coded to be raw % values ( Matching Cripple & Endurance values )

    Per Level 10% -> 5%

    * Due to the code modification, this change is not in fact a nerf, and can almost be seen as a buff in some cases.

    (Zombies with little endurance to no endurance will now be affected slightly more from the slow)


    Pyro

    Fire Duration increased by 50%


    Zombies


    Enrage

    Per Level 20 -> 15


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    - Evolutions -


    Survivors Evolution Change
    Revitaliser You can over-heal by 50% Max Health Bleed stacks are 50% stronger
    Vantage You now weigh 25% less from Weapons & Ammo -25% Perk Power
    Barbarian Also Provides 5% Bleed & 5% Infection Resistance -25% Perk Power
    Haemorrhage Double perk level damage -25% Total Bleed Chance
    Pyro Deal double perk level damage to targets on fire Fire spread range & duration reduced by 50%
    Technician Kills replenish 25% mag size from reserves -25% Perk Power
    Specialist Double Passive Strength -1 Perk Level
    Electric Cherry +50% Stun Range -50% Stun Duration
    Engineer Converted to Reduce Toughness No longer Slows
    Trapper +25% Damage -25% Barricade regen speed
    DrBoom +25% Damage -25% Explosion Range
    Exhaust Also reduces Damage -60% De-buff Duration
    Ammosmith Convert to Piercing Damage No longer deals Damage
    Penetrator Convert to Damage No longer deals Piercing Damage
    Lightning Fist +30% stun duration No longer deals damage on additional targets
    Fortitude Change to Infection Protection No longer provides Bleed Resistance
    Buck Double Stack Duration & Max Duration -25% Perk Damage
    Commando +1 Perk Level ( can exceed level 4 ) -10% Fire Rate
    Buster +1 Perk Level ( can exceed level 4 ) -10% Fire Rate
    Zombies Evolution Change
    Bloodthirster Also reduces targets max health by <perk level> per hit -50% Perk Life Steal
    Berserker Damage converts to Additional Bleed Chance 3rd hit no longer deals extra damage
    Gravedigger Changes to Temp Health -
    Bloodhound deal double 'additional' damage Halves your total Bleed Chance.
    Blaze +50% duration of fires -20% Blaze Chance
    Plague 30% Increased Size +30s Infection Turn Time
    Enrage You gain +10% Toughness when active -1 Perk Level
    Claw Converts to Non-Armoured Targets You no longer deal damage to armour.
    Saboteur You can now swipe melee weapons You cannot break ranged weapons
    Hive No longer passively loses health +50% Health Cost per Spawn
    Vampire Kills provide +10 max health -50% health gained
    Mutator +5% Infection for each mutated player +30s Infection Turn Time
    Zombie Master Double Passive Strength -1 Perk Level
    Maniac +50% Range & Damage -50% Perk Chance
    Smoke Also reduces fire rate ( Uses Damage Stat ) No longer slows
    Stomp Uses your bleed chance to inflict bleed stacks -30% Stomp Range
    Ignite Now Ignites the Survivor instead ( 2-5 seconds ). Fire pools disabled (Players & Props).
    Resurrect You will now spawn with 100% Health.. ..and Deal -50% Damage Instead
    Reflect Switches to fire ( 2-5 seconds ) No longer inflicts bleed




  • Joux

    Approved the thread.

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