Fungrades 2024 - 1.9.0 Patch Notes - 26/07/2024

    • Official Post

    Fungrades 2024 - 1.9.0 - The Panic Pass Season 2!

    It is time for the Panic Pass Season 2! With some changes made to ammo regen and optional counters to tank zombie builds.

    Several Perks/Yin Yang's have also been modified to provide an equal amount of strength per level, whilst retaining their level 4 stats.


    Two new types of perks have been introduced that operate based on the percentage of damage you deal and/or receive, similar to how Bleed Chance works. This type of damage percentage interaction ensures that all guns/damage gain equal benefit from the perk.


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    - Changes & Fixes -

    Prestige Skin - Prestige Rank 4 Skin - Will now correctly be shown on the prestige menu.


    Ammo Regen - Ammo Regen will now be adjusted based on map win rates. Historically, ammo regeneration has been influenced solely by Team Balance, with a reduction early in the game and a boost late in the game, varying between -25% and +25% for survivors. With the new update, Ammo Regen will now provide a small nerf, or boost, according to the current maps win rate.

    You can view the live ammo regen rate and your personal rate through the !stats command to see your current regen rate.

    The changes will generally only be noticeable on maps that have super high win rates ( 30% + ) or super low ( 5% - ).

    For the majority of maps that have good win rates, this change and modifier will not be enabled.


    Panic Pass - Season 1 Prestige Upgrade Reward was giving an incorrect amount from its intended value of 1. This has now been fixed, and also changed to provide 2 Points instead. ( Sorry preset users )


    Bleed - Has been given its own sound when inflicted upon a player.


    Infection - The Plague Cloud and Mutation will now correctly proc in all situations


    Resurrect - Additional re-spawn checks for world and props to prevent getting stuck in objects, vents and other map features.


    EXP Hud - Fixed some cases of the flashing EXP Hud when playing as a medic


    Fire Rate - Experimental changes to fire rate to work with pistols and shotguns more effectively.


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    - Perks -


    Survivor

    *NEW Buster

    A % of the damage you deal is then used to inflict additional % damage based on the target's current health.

    *This perk has been designed to be more effective against higher health zombies whilst being less effective ( than other available perks ) against zombies with a lower/normal HP pool.

    5% / 7.5% / 10% / 12.5%


    Lightning Fist

    Stun Duration +20%


    Fortitude

    Base max stacks 0 -> 5


    Buck

    Damage per Stack 7.5% -> 10%. Max Stack Duration 25s -> 20s



    Zombie

    *NEW Reflect

    A % of melee damage you receive will provide a chance to inflict bleed back at your attacker

    5% / 10% / 15% / 20%


    Enrage

    Per Level Health 15 -> 20


    Vampire

    Base Max Health Restored 10% -> 0%. Per Level Max Health Restored 10% -> 15%


    Ignite

    Chance Per Level 2.5% -> 3%


    Mutator

    Mutation Stacks will now only increase from additional infection procs.

    Level 1 Mutation no longer instantly removes all stamina, instead, stamina regeneration will be reduced by 50%

    *Instantly losing up to 15% Speed for a level 1 perk has proved to be a little too strong.


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    - Yin Yang's -


    Survivor

    Thor

    Base Melee Damage 10% -> 0%. Per Level Melee Damage 5% -> 7.5%.

    Base Ranged Damage 10% -> 0%. Per Level Ranged Damage 5% -> 7.5%

    *Thor has been reduced at the early levels to provide and equal amount of strength per level.


    Guard

    Regen Time Per Level 5s -> 7s


    Lacerate

    Base Bleed 5% -> 0% Per Level Bleed 5% -> 7.5%.

    Base Infection Reduction 5% -> 0%


    Spike

    Melee Damage Reduction 5% -> 4%


    Expert

    Max Single Upgrade 3 -> 4 Per Level



    Zombie

    Tank

    Base HP & Toughness 4% -> 0%. Per Level HP & Toughness 4% -> 5%.

    Base Speed Reduction 1% -> 0%. Per Level Speed Reduction 2% -> 2.5%

    *The strength of tank has been reduced at the early levels to provide an equal amount of positive and negative stats per level.


    Helm

    Base Headshot Toughness 5% -> 0%. Per Level Headshot Toughness 5% -> 7.5%


    Shell

    Back Toughness Per Level 5% -> 6%

    Front Toughness Per Level 5% -> 6%


    Expert

    Max Single Upgrade 3 -> 4 Per Level



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    Panic Pass - Season 2 has arrived !

    Season 2 has arrived with some brand new rewards along with a new unique VIP Carrier Skin!


    The Pass Days have now been increased to 50. This will allow you to reach 100 without spending Pass Coins to buy the additional days needed if you do not opt in for Pass Plus. This gives non plus players more freedom with their coins if they are aiming to unlock the VIP Skin.


    For those of you that have not yet reached level 100, don't worry, your season will only start when you have completed the first.

    There is no rush to complete the first season as this must be completed before starting the second.


    However, if you are keen to start season 2, a buy season option has been added which will allow you to buy any missing levels at 2 tokens per level. This feature will NOT include the VIP Skin. Therefore, if you are aiming for the skin and you still have Pass Days remaining, you will need to complete your Pass the normal way.


    For those that do not not want season 1 rewards ( or the remaining ones ) you can also skip season 1.

    ( WARNING : There will be no opportunity to undo this or claim season 1 rewards once activated and you will lose out on unique permanent rewards. )

    A confirmation feature has been added to prevent accidental clicks


    Once you are ready to start Season 2, you can type !pass > Season 2 > Start Season 2 This will start your Panic Pass Season 2 and provide you with your first challenge!


    Pass Plus will also be provided at a reduced rate for those who bought it for Season 1.


    --- Panic Pass - How it works from level 100 ---

    Once Activated ( !pass ), you will have the chance to complete 2 Challenges per day.

    Completing a challenge will reward you with a Level Based Reward ( See Table Below ).

    For every 10 levels obtained, you will also gain new Unique Permanent Rewards.

    As an additional Cosmetic Bonus, If you manage to reach level 200 within 50 days, you will also unlock the Panic Pass Skin ( VIP Only ).

    *Level 200 can be reached in any amount of Time / Days over 50, The 50 Day Limit is for the Skin Only.*

    Challenges are fully reset and randomized everyday automatically.

    There are a total of 10 different Challenges which will be randomly and automatically assigned on round start or on the completion of a previous challenge


    For those of you who love to speed run challenges, the Pass Plus option has been re-added that will allow you to complete an additional challenge each day.

    *Anti-EA Games: All levels and unique rewards can be obtained without spending any previous in-game currency.

    As stated above, the pass plus option has been initially added for speed running purposes (with a small boost in rewards).


    NOTES:

    There are no costs to activate the Panic Pass.

    Once activated you will have 50 days to obtain the unique skin, all other rewards have no time limit.

    Once you reach level 10, the rewards will reset back to level 1 ( e.g. Level 11 = level 1 )


    *There are total of 11 Unique Permanent Rewards, Level 200 provides 2. Level 10 Rewards will be kept hidden until discovered in-game!


    Level 1Level 2Level 3Level 4Level 5
    Experience *Random ItemExperience *Tokens *Panic Pass Coins
    Level 6Level 7Level 8Level 9Level 10
    Premium Points *Experience *VIP DaysExperience *Unique Permanent Reward


    * The Pass Plus Option also provides 10% Additional Rewards to Experience, Tokens and Premium Points per level.





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