Fungrades 2024 - 1.8.0 Patch Notes - 12/07/2024

  • Fungrades 2024 - 1.8.0 - Major Balance Update #1

    As we head into our 6 month release milestone, this update aims to correct the current imbalance and issues caused by the unintentional strength of high player-level upgrade power possible at lower prestige ranks ( whilst also further reducing the negative impact of each new prestige ).


    Fungrades 2024 was heavily built around the prestige system to slow down and limit player strength in stages. However, the early drawbacks at higher prestige ranks have proven to be a little too limiting and punishing for the time spent to get to each new prestige rank. The negativity of each rank is further boosted when compared to the significant advantage you can obtain by levelling beyond 100 (especially at the lower prestige ranks).


    Therefore, upgrade power has been moderately changed by increasing the upgrade strength of lower levels and decreasing that of later levels.

    This shift of power will also help reduce the gap between new and high-level players, ultimately increasing player skill over upgrade power.


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    - Prestige & Upgrade Balance Changes -


    Starting Upgrade Points - 10 -> 20

    A change to further assist new players, as well as a boost to each new prestige obtained for all players.


    Upgrade Points - The focus of Fungrades 2024 was build around Prestige Perk and Yin Yang Power

    Currently, the dominance and disparity in upgrades alone is far greater than initially intended.

    For this reason, you will now only gain 1 Upgrade Point for every 2 levels obtained after 100.

    This is increased by an additional level for every additional 100 levels ( 200 = 1 upgrade point every 3 levels ).


    Prestige Rewards - You will now receive 3 Additional Upgrade Points for each new prestige.

    *Higher Prestige Levels can and will feel punishing when its easier to keep strong by continuing to level and max out upgrades.

    in 1.7.0, additional max levels were added for each prestige, this additional 'buff' will further reward each prestige rank you reach.


    Prestige Experience 'Cashback' - Alongside the additional upgrade points, a 'cashback' system has been added for all players.

    Any wasted/additional experience gained beyond level 100 will now be added to a prestige experience 'cashback' balance.

    How it Works

    When earning experience below level 100, you will gain an additional 10% at the end of each round (as EXP Rate).

    The experience earned at the end of each round will then be deducted from your cashback balance. Once your cashback balance reaches zero, the additional experience bonus will be disabled.

    Don't worry if you have recently ranked up your prestige level, the system will calculate any previous experience wasted and will be added to your balance the next time you access the !p or !prestige menu.


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    - Changes -


    Fire - Damage to barricades lowered from 20 -> 15


    Hud QOL - Bleed and Perk Buffs will now be displayed separately ( Timed Changes )


    Zombie Lives - Slightly Increased on non-objective maps based on player base.

    *Improvements to this new system will be added over time for current player strength and balance to attempt to further balance all maps ( similar to our Zombie Selection System ).


    Experience Gain - Kills/Deaths in Deathruns/Fun Maps now provide up to 50% more experience globally.


    Prestige Upgrades - Will now correctly show your Upgrade Points and Max Upgrade Level for the respective upgrades.


    Pass Challenges - (bug fix) Will correctly reset dailies if your days have reached 0.


    Boost - You can now buy Zombie Priority. Zombie Win Streak restrictions will remain in place to keep balance fair for all players.

    *Tokens will only be deducted from your balance after you have been successfully selected as a starter zombie.


    Hardcore Maps - Additional balancing has been added to the Zombie Selection system specifically for hardcore maps.


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    - Prestige Upgrades -


    Survivor & Zombie

    Max Upgrade Level - 2 -> 1.

    *With the changes and additions to Yin Yang's. This has been further reduced to establish max level upgrade builds as their own


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    - Upgrades -


    Survivor

    Cripple/Pushback - Reduced current strength by 25% per level. This now matches endurance strength 1:1 for Movement Resistance.


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    - Perks -


    Survivor

    Trapper - Reduced self damage range by 20%


    *NEW Commando - Kills with rifles instantly restores a percentage of your max clip ammo (25% chance on hardcore maps)

    5% / 10% / 15% / 20%


    Zombie

    Enrage - Base Health 0 -> 15


    Stomp - No longer affects/deals damage to doors.


    Blaze & Ignite - Reduced lifetime by 20%. Reduced damage by 20%.

    *Due to the increase in size and huge buff to counter barricades, the duration & player damage has been slightly reduced.



    *NEW Resurrect - Provides a chance to revive at your corpse with 50% reduced health. Chance accumulates until a resurrection occurs.

    +5% / +10% / +15% / +20%


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    - Yin Yang's -


    Survivor & Zombie

    Overclock - Upgrade Points Per Level 8 -> 6

    *With the changes made to Upgrade Points, this has been buffed for those who choose not to prestige and those doing upgrade-focused builds.


    *NEW Expert - Allows a single upgrade to exceed Max Level at the expense of Overall Max Level.

    +3 / +6 / +9 / +12 & -1 / -2 / -3 / -4

    *Added as an alternative or combination with Overclock to specialise in a specific upgrade and/or upgrade focused builds.


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  • Joux

    Approved the thread.

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