Fungrades 2024 - 1.7.0 Patch Notes - 19/06/2024

    • Official Post

    Fungrades 2024 - 1.7.0

    Balance changes to Toughness & Explosive Damage, Additional counters to the Trapper perk, along with a 'New Player' Boost.



    - Changes -

    Toughness - Now protects against Fire and Explosive Damage dealt by survivors.

    Fire - Fire now deals 20 damage ( from 1 ) to boards. This is a global change to all fire created from Blaze and all other sources.

    Damage Hud - The damage Hud numbers will now be more accurate ( especially for shotguns! ). Stacked/Accumulated damage will now work between different targets.

    Pass Challenges - Challenge Inception will now always provide daily challenges.

    Curses - Whilst a curse is active, you will now gain 50% of the reward from skill-based experience rewards. On completion, the additional 50% will be given (ultimately now giving more total experience).

    New Player Boost - New players will now receive an experience boost pre level 100 ( Prestige 0 )
    Medic Perks - New Medic Perk 'Biotic' - Provides a 50% chance to also remove any bleeding effects when curing a survivor.
    Cade Ghosting - A continued 'experimental' feature that will allow survivors to pass barricades for the first 45 seconds. Boards will glow Yellow and Red once they reach 10 and 5 seconds left on their individual timer respectively.
    RTD Ray Gun - Now scales with Damage Upgrade.
    FAQ Update - FAQ has been updated with some Triggers & Damage Output information. Example: If a perk has a Damage output of Ranged. This will trigger any other Prestige Upgrades or Perks that has a Trigger of All or Ranged.

    - Upgrades -

    Survivor

    Speed - Stamina reduction increased.


    Zombie

    Endurance - Strength increased by 50% per level



    - Prestige Upgrades -

    Survivor

    Piercing Damage - Now applies to explosive damage dealt.


    Zombie

    Toughness - Now protects against Fire and Explosive Damage dealt by survivors.

    *Historically toughness has only affected ranged & melee damage keeping explosive damage a separate trait. With this change ( as stated above ), the survivor Prestige Upgrade Piercing Damage now also applies to explosive damage.



    - Yin Yang's -

    Survivor


    Zombie

    Inferno - Explosive Resistance Base 10% -> 0%. Per Level Resistance 15% -> 10%. Damage Reduction Base 10% -> 5%.

    Reckless - Base Endurance 10% -> 5%. Per Level Endurance 5% -> 10%.



    - Perks -

    Survivor

    Vantage - Base Strength -2.5% -> 2.5%. Per Level Strength 7.5% -> 2.5%.

    Thorns - Return damage changed to Explosive Damage.

    *Thorns will no longer proc damage based perks. Kill based perks will continue to trigger.

    Trapper - Base Damage 0 -> 20. Self damage slightly increased. Trapper will no longer trigger if the board owner has died and become a zombie.

    Dr Boom - Per Level Damage 20 -> 25.

    *NEW Buck - Shotgun kills increase further shotgun damage for 5 seconds, with a stackable duration of up to 25 Seconds.

    7.5% / 15% / 22.5% / 30%


    Zombie

    Zombie Master - Now provides passive Berserk Regen, increased per Perk Upgrade Level.

    Blaze - Fire Height increased by 100%

    Mutation - Added further visual and chat notifications for mutation procs.

    *NEW Ignite - Dealing damage to players and props has the chance to create a pool of fire ( Blaze ).

    2.5% / 5% / 7.5% / 10%

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