Fungrades 2024 - 1.6.0 - Prestige Buff & Rewards, Perks n Yin Yang's!
A update focused on Prestige Power & Rewards, along with some fun new Perks and Yin Yang's following the mid 1.5.5 patch.
- Changes -
QOL Reset & Prestige Upgrades - You can now specifically reset Prestige Upgrades.
Joining the round with 'Invalid Stats' will randomly downgrade you.
Example: If you previously had 2 Perks active, you must either upgrade Max Perks to 2 again, or, Downgrade/Reset your perks before playing.
Example 2: If you previously had 3 Perks active, but have only re-upgraded Max Perks to 2, 1 Random Perk will be removed when you join the round.
Joining a round with incorrect prestige upgrades will randomly downgrade/reset that specific Upgrade/Perk/Yin Yang.
This is and 'Advanced' option for those who want to slightly change their Prestige Upgrades setup, without the need to fully Re-Upgrade, Re-Perk and Re-Yin Yang all of your stats.
Prestige Rewards - Each Prestige now also awards +1 Max Level
To compensate the change to the Prestige Upgrade 'Max Level', a small portion of Max Level Power has been shifted into each additional Prestige.
Although this will not change too much for the majority of players ( specifically those between prestige levels 2-5), this will now open the door for stronger perk builds outside of the need to upgrade Max Level with prestige points.
Panic Pass - Fixed players below prestige level 2 not being able to use curses.
Pass no longer provides a new challenge if your daily limit has been reached.
Minor Melee Damage Fixes - Some upgrades were not fully applying correct values from Perks & Yin Yang's
Boost - As boost has the potential to break the current balance of the mod with multiple boosts bought within a single round, the cooldown has now been changed to 120 Seconds ( from 30/60s ).
Having the ability to use boost 20 times in the space of a 10 minute round can be slightly problematic..
Math - Time to Answer 20s -> 25s
Bleed - Each bleed stack now reduces life steal effectiveness by 25% per stack ( 100% reduction at max stacks ).
*Unchanged - Medics will still be unable heal any Survivor with at least 1 stack of bleed until they have been bandaged.
- Upgrades -
(Both Teams)
Speed - Per Level reduced by 15%~
*This has been reverted back to Fungrades 2022 Speed Values.
Along with the new changes & other speed perks/yin yang's, this is (once again) causing some slight hitbox issues.
This is a minor reduction to both teams, and ultimately only reduces total speed by 1-3% depending on your combined upgrades and yin yang's.
*Zombies still have 20% increased speed per upgrade level over the Survivor upgrade.
- Prestige Upgrades -
(Both Teams)
Max Upgrade Level - Per Level changed from 3 -> 2
*For those of you doing Upgrade-focused Builds, this has been lowered to make room for the new Prestige Rewards & Overclock Yin Yang.
Survivor
Thorns - Per Level 20% -> 25%.
- Perks -
Survivor
*NEW Fortitude - Dealing Damage provides a single stack of resistance ( 1 Stack Ranged - 3 Stacks Melee ).
Each stack increases your resistance against Bleed, Infection and Damage by 1%.
Being hit removes a single stack & kills reduce your current stacks by half.
Per Level increase Max Stacks by 10 / 20 / 30 / 40
Revitaliser - Raw Heal Changed to 5 -> 5 Per Level. % Heal Changed 5% Per Level -> 2.5% Per Level.
*This is a buff to weaker melee weapons, making melee builds more viable than just using two handed weapons only ( e.g. Sledgehammer ).
Pyro - You will now deal ( Perk Level ) damage to targets on fire from any source.
Zombie
*NEW Stomp - Berzerking also creates a ground stomp, Inflicting damage to nearby props and instantly triggering any bleeding effects on nearby players.
Level Upgrades increase Range and Stun Power. +50% / +100% / +150% / +200%
*When this ability is used, bleed stacks inflicted by other zombies will be temporarily triggered as your own.
- Yin Yang's -
Survivor
*NEW Spike - Increases Thorn damage at the expense of Melee Damage
*NEW Overclock - Increases Max Level by 2 at the expense of 8 Upgrade Points
Scout - Base Speed 2% -> 1%. Base Damage Reduction 5% -> 2.5%
Bulwark - Base Speed De-Buff -2% -> -1%.
Zombie
*NEW Helm - Increases Headshot Toughness at the expense of Overall Toughness
*NEW Overclock - Increases Max Level by 2 at the expense of 8 Upgrade Points
Inferno - Base Explosive Resistance Changed to 0% -> 10%. Fixed: Now correctly deducts explosive damage.
Hunter - Base Speed 0% -> 1%. Per Level Speed 2% -> 1.5%
Wound - Base Chance De-Buff -0% -> -2.5%. Per Level Chance De-Buff -5% -> -2.5%