Fungrades 2024 - 1.6.0 Patch Notes - 07/06/2024

    • Official Post

    Fungrades 2024 - 1.6.0 - Prestige Buff & Rewards, Perks n Yin Yang's!

    A update focused on Prestige Power & Rewards, along with some fun new Perks and Yin Yang's following the mid 1.5.5 patch.



    - Changes -

    QOL Reset & Prestige Upgrades - You can now specifically reset Prestige Upgrades.

    Joining the round with 'Invalid Stats' will randomly downgrade you.

    Example: If you previously had 2 Perks active, you must either upgrade Max Perks to 2 again, or, Downgrade/Reset your perks before playing.

    Example 2: If you previously had 3 Perks active, but have only re-upgraded Max Perks to 2, 1 Random Perk will be removed when you join the round.

    Joining a round with incorrect prestige upgrades will randomly downgrade/reset that specific Upgrade/Perk/Yin Yang.

    This is and 'Advanced' option for those who want to slightly change their Prestige Upgrades setup, without the need to fully Re-Upgrade, Re-Perk and Re-Yin Yang all of your stats.


    Prestige Rewards - Each Prestige now also awards +1 Max Level

    To compensate the change to the Prestige Upgrade 'Max Level', a small portion of Max Level Power has been shifted into each additional Prestige.

    Although this will not change too much for the majority of players ( specifically those between prestige levels 2-5), this will now open the door for stronger perk builds outside of the need to upgrade Max Level with prestige points.


    Panic Pass - Fixed players below prestige level 2 not being able to use curses.

    Pass no longer provides a new challenge if your daily limit has been reached.


    Minor Melee Damage Fixes - Some upgrades were not fully applying correct values from Perks & Yin Yang's


    Boost - As boost has the potential to break the current balance of the mod with multiple boosts bought within a single round, the cooldown has now been changed to 120 Seconds ( from 30/60s ).

    Having the ability to use boost 20 times in the space of a 10 minute round can be slightly problematic..


    Math - Time to Answer 20s -> 25s


    Bleed - Each bleed stack now reduces life steal effectiveness by 25% per stack ( 100% reduction at max stacks ).

    *Unchanged - Medics will still be unable heal any Survivor with at least 1 stack of bleed until they have been bandaged.



    - Upgrades -

    (Both Teams)

    Speed - Per Level reduced by 15%~

    *This has been reverted back to Fungrades 2022 Speed Values.

    Along with the new changes & other speed perks/yin yang's, this is (once again) causing some slight hitbox issues.

    This is a minor reduction to both teams, and ultimately only reduces total speed by 1-3% depending on your combined upgrades and yin yang's.

    *Zombies still have 20% increased speed per upgrade level over the Survivor upgrade.



    - Prestige Upgrades -

    (Both Teams)

    Max Upgrade Level - Per Level changed from 3 -> 2

    *For those of you doing Upgrade-focused Builds, this has been lowered to make room for the new Prestige Rewards & Overclock Yin Yang.


    Survivor

    Thorns - Per Level 20% -> 25%.



    - Perks -

    Survivor

    *NEW Fortitude - Dealing Damage provides a single stack of resistance ( 1 Stack Ranged - 3 Stacks Melee ).

    Each stack increases your resistance against Bleed, Infection and Damage by 1%.

    Being hit removes a single stack & kills reduce your current stacks by half.

    Per Level increase Max Stacks by 10 / 20 / 30 / 40


    Revitaliser - Raw Heal Changed to 5 -> 5 Per Level. % Heal Changed 5% Per Level -> 2.5% Per Level.

    *This is a buff to weaker melee weapons, making melee builds more viable than just using two handed weapons only ( e.g. Sledgehammer ).


    Pyro - You will now deal ( Perk Level ) damage to targets on fire from any source.


    Zombie

    *NEW Stomp - Berzerking also creates a ground stomp, Inflicting damage to nearby props and instantly triggering any bleeding effects on nearby players.

    Level Upgrades increase Range and Stun Power. +50% / +100% / +150% / +200%

    *When this ability is used, bleed stacks inflicted by other zombies will be temporarily triggered as your own.



    - Yin Yang's -

    Survivor

    *NEW Spike - Increases Thorn damage at the expense of Melee Damage


    *NEW Overclock - Increases Max Level by 2 at the expense of 8 Upgrade Points


    Scout - Base Speed 2% -> 1%. Base Damage Reduction 5% -> 2.5%


    Bulwark - Base Speed De-Buff -2% -> -1%.


    Zombie

    *NEW Helm - Increases Headshot Toughness at the expense of Overall Toughness


    *NEW Overclock - Increases Max Level by 2 at the expense of 8 Upgrade Points


    Inferno - Base Explosive Resistance Changed to 0% -> 10%. Fixed: Now correctly deducts explosive damage.


    Hunter - Base Speed 0% -> 1%. Per Level Speed 2% -> 1.5%


    Wound - Base Chance De-Buff -0% -> -2.5%. Per Level Chance De-Buff -5% -> -2.5%

  • Joux

    Approved the thread.

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