Fungrades 2024 - 1.3.0 - Minor stat changes, Engineer & Specialist Buff. New Perks & Yin Yangs. New Feature - Curses!
- Notes -
This patch brings some minor changes and fun buffs to several yin yang's & perks.
Some changes/fixes listed below have already been added since 1.2.0
A new feature has been also added: Curses
- Changes -
Raygun FOV
HUD Size for both Fungrades & Medic
Bleed - Bleed Damage has been slightly buffed for both teams and normalized with their upgrades via Prestige Upgrades, Yin Yang's & Perks.
RTD Cooldown Changes
Zombie Abuse - You will now gain up to 50% less points. The code on how this system works will be kept private.
- Fixes -
Bleed proc point gain
Trapper Cades now output the correct damage and will explode when stood on
Starting weapons fix
Max Player integrations
Killing spree's ( suicide )
- Improvements -
Zombie Selection System - new linked commands !skill & !wr/!winrate will provide a simple rating for your zombie performance & current winrate for the current map.
- Player Upgrades -
Survivor
Cripple/Pushback - Increased per level by 25%. *As endurance is now a hard counter, this upgrade required a small buff per level.
- Yin Yangs -
Survivor
Loris - Base 5% -> 0%
*NEW Zeus - Ranged Damage at the expense of Ammo Regen. ( 5% / 5% )
Zombie
Blight - Time per level 10s -> 15s
*NEW Charger - Lunge Speed at the expense of Lunge Regen
- Perks -
Survivor
Engineer - Slow 15% -> 20%. Time Changed from 15 -> 10-25 Seconds.
Specialist - Starting weapon now also provides 5% Damage Piercing.
*NEW Penetrator - Toughness Penetration. 15% (Pistol, Shotgun, Rifle, Revolver)
- Zombie -
Blaze - Changed. Blaze chance is now 50% for all levels. Each level now provides an extra blaze near the first, up to 4 Blazes.
Plague - Changed. Has been made 40% bigger. the centre of he cloud now provides up to 2x infection chance rate, down to 0.5x on the outer edge.
*NEW Maniac - Chance to trigger explosives held by survivors, damage is dealt around the target ( Chance 5 10 15 20 ) Deals 100 Damage.
- Curses -
From Prestige level 2 and above, curses have been introduced to provide alternative difficulty levels to the game.
Curses provide additional Experience Rates at the expense of some nasty player Curses! Once a curse has been inflicted upon yourself, you will be given a random Curse and its Passive.
Curses are only available for Starting Survivors & Zombies, they can be bought within the first 10 seconds of a round.
As a survivor, curses are lost on upon Death. For Zombies, curses will last the entire round.
If the curses become too strong, you can always !decurse yourself at any point of the game.
New Commands: !curse /curse !decurse /decurse