Release 1.0.0
All class base stats other than the ones listed on the documentation will not be initially public.
Update 08/02/2016 - 1.0.1
General bug fixes, such as the huge crashes on release. Fixing Jouxbox,
carpenter / demo man regen fixes. Class changes are below.
Zombies have mainly been buffed which includes some changes to base
stats & abilities, this should not affect their classes too much,
but felt their abilities were a little weaker compared to human base
stat abilities.
- Doctor - Stockade - Bard -
Changed > Distance between each spawner increased by 100%.
Fixed cooldown bug if used whilst being too close to another spawner.
- Bard -
Changed > Buff Duration from 6 seconds > 9 seconds.
Added > Buff Icons above player head to indicate an active buff.
- Quake -
Changed > Radius/Range of ability increased by 75.
Changed > Base Strength of ability increased by 50%.
- Brute -
Changed > Base damage reduction increased by 100%
- Dread -
Changed > Base Radius/Range increased by 100.
Changed > Base Slow increase by 5%.
- Pulse -
Changed > Base Radius/Range increased by 25.
Changed > Base Damage increase by 5.
Update 09/02/2016 - 1.0.2
Fixed: Uberpush maps being able to kill players with normal guns instead of the objects / cars
Added: Players can now drop the class weapons
Added: Panic delay on round start (10 sec)
Changed: Limited IED to 1 instead of 3
Removed: Various debug leftovers in code
Update 12/02/2016 - 1.0.3
Fixed zombots spawning with 100 hp
Excluded bots from attacking with different damage
Possible fix for the breaking objectives. NEEDS TESTING.
Removed barricades and barricade regen on bot maps (Not needed anyway)
Fixed !rpg menu now re-opening when upgrading. No longer need to write !rpg 20 times just to upgrade something.
Added Member commands !vmute !vgag !vkick !vban