I believe in my seven! 7!
Posts by Tabajara77
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i want bioshock again...
Mr.Vice president, shhhhh!! -
Close this thread fast!!!11 xD
Only me here! -
Damn, I really wanted that Bioshock, good job Mr.Vice President
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7!
Please I need complete the Bioshock series! -
Fuck Xerox took my number...
13 please. -
Edit: 2 please.
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7 is mine!
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3 is mine!
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Signed Even if we don't get an full UPDATE, I would like it to be on Source 2013. And I hope that the PROP PHYSICS AREN'T A SACK OF CRAP!!! SERIOUSLY YOU JUMP ON A PROP AND YOU GO FLYING OR NOWHERE AT ALL! HALF LIFE 2 WAS FINE BUT THIS GAME IS JUST WEEEEIRD. Sorry 'bout that.
That is more like "normal" to happen on the Source engine on multiplayer games.
What update I can give to you guys is that: when Tatsur0 is "happy/satisfied" with the Contagion (more after releasing the free DLC and add the new animations he have been talking about) he WILL come back to ZPS to fix the things up.
The Dev Team is pretty PRETTY "off", I haven't spoke to them for a long time, the forums are without new replies too - so yeah, I'm pretty sure when Tatsuro come back to us, he will call everybody again!Thanks everyone who have signed up already!!!
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Indeed, xmas and other bad made church versions - if you will remove them, thanks a lot Mr.Joux. And I would keep that way, only if someone comes with a huge request to bring them back.
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Wait the maps won't be deleted??
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Official Group photo
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My opinion:
We already have a Church that don't allow Humans go outside of their buildings, connection has been created and more Churches like that some players wouldn't like it at all.
So my suggestion is: remove the 'Skittles' and ' final ' versions, since they're pretty much like Church Classic, keep fmj4 but do some gameplay changes on it; add some cover props for zombies, make the unfair places unaccessible.
Then with this, we would have 2 Church maps: one version you can not get out of your buildings, and one that you will be able to move around but zombies still got a chance of whatever you do with the map.Trigger hurt I don't like it; players will hate it; as would I.
Fog is a good idea. -
Just played it, awesome indeed!
I've only encountered 1 minor bug: the iron fence that comes down to close the crypt entrance, somehow doesn't always show up. I've had 2 rounds now in which as zombie the entrance looked clear, yet there was something invisible from iron (guess the fence) blocking the way.
Since on other times I could see it, I'm not sure if it is a bug from my side or a mapbug.I need test it with you guys then to see it better.
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Thank you all. This means much for me.
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Hum, let's see mine; probably you guys known already:
HUE HUEEEEEE
HU3 BR BR
GIME TOKEN PLOX, OR I REPORT U 2 JOUX -
The Church classic has been updated to a new version which includes the following changes above:
- Tunnel connection between Generator Building to Church / Church to Crypt - and vice-versa.
- Invisible human wall block has been move forward a bit for a better aim to shoot the zombies breaking through the window/door's building you are.
- Added new doors to the Generator building.
- Added cover-fire closer to the Generator building.
- Added small dark light in the tunnel.
- Added few amount of ammo/weapon in each buildings.
- Added more details/props on the map.
- Removed barricades spawning outside of the church.
- Removed flying brush outside.
- Fixed lighting stages.
- Fixed some optimization.
Special thanks to: Xerox, Okypok87, Cody and Luke for feed-back given.Enjoy the map, cheers.
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Congratz friend.
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Gonna reply what Tatsuro said some weeks ago:
I got some words from the Co-founder of ZPS and Ceo of Monochrome, Brian 'Tatsur0' talking about the future plans of ZPS:
Quote"ZPS is something we WILL come back to whether it's fixing,
polishing, and moving to 2013 or something more. But thought you'd guys
would be interested in our update with the just released remake of
Biotec and Harvest is not that far behind."and
Quote"I'm following the petition but it won't change anything. Like I
said I will get to ZPS when I can which is a promise I made awhile back
and anyone who knows me knows I don't break promises (I just don't make
them 99% of the time to avoid that).I'm very happy to hear how much you guys love ZP:S, but Contagion
didn't hurt it. Those who volunteered to do the work just couldn't keep
up with the original team especially Frikazoyd Which is why I will
not be taking in "volunteers" when I do get to ZP:S and fix my
creation."I'm glad to hear that he's following out petition at least.