Posts by Crispy Bacon

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    Beautiful song (10x better than the shitty english one)


    combine that one with this one:

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    Thanks for making a 7DtD server :D


    I'll post a few idea's for future upgrades here, if you don't mind :)



    Ideas for 7DtD server:


    1. Upgrade system.


    * A system with ranks, in which people with a certain amount of zombiekills (or playerkills, depending on the setting you want to create) will have the ability to get certain 'upgrades'. These upgrades will be things like slightly higher speed, more HP, slower decrease of need for food and liquid, increaded damage etc (No ammo regen, since regulating ammo is one of the key aspects of the game). Something that would also be worth featuring, is the upgrading of durablity of weapons and tools
    - For those who do not know what the Z-command is: the Z-command is the informal name for the cheatpanel, which gives you access to all blocks. If possible, it would be nice to modify it in a way that when you open this panel, you only have access to the blocks that you unlocked trough upgrading.


    * There should be a difference between normal players, vips, members (others then S-ZPS members I'd guess, sins not all current S-ZPS members are active on 7DtD and visa versa) and admins.
    - Players: Have the ability to upgrade the basic stats as stated above, together with upgrading the durablity of tools.
    - Members: aside from the benefits the normal players enjoy, members will also be able to upgrade durablity of weapons and both the strenght as wel as the size of the area's they claim.
    - Vips: They will have everything normal players have as benefit, but because they donated they will get a 1time money boost (I'll explain the money system later on). They will also get extra killpoints per killed zombie (also explained later on) and, if it can be implented into the game, have the ability to wear a skin(?).
    -Admins: I think it is best to make a distinction between lower and higher lvl admins (I leave it to Joux to see where the line lies, altrough I'd say lvl 1~3 lower lvl and 4 ~ > higher lvl)
    -> Lower level Admin: Have the ability to use the flymodes (not the complete debug panel) in order to check out people, and use the debug console for commands like /kick /slay /mute /gag /ban etc.
    -> Higher level Admin: Have access to the complete debug panel (including timechange, daychange, etc) and most of the console commands. Aside from that, they also have access to all the avaidable game-items ('Cheatmodus').



    2. Moneysystem


    *Ofc you can create every item in the game if you know the recipies and manage to get all the items needed, but it would be nice to have the ability to buy and sell items. For this, players can set up shops to buy and/or sell items. For this, there needs to be a money system. Since it are players selling to players, a standard prize for stuff isn't really needed. The market will find it's own way.


    *Every player will start of with a certain ammount of money. This ammount can be changed in 3 ways: trade and vip.
    -The first way is by buying or selling stuff, in which you gain or spent money. You can however not get in the negative with your cash.
    -The second way is to buy VIP. by buying vip, you will get a 1time extra amount of money on your in-game bankaccount. The amount of cash you get depends on the amount of money spent on VIP.
    -The third way is by killing zombies/players (depending on the setting of the game). You will get a certain ammount of money for killing a zombie. Killing special zombies and making headshot-kills gives you more money. Vips get a bonus of p.e. 5% more money per kill they make.


    * High level admins, having access to all the items avaidable in-game, are logically banned from selling items.



    3. Claim system

    * A small seperate topic for claims. Instead of in the vanilla game, A player has only access to a certain amount of claimblocks (this to prevent a few players claiming all the good spots). Members and Admins have access to 1 or 2 more claimblocks then regular players. P.e. when a normal player has access to a max of 4 claimblocks, then members/admins have access to up to 5 or 6 claimblocks.


    * You can upgrade the size and strenght of claimed area. The standard can p.e. be 8x normal blockstrength, and can be upgraded by 1x every time, to a certain max. The same counts for the claimsize.



    More ideas to follow, but this is it for now :)

    Doubt it would be possible at all, Sammy is not a part of the dev team any longer which means he can not give me updated hooks/sigs if a new update comes out. So some upgrades would change / not be possible, e.g. Picking up Health Packs/Pills would not exceed 100 HP. But that is some fun to look forward too ^^.


    Would make medics more important ;)

    @Joux It might also be usefull to add 'Spanish' to the languages that need translation. When I was on the servers today, I realised that we also got quite a lot of players connecting from countries like Mexico, Argentina and (ofc) Spain.
    Through less in use, Portuguese might also be a language worth adding, through the question will rise whether to use European-Portuguese or Brazilian-Portuguese (seems that there is quite a difference, like the difference between Dutch and African).

    Should it be in The polite form or The causal form? Or however it's in English called?


    Good question. I think it's best to make it not to much informal, altrough formal would perhaps have a bit of a 'distant' influence (meaning it doesn't feel like players are really feeling the support from the side of the community).
    In short: I think it's best to make it casual, but not informal.



    Darn... it is so hard sometimes to express yourself in another language xD


    Made a few improvements. Guess it is the difference between flemish and dutch Lex ;)



    Edit: added colours where I made changes