Dev Log

3.2
Update mp_timelimit without sending a global message.

-- XeroX

3.2
YY Update

-- Joux

3.2
Temp disable skins

-- XeroX

3.2
Re validate bot target before attempting to read its position

-- XeroX

3.2
Add OnPlayerDropUnusedAmmo to prevent random ammo dropping

-- XeroX

3.2
Updated zpsutil (OnPlayerDropUnusedAmmo)

-- XeroX

3.2
raygun sound for all players with distance scaling

-- Joux

3.2
Code clean up

-- XeroX

3.2
!wanim

-- XeroX

3.2
Point/Score fixes

-- Joux

3.2
Raygun headshot multiplier

-- Joux

3.2
Fixed scoring, no longer benefits certain weapons more than others
re-did door costs for map changes
pap & doubletap for raygun
can no longer double buy doors by mistake

-- Joux

3.2
ammo remove on drop

-- Joux

3.2
Mystery Box!

-- Joux

3.2
minor bot point changes, boost cooldown, minor snorlax changes

-- Joux

3.2
Fixed static array size number.

-- XeroX

3.2
updated buyweapon code

-- Joux

3.2
Float array for positions and angles.
ray gun uses primary attack

-- XeroX

3.2
raygun test code

-- Joux

3.2
ZombieSelector fixes

-- Joux

3.2
attack/push object improvements

-- Joux

3.2
Zombie selection system

-- Joux

3.2
pack a punch fix

-- Joux

3.2
fixed hud

-- Joux

3.2
7.2.0

-- Joux

3.2
Prestige V2 - the friendly prestige version

-- Joux

3.2
Cur version until testing done for zombie selector, snowball min player count

-- Joux

3.2
Updates zpsutil

-- XeroX

3.2
Increased melee damage for the very early rounds.

-- XeroX

3.2
bot movement upgrades

-- Joux

3.2
More trace improvements

-- Joux

3.2
Prop AI Code

-- Joux

3.2
Changed Pack-A-Punch to take some time instead of being instantaneous.

-- XeroX

3.2
Updates zpsutil

-- XeroX

3.2
Replace SetEntData with SetEntProp

-- XeroX

3.2
+ bots jump over world props
hull targeting improved

-- Joux

3.2
Bots 2022 v 0.1 - fully rewritten ai code

-- Joux

3.2
Fixed invalid material setting

-- XeroX

3.2
Dont modify server password for testserver.
Fixed sprite materials.
Removed debugging command

-- XeroX

3.2
Dont try to delete world entity

-- XeroX

3.2
Fixed missing EntIndexToEntRef call

-- XeroX

3.2
Added revive sprite for real this time

-- XeroX

3.2
Added revive sprite

-- XeroX

3.2
Move sv_password code to wave start.
Dont spam the server console

-- XeroX

3.2
Updated code to not access an array when unnecessary

-- XeroX

3.2
Replace SetEndData with proper native
Added check for GetPrimaryAmmoType

-- XeroX

3.2
Updated Compiler and includes to 1.11.6924
Updated zpsutil

-- XeroX

3.2
Updated zpsutil

-- XeroX

3.2
Updated Compiler and includes to 1.11.6924

-- XeroX

3.2
Snwoballs!

-- Joux

3.2
max ammo, jumping when getting downed fix, sounds for spectators

-- Joux

3.2
stopped Spectate only spawning in player
cleaned up pack a punch,
re wrote cost prices for guns, max ammo changes and balance between gun prices and ammo
speed weight fix

-- Joux

3.2
Incapacitation glow

-- XeroX

3.2
Updated codmod code

-- XeroX

3.2
Add projectile_nonhurtable touch callback

-- XeroX

3.2
Fungrades Zombie Selection !

-- Joux

3.2
sv password fix

-- Joux

3.2
quick revive fix, rejoining round fix, zombie stats fix, unlimited roundtime possible fix

-- Joux

3.2
codmod - Round/Team SQL Stats

-- Joux

3.2
Boost hud fix

-- Joux

3.2
model boosts!

-- Joux

3.2
Cod Mod - Tidy up done

-- Joux

3.2
Begin conversion to better syntax + structure

-- Joux

3.2
Cod Mod 2022 - mixed syntax working copy

-- Joux

3.2
Bots - Cod Mod bots integration

-- Joux

3.2
hardcore map changes

-- Joux

3.2
point fixes, adjustments

-- Joux

3.2
auto bot map change when empty
setmaptype for uberpush maps
jtv - zombot maps can be voted for with less that 10 players

-- Joux