Dev Log

3.2
Update charset

-- XeroX

3.2
Max ammo fix, pack weapons no longer reset when downed, nades no longer insta kill you

-- Joux

3.2
Join fixes

-- Joux

3.2
restore stats after a crash mid round

-- Joux

3.2
Fixed missing invalid entity checks.

-- XeroX

3.2
door stuck

-- Joux

3.2
Fixed sprite staying after dieing

-- XeroX

3.2
Scoreboard changes

-- Joux

3.2
changes to zombie amount ( only scales by people playing, not spec ) - score for revive, wave completions

-- Joux

3.2
Re-enable vip skins

-- XeroX

3.2
Fixed invalid entity being removed

-- XeroX

3.2
+Fixes , max ammo

-- Joux

3.2
Update Score in tab menu

-- XeroX

3.2
Updates zpsutil

-- XeroX

3.2
Vampire Changes

-- Joux

3.2
more codmod fixes

-- Joux

3.2
refresh camp time to stop sounds from playing

-- XeroX

3.2
Update mp_timelimit without sending a global message.

-- XeroX

3.2
YY Update

-- Joux

3.2
Temp disable skins

-- XeroX

3.2
Re validate bot target before attempting to read its position

-- XeroX

3.2
Add OnPlayerDropUnusedAmmo to prevent random ammo dropping

-- XeroX

3.2
Updated zpsutil (OnPlayerDropUnusedAmmo)

-- XeroX

3.2
raygun sound for all players with distance scaling

-- Joux

3.2
Code clean up

-- XeroX

3.2
!wanim

-- XeroX

3.2
Point/Score fixes

-- Joux

3.2
Raygun headshot multiplier

-- Joux

3.2
Fixed scoring, no longer benefits certain weapons more than others
re-did door costs for map changes
pap & doubletap for raygun
can no longer double buy doors by mistake

-- Joux

3.2
ammo remove on drop

-- Joux

3.2
Mystery Box!

-- Joux

3.2
minor bot point changes, boost cooldown, minor snorlax changes

-- Joux

3.2
Fixed static array size number.

-- XeroX

3.2
updated buyweapon code

-- Joux

3.2
Float array for positions and angles.
ray gun uses primary attack

-- XeroX

3.2
raygun test code

-- Joux

3.2
ZombieSelector fixes

-- Joux

3.2
attack/push object improvements

-- Joux

3.2
Zombie selection system

-- Joux

3.2
pack a punch fix

-- Joux

3.2
fixed hud

-- Joux

3.2
7.2.0

-- Joux

3.2
Prestige V2 - the friendly prestige version

-- Joux

3.2
Cur version until testing done for zombie selector, snowball min player count

-- Joux

3.2
Updates zpsutil

-- XeroX

3.2
Increased melee damage for the very early rounds.

-- XeroX

3.2
bot movement upgrades

-- Joux

3.2
More trace improvements

-- Joux

3.2
Prop AI Code

-- Joux

3.2
Changed Pack-A-Punch to take some time instead of being instantaneous.

-- XeroX

3.2
Updates zpsutil

-- XeroX

3.2
Replace SetEntData with SetEntProp

-- XeroX

3.2
+ bots jump over world props
hull targeting improved

-- Joux

3.2
Bots 2022 v 0.1 - fully rewritten ai code

-- Joux

3.2
Fixed invalid material setting

-- XeroX

3.2
Dont modify server password for testserver.
Fixed sprite materials.
Removed debugging command

-- XeroX

3.2
Dont try to delete world entity

-- XeroX

3.2
Fixed missing EntIndexToEntRef call

-- XeroX

3.2
Added revive sprite for real this time

-- XeroX

3.2
Added revive sprite

-- XeroX

3.2
Move sv_password code to wave start.
Dont spam the server console

-- XeroX

3.2
Updated code to not access an array when unnecessary

-- XeroX

3.2
Replace SetEndData with proper native
Added check for GetPrimaryAmmoType

-- XeroX

3.2
Updated Compiler and includes to 1.11.6924
Updated zpsutil

-- XeroX

3.2
Updated zpsutil

-- XeroX

3.2
Updated Compiler and includes to 1.11.6924

-- XeroX

3.2
Snwoballs!

-- Joux