Max ammo fix, pack weapons no longer reset when downed, nades no longer insta kill you
-- Joux
Join fixes
-- Joux
restore stats after a crash mid round
-- Joux
Fixed missing invalid entity checks.
-- XeroX
door stuck
-- Joux
Fixed sprite staying after dieing
-- XeroX
Scoreboard changes
-- Joux
changes to zombie amount ( only scales by people playing, not spec ) - score for revive, wave completions
-- Joux
Re-enable vip skins
-- XeroX
Fixed invalid entity being removed
-- XeroX
+Fixes , max ammo
-- Joux
Update Score in tab menu
-- XeroX
Updates zpsutil
-- XeroX
Vampire Changes
-- Joux
more codmod fixes
-- Joux
refresh camp time to stop sounds from playing
-- XeroX
Update mp_timelimit without sending a global message.
-- XeroX
YY Update
-- Joux
Temp disable skins
-- XeroX
Re validate bot target before attempting to read its position
-- XeroX
Add OnPlayerDropUnusedAmmo to prevent random ammo dropping
-- XeroX
Updated zpsutil (OnPlayerDropUnusedAmmo)
-- XeroX
raygun sound for all players with distance scaling
-- Joux
Code clean up
-- XeroX
!wanim
-- XeroX
Point/Score fixes
-- Joux
Raygun headshot multiplier
-- Joux
Fixed scoring, no longer benefits certain weapons more than others
re-did door costs for map changes
pap & doubletap for raygun
can no longer double buy doors by mistake
-- Joux
ammo remove on drop
-- Joux
Mystery Box!
-- Joux
minor bot point changes, boost cooldown, minor snorlax changes
-- Joux
Fixed static array size number.
-- XeroX
updated buyweapon code
-- Joux
Float array for positions and angles.
ray gun uses primary attack
-- XeroX
raygun test code
-- Joux
ZombieSelector fixes
-- Joux
attack/push object improvements
-- Joux
Zombie selection system
-- Joux
pack a punch fix
-- Joux
fixed hud
-- Joux
7.2.0
-- Joux
Prestige V2 - the friendly prestige version
-- Joux
Cur version until testing done for zombie selector, snowball min player count
-- Joux
Updates zpsutil
-- XeroX
Increased melee damage for the very early rounds.
-- XeroX
bot movement upgrades
-- Joux
More trace improvements
-- Joux
Prop AI Code
-- Joux
Changed Pack-A-Punch to take some time instead of being instantaneous.
-- XeroX
Updates zpsutil
-- XeroX
Replace SetEntData with SetEntProp
-- XeroX
+ bots jump over world props
hull targeting improved
-- Joux
Bots 2022 v 0.1 - fully rewritten ai code
-- Joux
Fixed invalid material setting
-- XeroX
Dont modify server password for testserver.
Fixed sprite materials.
Removed debugging command
-- XeroX
Dont try to delete world entity
-- XeroX
Fixed missing EntIndexToEntRef call
-- XeroX
Added revive sprite for real this time
-- XeroX
Added revive sprite
-- XeroX
Move sv_password code to wave start.
Dont spam the server console
-- XeroX
Updated code to not access an array when unnecessary
-- XeroX
Replace SetEndData with proper native
Added check for GetPrimaryAmmoType
-- XeroX
Updated Compiler and includes to 1.11.6924
Updated zpsutil