Dev Log

L4D2 CO-OP
several bug fixes

-- XeroX

L4D2 CO-OP
Minor Changes

-- XeroX

L4D2 CO-OP
Added Loading / Saving of data.

-- XeroX

L4D2 CO-OP
Added possible fix for glitching through the saferoom door. Needs testing.
Added new callbacks: OnStartCarryingVictim, OnPouncedOnSurvivor, OnLeptOnSurvivor, OnGrabbedByTongue
Added missing player checks for some events / functions

-- XeroX

L4D2 CO-OP
Updated how IsInRange works. Now using head position instead of feet

-- XeroX

L4D2 CO-OP
Moved code to functions

-- XeroX

L4D2 CO-OP
Survivors now drop the current held item / gun when being dragged by a smoker.
Added health bar for tanks.
Added Anti Rush System.

-- XeroX

L4D2 CO-OP
Fixed a bug where spitter projectiles did no contact damage.

-- XeroX

L4D2 CO-OP
Finalized survivor upgrade menu changes

-- XeroX

L4D2 CO-OP
Updated upgrade menu to use panels for descriptions.
Started on increasing chargers charge speed. WIP
Re-organized some files

-- XeroX

L4D2 CO-OP
Increased charge time for chargers

-- XeroX

L4D2 CO-OP
Incendiary and Explosive Ammo packs scale now with the player count.
So everyone should be able to use it. Needs testing though.

-- XeroX

L4D2 CO-OP
Added a failsafe check for really high exp calculations

-- XeroX

L4D2 CO-OP
Changes regarding Tank rocks.

-- XeroX

L4D2 CO-OP
Inverting Movement speeed decrease in water.
Added Adrenaline effect aslong there is a tank

-- XeroX

L4D2 CO-OP
Survivor Upgrade menu modifications. Still WIP.
Fixed infinite loop when players have less than 0 exp.
Added new functions.
Added Revive Speed upgrade. Hackish af but whatever.
Implemented logic for the revive speed upgrade.

-- XeroX

L4D2 CO-OP
Small bug fixes.
Some stuff to prevent endless farming resources.

-- XeroX

L4D2 CO-OP
Code cleanup.
Spitters projectile deals damage on contact.

-- XeroX

L4D2 CO-OP
Various bug fixes. New Tank type: Ghost

-- XeroX

PointsSystem
Fixed menu upgrade for armour regen. Reduced stamina regen amount per level.

-- Joux

PointsSystem
Fixed : level up code, rtd cooldown

-- Joux

L4D2 CO-OP
Added attack speed upgrade.
Added several changes to director settings.
Fixed some bugs

-- XeroX

L4D2 CO-OP
More ammo code

-- XeroX

PointsSystem
+RTD Health Boost & translations

-- Joux

PointsSystem
+RTD Speed Boost & translations

-- Joux

PointsSystem
Completed base code for Fragement Event ( RTD )

-- Joux

L4D2 CO-OP
Various fixes for ammo upgrade. STILL WIP THOUGH

-- XeroX

L4D2 CO-OP
OnWeaponDropPost apparently is called sometimes with invalid weapons :/

-- XeroX

L4D2 CO-OP
Ammo now properly given on spawn.
Excepted bots from ammo upgrade due to the ai thinking it needs to reload.

-- XeroX

L4D2 CO-OP
Added Ammo upgrades.
Added Hooks for pickup / drop and reload to set the values for the weapon.

-- XeroX

PointsSystem
Fixex playbackrate increasing instead of decreasing

-- XeroX

PointsSystem
More dice work ( big feature :D )

-- Joux

L4D2 CO-OP
Added timed finale.
Fixed IsInRange check for boomer explosions on death.

-- XeroX

L4D2 CO-OP
Added new IsInrange function (needs testing)
Survivors can now be staggered from explosive ammo just like special infected.

-- XeroX

L4D2 CO-OP
Players hit by boomer bile are now blind for the duration of the effect.

-- XeroX

L4D2 CO-OP
Added Bonus reward for soloing the tank

-- XeroX

L4D2 CO-OP
Fixed an recursion bug during level up process.
Changed menus now show for 60 seconds instead of forever.

-- XeroX

L4D2 CO-OP
Reworked the upgrade system. Now receive 1 upgrade point per level up.
Added EXP for leveling.
Removed upgrade point rewards to various events.
Added exp rewards to various events

-- XeroX

L4D2 CO-OP
Added Rewards for killing common infected.
Added some other functions.

-- XeroX

L4D2 CO-OP
Reduced witches spawned to 1 per thrown tank rock.
Witches get automaticaly aggro from the closest survivor if spawned by tank.
Witch aggro range given from the tank is now limited.

-- XeroX

L4D2 CO-OP
Added Rewards for freeing a pummeled survivor.
Added Rewards for biling the tank.

-- XeroX

L4D2 CO-OP
Fixed a bug that didnt log actions properly

-- XeroX

L4D2 CO-OP
Added AoE Revive Upgrade.
Configured the shove upgrade

-- XeroX

L4D2 CO-OP
New functions.
New Callbacks.
New Upgrades.
Resetting round specific variables on mission lost.

-- XeroX

L4D2 CO-OP
More survivor upgrades.
Added functionality for a few upgrades.

-- XeroX

L4D2 CO-OP
Fixed tank not doing any damage.
Survivor upgrades set on spawn.
Normal Tank damage is now 25.

-- XeroX

PointsSystem
RTD event code+

-- Joux

PointsSystem
More work on RTD Fragment Event, 4 Dice type rewards.

-- Joux

L4D2 CO-OP
Added rewards for killing special infected.
Added boomer bitch slap.

-- XeroX

L4D2 CO-OP
More Menu stuff.
Damage upgrade now works.
Special Infected have now scaled hp. More players = more hp

-- XeroX

L4D2 CO-OP
Some Menu Stuff.
Tanks are immune to stagger from nearby boomer explosions.
Some new functions added

-- XeroX

PointsSystem
Started new RTD Fragment event code + Translations.
IsVip requires scripting + some VIP Defines.

-- Joux

L4D2 CO-OP
Chargers can pickup incapacitated survivors. Yay!

-- XeroX

L4D2 CO-OP
Added first upgrades for the survivor team

-- XeroX

L4D2 CO-OP
Added Misc Items to the buy menu.
Added Upgrades and Throwables to the buy menu.

-- XeroX

L4D2 CO-OP
Added Health Items to the !buy menu
Added Back option for the Melee Menu

-- XeroX

L4D2 CO-OP
Added missing files to SVN.

-- XeroX

L4D2 CO-OP
Added Melee weapons to buy menu.
Added several precaches to models and sounds to prevent crashes.

-- XeroX

L4D2 CO-OP
Added new functions.
Added buy menu base setup.
Ranged guns can now be bought.

-- XeroX

PointsSystem
RTD Experience and Token rewards added + Translations

-- Joux

L4D2 CO-OP
Moar stuff

-- XeroX

L4D2 CO-OP
Base Commit Reworked.

-- XeroX

PointsSystem
HP Regen Test

-- XeroX