Big Changes to Skill Rating Gain/Loss, now more competitive based on current MMR/Skill Level
> more points will now be gained AND lost based on skill rather than time played
-- Joux
Added upgrade huge rez
-- XeroX
Fixed a bug where it was possible to gain infinite health
-- XeroX
Removed speed upgrade effects when below 50 percent total hp (temp health included)
-- XeroX
Re-Added HUD Display
-- XeroX
Added immunity against staggering for tanks
-- XeroX
Updated l4d2hooks
Added chance to not grab the ledge when staggered by boomers.
-- XeroX
Added trigger happy upgrade
-- XeroX
Fixed quick reload upgrade not using the specified survivorupgrades.txt file
-- XeroX
Implemented quick reload upgrade.
-- XeroX
Reload stuff
-- XeroX
Bug fixes
-- XeroX
Possible fix for upgrade menu not loading properly
-- XeroX
Fixed a bug where only incapacitated players would die from explosive tank
-- XeroX
fixed hooks not being removed.
-- XeroX
Fixed index out of bounds error.
Removed random timer on explosive tank.
Fixed an issue where it was possible to buy doors multiple times.
-- XeroX
Fixed compile error in bot script.
Added patch for bot_spawn which hopefully prevents bots from spawning.
-- XeroX
Possible fix for bots spawning as spectator
-- XeroX
Replaced OnGameFrame with a 0.1 timer which fixes bots becoming sonic
-- XeroX
Fixed where bots would crouch mid air. (Need to test if this makes bots stuck and revert it)
-- XeroX
Bots:
Fixed convar sm_reserved_slots not being cached.
Removed sm_brb command handler.
Fixed sm_warpto to use TeleportEntity instead of setting the vecAbsOrigin ent prop.
Fixed where bots would not use ZPS spawning functionality. (CreateFakeClient instead of CreateZPSBot).
CodMod:
Added Speed limitations for bots. (Bots still randomly speed up like hell).
Added various checks to keep bots from spawning when there are no longer any zombie lifes left.
-- XeroX
Added a vote command to decide whether or not to add skins to EU2 !skins
-- Joux
Starting weapon restrictions based on players. ammo regen changes.
Experience rate increased. RTD now 5/4 minutes.
-- Joux
Removed Debug info
-- XeroX
Reset revive stuff on round start
-- XeroX
Added wave spawning
-- XeroX
myterybox -> mysterybox
-- XeroX
Converted all sound files to use 16 Bit PCM (44100 hz) which is a source engine limitation
-- XeroX
Fixed a bug where survivors would be on the zombie team on round start
-- XeroX
Removed sv_tags modification in bot script
-- XeroX
Fixed trying to access an invalid entity when killing the player
-- XeroX
Added delay before hp regen starts.
Added team check for doors and Perk-A-Cola stuff
-- XeroX
bug fixes in bot code
-- XeroX
Only show individual expierence gained per round when the player actually got any exp (aka if exp > 0)
-- XeroX
Wave System
-- XeroX
Fixed various bugs with reviving (Thanks to Leo and Rabbit)
Refactored killing a player (after bleeding out) to its own function.
-- XeroX
Fixed GetClientAimTargetEx code
-- XeroX
Revive code part 2
-- XeroX
Added GetClientAimTargetEx
Reviving players part 1
-- XeroX
Bot behaviour adjustments
-- XeroX
Added fake native IsIncapacitated
-- XeroX
Added incapacitation checks to terminate the round
-- XeroX
Fatigue stuff
-- XeroX
Global timer stuff.
-- XeroX
Minor code optimization when purchasing weapons and / or ammo