Dev Log

codmod
join round stuff

-- XeroX

codmod
Bot fixing for 3.1

-- XeroX

AngelScript
3.1 stuff

-- XeroX

StatsSystem
zpshooks for zps 3.1 - WIP

-- XeroX

StatsSystem
Big Changes to Skill Rating Gain/Loss, now more competitive based on current MMR/Skill Level
> more points will now be gained AND lost based on skill rather than time played

-- Joux

L4D2 CO-OP
Added upgrade huge rez

-- XeroX

L4D2 CO-OP
Fixed a bug where it was possible to gain infinite health

-- XeroX

L4D2 CO-OP
Removed speed upgrade effects when below 50 percent total hp (temp health included)

-- XeroX

L4D2 CO-OP
Re-Added HUD Display

-- XeroX

L4D2 CO-OP
Added immunity against staggering for tanks

-- XeroX

L4D2 CO-OP
Updated l4d2hooks
Added chance to not grab the ledge when staggered by boomers.

-- XeroX

L4D2 CO-OP
Added trigger happy upgrade

-- XeroX

L4D2 CO-OP
Fixed quick reload upgrade not using the specified survivorupgrades.txt file

-- XeroX

L4D2 CO-OP
Implemented quick reload upgrade.

-- XeroX

L4D2 CO-OP
Reload stuff

-- XeroX

L4D2 CO-OP
Bug fixes

-- XeroX

L4D2 CO-OP
Possible fix for upgrade menu not loading properly

-- XeroX

L4D2 CO-OP
Fixed a bug where only incapacitated players would die from explosive tank

-- XeroX

L4D2 CO-OP
fixed hooks not being removed.

-- XeroX

L4D2 CO-OP
Fixed index out of bounds error.
Removed random timer on explosive tank.

-- XeroX

L4D2 CO-OP
Added glow effect for explosive tank

-- XeroX

L4D2 CO-OP
Fixed compile errors.

-- XeroX

L4D2 CO-OP
Added Explosive tank.
Added RadiusDamage native. (might crash)

-- XeroX

L4D2 CO-OP
Fixed not resetting variables on map change.

-- XeroX

codmod
Fixed an issue where it was possible to buy doors multiple times.

-- XeroX

codmod
Fixed compile error in bot script.
Added patch for bot_spawn which hopefully prevents bots from spawning.

-- XeroX

codmod
Possible fix for bots spawning as spectator

-- XeroX

codmod
Replaced OnGameFrame with a 0.1 timer which fixes bots becoming sonic

-- XeroX

codmod
Fixed where bots would crouch mid air. (Need to test if this makes bots stuck and revert it)

-- XeroX

codmod
Bots:
Fixed convar sm_reserved_slots not being cached.
Removed sm_brb command handler.
Fixed sm_warpto to use TeleportEntity instead of setting the vecAbsOrigin ent prop.
Fixed where bots would not use ZPS spawning functionality. (CreateFakeClient instead of CreateZPSBot).
CodMod:
Added Speed limitations for bots. (Bots still randomly speed up like hell).
Added various checks to keep bots from spawning when there are no longer any zombie lifes left.

-- XeroX

VIPSystem
Added a vote command to decide whether or not to add skins to EU2 !skins

-- Joux

PointsSystem
Starting weapon restrictions based on players. ammo regen changes.
Experience rate increased. RTD now 5/4 minutes.

-- Joux

codmod
Removed Debug info

-- XeroX

codmod
Reset revive stuff on round start

-- XeroX

codmod
Added wave spawning

-- XeroX

codmod
myterybox -> mysterybox

-- XeroX

codmod
Converted all sound files to use 16 Bit PCM (44100 hz) which is a source engine limitation

-- XeroX

codmod
Fixed a bug where survivors would be on the zombie team on round start

-- XeroX

codmod
Removed sv_tags modification in bot script

-- XeroX

codmod
Fixed trying to access an invalid entity when killing the player

-- XeroX

codmod
Added delay before hp regen starts.
Added team check for doors and Perk-A-Cola stuff

-- XeroX

codmod
bug fixes in bot code

-- XeroX

PointsSystem
Only show individual expierence gained per round when the player actually got any exp (aka if exp > 0)

-- XeroX

codmod
Wave System

-- XeroX

codmod
Fixed various bugs with reviving (Thanks to Leo and Rabbit)
Refactored killing a player (after bleeding out) to its own function.

-- XeroX

codmod
Fixed GetClientAimTargetEx code

-- XeroX

codmod
Revive code part 2

-- XeroX

codmod
Added GetClientAimTargetEx
Reviving players part 1

-- XeroX

codmod
Bot behaviour adjustments

-- XeroX

codmod
Added fake native IsIncapacitated

-- XeroX

codmod
Added incapacitation checks to terminate the round

-- XeroX

codmod
Fatigue stuff

-- XeroX

codmod
Global timer stuff.

-- XeroX

codmod
Minor code optimization when purchasing weapons and / or ammo

-- XeroX

codmod
Fixed wrong mp3 codec. (Thanks to Shepard)

-- XeroX