Slightly increase zombie health when balancing
Buffed solo zombie health when balancing
-- Joux
Added AS basetriggers based on sourcemods basetriggers
-- XeroX
31 stuff
-- XeroX
Updated zpshooks for 3.1 with new vphysics natives.
-- XeroX
Possible fix for names not being saved correctly.
-- XeroX
Fixed medic / doc overwritting health received from rtd.
Fixed chat sound being played for messages coming from the plugin.
Fixed thor sometimes not receiving his hammer.
Fixed thor spawning with pistols and ammo.
-- XeroX
Spawn fake grenade for rupture.
-- XeroX
Fixed thor not being able to complete objectives on zpo_bluevelvet.
Updated skill system ( points * 10 ) with better understanding of how to earn points with the new kill feed.
-- Joux
Kill Feed !feed
-- Joux
fix
-- Joux
SkillSystem.sp updates
-- Joux
++
-- Joux
Small Spawn Protection code ( Damage Reduction ).
-- Joux
fix for double perk info in chat when spawning/changing to zombie
-- Joux
Fixed shotguns not affecting braindead perk.
-- XeroX
Small stealth changes
-- Joux
sound loop fix + reduced rupture dmg
-- Joux
Added !reset.
Updated top10,
Fixed auto upgrade system displaying wrong upgrade on zombie team
-- Joux
Multiplier removed from system.
Upgrades now limit at 10. ( per level effectiveness reduced )
Upgrades do not reset on map change.
TotalPoints now decay when not playing.
passive upgrade point gain has been doubled for quicker point gain for just being active, raised the needed kills/damage needed to get upgrade points.