Dev Log

3.2
1.8.0a release

-- Joux

3.2
1.7.9 - prestige exp balance system, hardcore changes, resurrect tested, commando tested, fixes, prestige menu changes, fire dmg,

-- Joux

3.2
1.7.8 - rename brood/resurrect, +zombie prio boost, untested

-- Joux

3.2
1.7.7 - + Broodling & Commando Perks, untested

-- Joux

3.2
1.7.6 - + Expert Yin Yang, tested

-- Joux

3.2
1.7.5b - prestige upgrade correct values for max and extra points

-- Joux

3.2
1.7.5r

-- Joux

3.2
1.7.5 - Max Upgrade Prestige Upgrade Rework, total upgrade point limits. Stomp fixes with doors, ammo regen now prints Upgraded Level + Live Rate.

-- Joux

3.2
1.7.4 - !stats ammo regen now show upgrade + live(balanced) values, zombie prio fix for pass challenge users

-- Joux

3.2
1.7.3 - fixes

-- Joux

3.2
1.7.2 - further post release fixes, challenge inception, stamina, trapper, boost warmup, prestige upgrades added to reset menu, rejoin abuse changes.

-- Joux

3.2
1.7.1 - post release fixes

-- Joux

3.2
1.7.0 pre-release code commit, ghost cades. lifesteal , dmg hook & infinite upgrades fixes

-- Joux

3.2
1.6.8 - Damage Hud rework and fixes, 2 new perks Buck & Ignite, Preset Fixes, dr boom buff, minor trapper self damage increase, various QOL Changes

-- Joux

3.2
1.6.5a - new player xp rate, explosive & toughness changes. triforce tweaks.

-- Joux

3.2
medic perk+ biotic

-- Joux

3.2
1.6.4 - QOL Changes for - Pass Challenge , Curse XP, Zombie Selector, Mutation Stack Visuals + Notifications

-- Joux

3.2
1.6.3 - AFK Check Changes, New Player Level Boost, Stomp visual/fixes

-- Joux

3.2
1.6.2 - Zombie Master Buff, Trapper Changes, Boards take increased Fire Damage per tick, Blaze fire height 2x

-- Joux

3.2
1.6.1 - post 1.6.0 fixes & tweaks

-- Joux

3.2
1.6.0d - Full Perk and YY Changes in 1.6.0x. Revitaliser, Scout & Hunter Balance Changes. Pyro, Bulwark, Inferno & Wound Buffs. Bleed Tick Separate Function.

-- Joux

3.2
1.6.0c - revitaliser changes, pyro buff, various yy changes, stomp changes, prestige max lvl, reset & validateplayer alterations, zombie selector win rate changes, boost alive checks, math time

-- Joux

3.2
1.6.0b - overclock, prestige upgrades & max upgrade changes, !reset prestige, stat validator

-- Joux

3.2
1.6.0a - initial Overclock yin yang, true exp fixes, math exp gain fixes

-- Joux

3.2
1.5.9 - all pre 1.6.0 code changes

-- Joux

3.2
1.5.8 - new perks and yy added and tested

-- Joux

3.2
1.5.7 - Initial variables for Stomp, Fortitude & Spike, Helm

-- Joux

3.2
1.5.6 - curse pass fixes, melee damage correction, pass no longer gives new challenge when daily limit has been reached ( on round start )

-- Joux

3.2
1.5.5r - bot upgrades, range fixes

-- Joux

3.2
1.5.4
> Pass Changes - Token Challenges ( Curses Free, Double = Free Re-Roll )
> Leaving as infected now punishes as a zombie leaver

-- Joux

3.2
1.5.3 - Curse menu restrictions, math (2nd to answer) random slay fix, minor balance changes to Thor & Electric Fist. Bleed Damage Buff.

-- Joux

3.2
Added ClassNameToWeaponIDEx wrapper

-- XeroX

3.2
1.5.2 - math rework, further post 1.5 changes and fixes

-- Joux

3.2
1.5.1 post 1.5 fixes, changes

-- Joux

3.2
1.5.0c - math changes. minor changes. heam, cherry, blaze & blood buffs

-- Joux

3.2
vipsystem update for fungrades 1.5 - prestige/pass skins added to vip menu

-- Joux

3.2
1.5.0b +achievements

-- Joux

3.2
1.5.0a - pre release, tested. preset load fix, smoke damage fix, pass changes and fixes, sounds

-- Joux

3.2
1.4.9 - added pass shop, yy, perk changes, rejoin abuse fixes

-- Joux

3.2
1.4.8 - chat formatting, minor pass checks

-- Joux

3.2
1.4.7 - pass fully scripted + menu, untested.

-- Joux

3.2
1.4.6 - pass menu, pass challenge functions added

-- Joux

3.2
1.4.5 - pass sql & load added. scripted in new perks,yy to their respective functions ( untested )

-- Joux

3.2
1.4.4 - initial pass code

-- Joux

3.2
1.4.3 - smoke scripted, partial test on smoke & fist

-- Joux

3.2
1.4.2 - scripted fist, bludgeon & shell

-- Joux

3.2
1.4.1 - base variables added for perks/yy - bludgeon, electric fist, smoke & shell

-- Joux

3.2
1.4.0 - minor change update only- auto infect, connection/disconnection checks, zombie selector improvements, afks now type rtv, trapper 50 -> 40 per level

-- Joux

3.2
1.3.8 - Zombie selector fixes, exhaust fix/change

-- Joux

3.2
1.3.6 - added !reset medic to prevent confusion, exp melee changes. late join spawn fix, typos

-- Joux

3.2
1.3.5a - Win Bonuses (Team & Curses) now linked to map win rate, anti-crash system improvements, damage upgrade integrations with trapper & drboom. engineer now scales with pushback

-- Joux

3.2
Medic 4.x - Added Stats

-- Joux

3.2
1.3.3 - 2 new yin yangs, auto preset conversion for future updates

-- Joux

3.2
1.3.2 - Zombie Slow fix, speed/stamina change (buff), load 1.2 preset option, 8 new achievements

-- Joux

3.2
Medic 4.0 - Selectable Medic Perks: Shaman, Mender, Doctor, Priest, Warlock

-- Joux

3.2
1.3.1 - post release fixes & changes

-- Joux

3.2
1.3.0 - release

-- Joux

3.2
1.3.0e fully scripted curses, untested

-- Joux

3.2
1.3.0d - initial work on curses, natives, RTD Cooldown Changes, EXP Reductions for zombie abuse

-- Joux

3.2
medic curse native

-- Joux

3.2
1.3.0c - maxplayer fixes, zombie abuse point reductions, increased spree experience

-- Joux

3.2
1.3.0b - all new yy/perks coded

-- Joux

3.2
1.3.0a initial work. upgrade,yy,perk stat changes, new yin yangs, new perks, name changes, piercing damage fix, specialist buff, stats menu correction

-- Joux

3.2
1.2.6 - !winrate !wr

-- Joux

3.2
medic hud, minor bug fixes, raygun fov

-- Joux

3.2
1.2.5 - minor changes and checks, reduced hud size

-- Joux

3.2
1.2.4 - Engineer Change, Further Zombie Selector changes, RTD Cured to Human change, Trapper cades now explode when stood on

-- Joux

3.2
1.2.1 w fixes

-- Joux

3.2
1.2.1 - Medic Infection, Trapper damage fix, perk spawning weapons fix

-- Joux