Dev Log

3.2
Clarified that inoculators will be green inoculators.

-- XeroX

3.2
Third medic will be chosen if there are enough survivors.
Lowered the minimum survivor count for medics to be selected to 6 from 7.
Medics will always spawn with 2 green inoculators.
Added !medic command which allows medics to buy additional inoculators for tokens.
Added an option for medics to buy self-cure using !medic command for tokens.

-- XeroX

3.2
Reduced the infection multiplier to 1.2 from 1.5

-- XeroX

3.2
sm_reset now costs 30 Tokens.

-- XeroX

3.2
Bug fixes

-- XeroX

3.2
Log purchases from vip menu.

-- XeroX

3.2
Delay zombie respawn on zpo_dayofthedead towards the end of the map.

-- XeroX

3.2
Update zpsutil.inc

-- XeroX

3.2
Survivors which are not medics who also try to cure someone else have a 25% chance to succeed.

-- XeroX

3.2
Increased medic heals per survivor from 15 to 20.
Reduced medic self heal to 1 HP per second from 2.
Removed self-written cure code for medics.
Up to 2 green Inoculator will be given for the medics depending on the survivor count.
Removed the medics ability to cure themselves using inoculators.

-- XeroX

3.2
Changed how additional carriers are assigned. Which possibly fixes Roar not working properly sometimes.

-- XeroX

3.2
Trigger player_feed event on infection.

-- XeroX

3.2
Increased survivor health per level.
Decreased zombie health per level.
Decreased zombie damage multiplier.
Limited carriers to 3.
Limited additional carriers to vip only.

-- XeroX

3.2
Added OnPlayerChangeTeam because the event is unreliable.

-- XeroX

3.2
Fix compile warning

-- XeroX

3.2
Possible fix for players respawning upon turning when the player is supposed to become a carrier.

-- XeroX

3.2
Increase the duration until lucky dip lands.

-- XeroX

3.2
Slightly increased the chance to trigger an event.
Added more lucky dip rewards.

-- XeroX

3.2
Starting carriers now receive the hardcore skin.

-- XeroX

3.2
6.2.0
Multiple carriers are possible again.
Survivor Speed upgrade multiplier reduced to 0.007 was 0.008
Zombie speed upgrade multiplier increased to 0.0083 was 0.007

-- XeroX

3.2
Reduced spawn kill protection for all map types.
Damage accumulation display resets when hitting a different target.

-- XeroX

3.2
Reduce grace period to check whether players should be considered as starting zombies or not

-- XeroX

3.2
Reduced the time for the upgrade menu on join and round end.

-- XeroX

3.2
Bump version

-- XeroX

3.2
Downgrade fix

-- Joux

3.2
Added sm_reset which auto resets your spend points so you can spent them new.

-- XeroX

3.2
yeetus deletus

-- XeroX

3.2
Fixed survivors receiving bonus points on zombie win. which are now only given on survivor win.
Fixed starter zombies not receiving bonus points on zombie win.

-- XeroX

3.2
Fix for nominations being ignored when no rtv is called.

-- XeroX

3.2
Possible fix for nominations not being considered when the maps time limit is reached.

-- XeroX

3.2
RTD can no longer be used by spectators
Potentially fixed a bug where you could claim killing spree bounty on yourself by suicide.

-- XeroX

3.2
Bump version and update ingame changelog message.

-- XeroX

3.2
Starting zombies can no longer by cured to survivor from rtd.

-- XeroX

3.2
SetSpriteRGValue replaced with UpdateMedicSprite

-- XeroX

3.2
Delay the sprite creation by one frame.

-- XeroX

3.2
Reduced the min and max time for lucky dip to land.
Tell the player if they dont allow servers to open their steam overlay when trying to open the leaderboards and how to allow servers to open the steam overlay.

-- XeroX

3.2
Update the sprite color when gaining or losing health.
Added native to let other plugins update the Sprite when giving health.
Update the sprite color when receiving health from camper beans.

-- XeroX

3.2
Fixed calculation in the total points being displayed that the round gave out.

-- XeroX

3.2
Print the grenade button message only once upon lock / unlock.

-- XeroX

3.2
Updated zpsutil
Let the medic system know when health changes happen.

-- XeroX

3.2
Only show sprites to medic

-- XeroX

3.2
Removed debug commands

-- XeroX

3.2
Fixed Sprite RG Calculation.
Replaced player_death with player_feed event.
Fixed sprite material info

-- XeroX

3.2
MEDIC

-- XeroX

3.2
Updated compiler

-- XeroX

3.2
Removed unused files.

-- XeroX

3.2
Removed unused callbacks for Lunge Regen / Duration upgrades.

-- XeroX

3.2
Decoupled medic system code files from fungrades code files.

-- XeroX

3.2
Fixed compiler setting which allowed statements to end without a semicolon.

-- XeroX

3.2
Updated Sound bitrate

-- XeroX

3.2
Retired lunge Regen and Lunge Duration upgrade. Invested points will be return upon connect.
Added bonus points for starting zombies.
Auto show upgrade menu when data has been loaded.
Auto show upgrade menu when the round ends.
Inoculator Code. WIP.

-- XeroX

3.2
Fixed wrong amount of jumps being displayed when others overtake your rank

-- XeroX

3.2
Fixed leaking database result handle.
Fixed rank not being updated to database.

-- XeroX

3.2
Fixed Multikill giving infnite point gain.
Hard limit of 10k points regardless of bonuses.
Disabled damage display on barrel hunt type maps.

-- XeroX

3.2
Fixed invalid player being passed to OnClientThinkPost.
Fixed Poison RTD not working.

-- XeroX

3.2
Fixed killing sprees not from working.

-- XeroX

3.2
Updated compiler which fixes a crash when missing a preprocessor expression

-- XeroX

3.2
Fixed passive point gain.
Re-enabled Stamina Upgrade.

-- XeroX

3.2
Fixed players receiving more weight than intended.
Increased the chances of getting a reward when snorlax goes crazy.
Fixed passive point gain not working.
Added !mathstats to check your own or other players math quiz stats.
Fixed Armor upgrade not allowing to pickup more than 100 armor.

-- XeroX

3.2
Added missing sound

-- XeroX

3.2
Fixed invalid sample rate for sounds.

-- XeroX

3.2
Added admin notification when the grenade spawn button is (un)locked on sasuke map.

-- XeroX

3.2
Removed debug code for Math Quiz.
Restored damage display for breakable objects.
Fixed players being able to spawn infinite grenades causing server lag.
Increased glow range for spawn protected zombies.
Added additional red color for spawn protected zombies.
Fixed players having low gravity from sasuke map.
Fixed Advanced medic applying the heal value twice.
Changed how poison damage is applied to zombies.

-- XeroX

3.2
Math fix

-- Joux

3.2
Added temporary debug messages to figure out math quiz breaking.

-- XeroX

3.2
Fixed melee damage not being affected by damage upgrade.
Removed transparency for spawn protected zombies.
Added red glow for spawn protected zombies.
Added health display for destructible objects. Will show Indestructible where applicable.

-- XeroX

3.2
Possible fix for math game.
Fixed double messages.
Fixed infected receiving spawn protection.
Added Transparency for spawn protected zombies.
Added notification when uberpush event ended.
Using build in random player function for LuckyDip Points

-- XeroX

3.2
Fixed some variables from 2.4 to 3.2
Fixed zombies that turned getting spawn protection.
Fixed setting boolean on infection.

-- XeroX

3.2
Disabled Lunge Regen Upgrade.
Disabled Lunge Duration Upgrade.

-- XeroX

3.2
Delayed HP / Speed set on equip by one frame.
Fixed using wrong base speed values.

-- XeroX

3.2
Fixed leaderboard command.

-- XeroX

3.2
Updated code for zps 3.2.4

-- XeroX

2.4
Temporarily disabled skins

-- XeroX