Clarified that inoculators will be green inoculators.
-- XeroX
Third medic will be chosen if there are enough survivors.
Lowered the minimum survivor count for medics to be selected to 6 from 7.
Medics will always spawn with 2 green inoculators.
Added !medic command which allows medics to buy additional inoculators for tokens.
Added an option for medics to buy self-cure using !medic command for tokens.
-- XeroX
Reduced the infection multiplier to 1.2 from 1.5
-- XeroX
sm_reset now costs 30 Tokens.
-- XeroX
Bug fixes
-- XeroX
Log purchases from vip menu.
-- XeroX
Delay zombie respawn on zpo_dayofthedead towards the end of the map.
-- XeroX
Update zpsutil.inc
-- XeroX
Survivors which are not medics who also try to cure someone else have a 25% chance to succeed.
-- XeroX
Increased medic heals per survivor from 15 to 20.
Reduced medic self heal to 1 HP per second from 2.
Removed self-written cure code for medics.
Up to 2 green Inoculator will be given for the medics depending on the survivor count.
Removed the medics ability to cure themselves using inoculators.
-- XeroX
Changed how additional carriers are assigned. Which possibly fixes Roar not working properly sometimes.
-- XeroX
Trigger player_feed event on infection.
-- XeroX
Increased survivor health per level.
Decreased zombie health per level.
Decreased zombie damage multiplier.
Limited carriers to 3.
Limited additional carriers to vip only.
-- XeroX
Added OnPlayerChangeTeam because the event is unreliable.
-- XeroX
Fix compile warning
-- XeroX
Possible fix for players respawning upon turning when the player is supposed to become a carrier.
-- XeroX
Increase the duration until lucky dip lands.
-- XeroX
Slightly increased the chance to trigger an event.
Added more lucky dip rewards.
-- XeroX
Starting carriers now receive the hardcore skin.
-- XeroX
6.2.0
Multiple carriers are possible again.
Survivor Speed upgrade multiplier reduced to 0.007 was 0.008
Zombie speed upgrade multiplier increased to 0.0083 was 0.007
-- XeroX
Reduced spawn kill protection for all map types.
Damage accumulation display resets when hitting a different target.
-- XeroX
Reduce grace period to check whether players should be considered as starting zombies or not
-- XeroX
Reduced the time for the upgrade menu on join and round end.
-- XeroX
Bump version
-- XeroX
Downgrade fix
-- Joux
Added sm_reset which auto resets your spend points so you can spent them new.
-- XeroX
yeetus deletus
-- XeroX
Fixed survivors receiving bonus points on zombie win. which are now only given on survivor win.
Fixed starter zombies not receiving bonus points on zombie win.
-- XeroX
Fix for nominations being ignored when no rtv is called.
-- XeroX
Possible fix for nominations not being considered when the maps time limit is reached.
-- XeroX
RTD can no longer be used by spectators
Potentially fixed a bug where you could claim killing spree bounty on yourself by suicide.
-- XeroX
Bump version and update ingame changelog message.
-- XeroX
Starting zombies can no longer by cured to survivor from rtd.
-- XeroX
SetSpriteRGValue replaced with UpdateMedicSprite
-- XeroX
Delay the sprite creation by one frame.
-- XeroX
Reduced the min and max time for lucky dip to land.
Tell the player if they dont allow servers to open their steam overlay when trying to open the leaderboards and how to allow servers to open the steam overlay.
-- XeroX
Update the sprite color when gaining or losing health.
Added native to let other plugins update the Sprite when giving health.
Update the sprite color when receiving health from camper beans.
-- XeroX
Fixed calculation in the total points being displayed that the round gave out.
-- XeroX
Print the grenade button message only once upon lock / unlock.
-- XeroX
Updated zpsutil
Let the medic system know when health changes happen.
-- XeroX
Only show sprites to medic
-- XeroX
Removed debug commands
-- XeroX
Fixed Sprite RG Calculation.
Replaced player_death with player_feed event.
Fixed sprite material info
-- XeroX
MEDIC
-- XeroX
Updated compiler
-- XeroX
Removed unused files.
-- XeroX
Removed unused callbacks for Lunge Regen / Duration upgrades.
-- XeroX
Decoupled medic system code files from fungrades code files.
-- XeroX
Fixed compiler setting which allowed statements to end without a semicolon.
-- XeroX
Updated Sound bitrate
-- XeroX
Retired lunge Regen and Lunge Duration upgrade. Invested points will be return upon connect.
Added bonus points for starting zombies.
Auto show upgrade menu when data has been loaded.
Auto show upgrade menu when the round ends.
Inoculator Code. WIP.
-- XeroX
Fixed wrong amount of jumps being displayed when others overtake your rank
-- XeroX
Fixed leaking database result handle.
Fixed rank not being updated to database.
-- XeroX
Fixed Multikill giving infnite point gain.
Hard limit of 10k points regardless of bonuses.
Disabled damage display on barrel hunt type maps.
-- XeroX
Fixed invalid player being passed to OnClientThinkPost.
Fixed Poison RTD not working.
-- XeroX
Fixed killing sprees not from working.
-- XeroX
Updated compiler which fixes a crash when missing a preprocessor expression
-- XeroX
Fixed passive point gain.
Re-enabled Stamina Upgrade.
-- XeroX
Fixed players receiving more weight than intended.
Increased the chances of getting a reward when snorlax goes crazy.
Fixed passive point gain not working.
Added !mathstats to check your own or other players math quiz stats.
Fixed Armor upgrade not allowing to pickup more than 100 armor.
-- XeroX
Added missing sound
-- XeroX
Fixed invalid sample rate for sounds.
-- XeroX
Added admin notification when the grenade spawn button is (un)locked on sasuke map.
-- XeroX
Removed debug code for Math Quiz.
Restored damage display for breakable objects.
Fixed players being able to spawn infinite grenades causing server lag.
Increased glow range for spawn protected zombies.
Added additional red color for spawn protected zombies.
Fixed players having low gravity from sasuke map.
Fixed Advanced medic applying the heal value twice.
Changed how poison damage is applied to zombies.
-- XeroX
Math fix
-- Joux
Added temporary debug messages to figure out math quiz breaking.
-- XeroX
Fixed melee damage not being affected by damage upgrade.
Removed transparency for spawn protected zombies.
Added red glow for spawn protected zombies.
Added health display for destructible objects. Will show Indestructible where applicable.
-- XeroX
Possible fix for math game.
Fixed double messages.
Fixed infected receiving spawn protection.
Added Transparency for spawn protected zombies.
Added notification when uberpush event ended.
Using build in random player function for LuckyDip Points
-- XeroX
Fixed some variables from 2.4 to 3.2
Fixed zombies that turned getting spawn protection.
Fixed setting boolean on infection.