just wanted to give a small heads up that the way infection works has changed. Previously it was simply attackers infection level - victims infection level. Which made it sort of useless due to alot of players having high level in infection.
So the new formular is: 1.25 * attackers infection level + (if the attacker is a carrier) 5 - victims infection level. So the Carrier gains a 5% bonus.
Small example assuming im the carrier: 1.25 * 20 + 5 - 15. Where 20 is my Infection level and 15 is the victims infection level.
Also to compensate the increased infection chances Pills now have a chance of 30% to cure infections.